Sentences with phrase «points at an enemy»

The only way to be able to successfully «fly» is to switch on the autopilot and just point at enemies for the computer to shoot down.
Point it at an enemy and it will provide some insight into who they are, which brings an extra layer of morality to the game.
Even the various ranks of the almost - iconic Helghast blurred into one after a few minutes, and when gameplay never extended out of the barest refinements on «point at enemy, shoot enemy, reload, repeat» over four instalments, it was time to throw in the towel.
Much like Alan Wake's flashlight - weak enemies or Halo's Hunters, Dead Space features combat that is about managing threats rather than pointing at enemies with a gun and clicking until they die.
The other is to use a detached Joycon to point at an enemy and pull the ZR button to attack when the enemy is highlighted.

Not exact matches

The main menu, which you can access at any point in the game, has everything you need: It lays out your gear, weapons, and skills — which are all upgradeable in various ways — but it also contains much more than that, including detailed maps and a complete guide to the environments, creatures, allies, and enemies in the game.
It's an interesting business where your customers, partners and suppliers can all become your enemies at a certain point.
Since Jesus atoned for our sins by carrying love for enemy to the ultimate degree, a refusal to follow his example at this point not only involves a denial of scriptural authority; it also constitutes a questionable doctrine of the atonement.
If Jesus embodies God's dreams for the world, then citizens of the Kingdom start by imitating him — by eating with the people he ate with, by telling the sort of stories he told, by healing and forgiving, by serving and praying, by resisting the temptations of power and money and violence, by breaking down religious barriers, by loving enemies, by showing humility and grace, by overturning some tables and dining at others, by being obedient to the point of death.
The whole point of Jesus was to show the Jewish people that what the Pharisees were teaching about hating your enemy (the Romans and Samaritans at that time) was scripturally unsound.
At one point, I gave a Gospel tract to an enemy of mine and said, «Read this, or can go to hell.»
But at the same time, we must listen to the complaints they have about American values, American greed, American morality, and American intervention in foreign affairs and recognize that our Muslim «enemies» might be making some good points.
He directs it chiefly at medical specialists who look upon disease and death as enemies to be conquered and who carry attempts to overcome them to the point of giving the patient false hopes of recovery, disregarding his suffering in futile efforts to score a medical triumph.
Justin points out that «rape had been used at times a s a symbol of domination, with armies raping the (male) leader of a conquered enemy... Clearly, in some cultures and contexts — whether in ancient times or in modern - day prisons — male - male rape had been used or threatened as a method of violent humiliation and domination.»
I think it is important to know who your enemy is and at what point negotiation or non-violent means become futile.
So we miss the highroad which Luther indicated when he said, «My soul is too glad and too great to be at heart the enemy of any man,» or which Booker Washington pointed out when he said,» I... resolved that I would permit no man... to narrow and degrade my soul by making me hate him.»
In my case, though, part of the physical consequences is that food has nearly become my enemy at this point, as there are numerous foods, the primary culprits which are gluten and casein, which give me all kinds of hell when I eat them.
We are now in the worst position at this point in a season compared with our cross-town enemy for 77 years.
At least Koch can't point at them and declare them «enemies of reform.&raquAt least Koch can't point at them and declare them «enemies of reform.&raquat them and declare them «enemies of reform.»
It's a classic jujitsu idea — use your enemy's strengths against him, in this case leveraging off of the favorable attention Gerlach has been getting over his puppy bill to point out something that he IS N'T working on... or at least, something that Trevedi would like voters to PERCEIVE that he isn't working on.
Eventually in 1975 the HUAC was formally terminated and with it the majority of the anti-communist propaganda (although it continued mostly by means of culture, at this point a Communist was an Enemy for most Americans).
To be honest at this point, let me say that the situation for Akufo - Addo is clear: He has succeeded in turning friends in the NPP into bitter enemies who will have no compunction getting rid of him if pushed further to the wall.
While some were busy pointing at real or imagined «Yoruba enemies», others were goading IPOB on, promising a Yoruba support they lacked the capacity to deliver.
Frenemies (or maybe outright enemies at this point?)
And at this point, we don't need more Muslim enemies, we need more Muslim allies.
But what the No campaign has shown us, I believe, is that arguing for one's case with vigour and conviction, as David Cameron, George Osborne, Sayeeda Warsi and the Conservative machine as a whole (at least for the final couple of months of the campaign) has done - serving as able understudies to Matthew Elliot's splendid overarching campaign, which magnificently secured a majority of Labour MPs (underlining the point that most of Labour are our opponents, not our enemy)- can shift opinion.
They point at the porpoise's greatest enemy: the killer whale.
«Our work provides the first real - world experimental evidence that these natural enemies of plants can play a dramatic role in lowering ecosystems» tipping point by killing drought - weakened vegetation and preventing plants from recovering,» said Brian R. Silliman, Rachel Carson Associate Professor of Marine Conservation Biology at Duke's Nicholas School of the Environment.
For example, Bowman said at one point in the game Spec Ops, the player is faced with the moral decision to use chemical weapons on an enemy.
I don't think we know what they were fighting about, but at a certain point he got the middle part of his nose, I guess the bridge of his nose chopped off or badly damaged by his enemy's sword, and then throughout his adult life he had to wear either a prosthetic — I think that was the deal basically, he had different kinds of prosthetic noses that he wore and he was always like applying some ointment to keep the prosthetic in place, so his other enemies would make fun of him, you know, «Ha ha, you're that guy without a nose, aren't you silly?»
At this point, the immune system really needs help to fight off every enemy of your health and get the body's pH levels back in order, which is where this miraculous inexpensive drink comes in.
At that point, now beyond a rational frame of mind, we decide the partner is the enemy, and we treat them as such.
The boss fight looked fun at first, but I quickly realized that they to are boring, just a bunch of braindead enemies running at you, completely unaware that you have a shotgun pointing at their face.
Wilhelm's dual surveyor bots are helpful, but somewhat echo towards Roland's or Axton's turret like action skills, but Claptrap will no doubt be the most played because of how inexplicably unpredictable his action skill is, as he assumes the role of all other vault hunters up to this point based on the situation around him, which is sometimes not always the good route (I cooped with my friend who got the Psycho die of the action skill when we were primarily shooting at enemies from a distance).
So he summons his most loyal servant, who just happens to be named Minion (David Cross, an entirely lost cause at this point), to conjure up a new and improved mortal enemy on the good side.
At some points in the game it feels like they threw it in there as an after thought just to extend the play time, with some entire chapters being room after room with the same enemy type just to slow you down.
This game is totally uncontrollable and no point of shooting at your enemies because as soon as you aim they start shooting.
It's also an apt summation of Gary's conundrum: At a certain point in his long, treacherous night, the idea of defeating an enemy no longer signifies a triumph.
The game looks like it'll incorporate sword play and some unusual enemies, but everything suggested is purely speculation at this point.
Much as Michael Mann's Public Enemies created a disconnect by looking like home video at certain points, the period simply requires film, or at least it does for right now with digital photography still figuring out how to look good with the entire color spectrum.
At one point during the battle, Mario can hop on his stomach, prompting the walking and biting flower to spit up slime, among other things like enemies and stickers.
This brings up the other annoying point of having to always ensure sticker supplies are kept high, for fear of not being able to keep enemies at bay during fights.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
You point the Move controller at enemies and make them dead with a trigger pull, looping ad infinitum.
So players would cut out the ground around an enemy, and the enemy would «fall out of the game,» at which point players would «unlock» them and be able to make them in papercraft form outside the game.
At a certain point midgame, the enemy levels rise significantly above your party, and reliably winning battles becomes near impossible.
Apocalypse Now At Close Range Basic Instinct 2 Bloodsport Brothers Grimm Buffalo 66 Child's Play Dr. Strange The Final Cut Gremlins 2: The New Batch Hammett Hannibal The Heartbreak Kid Hitch Hulk Vs. In & Out In Enemy Hands The Invincible Iron Man Light Sleeper Meet Wally Sparks Moonstruck Next Avengers: Heroes Of Tomorrow Planet Hulk Point Break Rocky Rocky II Rocky III Rocky IV Rocky V Searching For Bobby Fischer Silence The Silence Of The Lambs Stigmata Thor Animated Movie: Tales Of Asgard Titanic Ultimate Avengers II Ultimate Avengers The Movie The Weight Of Water Wristcutters: A Love Story
On the other hand, enemies do spawn continuously at certain points of interest so that may be a reason for the perceived model pop - ins.
Obviously, there's one point at least which leaves you thinking «how the hell did none of those bullets hit him» or «have the enemies ever used a gun before.»
Players protect these crystals by destroying waves of enemies that appear out of ominous portals and follow designated paths toward their targets.The game requires a PlayStation Move controller in each hand to point and fire at oncoming enemies.
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