Team up with as many as three other players in Free Battle mode, or compete on special maps to see who can get the most
points by killing enemies before time runs out in Ranking Battle mode.
Not exact matches
«Our work provides the first real - world experimental evidence that these natural
enemies of plants can play a dramatic role in lowering ecosystems» tipping
point by killing drought - weakened vegetation and preventing plants from recovering,» said Brian R. Silliman, Rachel Carson Associate Professor of Marine Conservation Biology at Duke's Nicholas School of the Environment.
Geoffrey
pointed out in an interview with Eurogamer, «If you have a team of four guys who
kill 40
enemies simply
by running and shooting, it's not realistic.»
Throughout each bomb - slinging run the player constantly gets random upgrades either in treasure chests, in shops, or
by leveling up using experience
points gained
by killing enemies.
Johnson replied: «Unlike conventional soldiers who abide
by certain laws of war, and who would also be bound
by the III Geneva Convention to act in certain ways when confined, the
enemy combatants in the high - security section committed themselves at some
point to
killing Americans, period.
- players rack up
points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map
by a green distress signal, and are worth more
points - Titans can smash buildings just
by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less
points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other -
by defeating another player, the defeated player loses half their
points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be
killed by Levi -
by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated
by these special
enemies in one hit - special
enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the
points are tallied up, and the person with the most
points win - playable online and offline on Switch
By killing enemies, nailing headshots and gathering intel you are granted
points which in turn can be spent to reduce weapon recoil, a laughable proposition given how little there is, or increase your grenade carrying capabilities.
At one
point in the game I came across a section where I got stuck for a while as an
enemy wielding the sniper rifle was able to
kill me in a single shot due to my low health and also due to being neatly placed to get the first shot every time with a supreme level of accuracy seemingly granted
by God himself.
Meanwhile on the Locust side you've got the choice of four Locust types as default, but
by killing enemies and supporting your team you can earn
points, which can in turn be cashed in to let you play as larger, more powerful Locust variations, like a Mauler or Corpser.
To win while playing as a hapless goon you need to lower the
enemy team's reinforcement count to zero, done
by killing enemies and capturing the three
points around the map.
These are now done using star cards and
points you accumulate in game
by killing enemies, playing the objective and even dying at times in certain situations.
Points are earned by killing enemies and taking part in objectives, with those that perform better earning more points; unlocking vehicles and playable Hero characters qu
Points are earned
by killing enemies and taking part in objectives, with those that perform better earning more
points; unlocking vehicles and playable Hero characters qu
points; unlocking vehicles and playable Hero characters quicker.
An upgrade tree that requires skill
points which are earned
by killing enemies, clearing outposts, and completing side operations?
Each team is scored throughout a set of Dream Mode missions and teams can earn
points by capturing bases,
killing enemies and fulfilling mission criteria.
Experience
points are earned
by killing enemies and clearing rooms.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to
enemies - Fire: Fast attack, short range, expensive, applies burn to
enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health
point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls
by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is
killed a total of 7 times - Parachute: You thought the Flying creep was bad?
-- Nintendo previously made Zelda games
by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run
by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time
by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at
enemies — Link can get
killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel
point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed
by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be
killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The end result is a frantic game of carnage as players run around the big maps and tanks roll across the landscape blowing seven kinds of hell out of everything Battle
Points are something else that helps Homefront standout, and are earned
by killing enemies, capturing objectives and other activities.
Using a Mic, item, defending, or a special move will use up action
points, so you have to plan carefully until you unlock more action
points, or
kill MADs if there are multiple
enemies in one battle, which increases your action
points by one until the end of the battle.
If the
killing blow that you fire at an
enemy is shot from
point blank range, you'll receive extra
points for the
kill and add one more to your Burst combo, which can only be broken
by defeating an
enemy from out of range.
By completing objectives known as contracts, killing enemies, and by generally performing well, players can gain experience points that unlock new abilities that are not featured in the main game, clothing, weapons and more, keeping the multiplayer fresh and excitin
By completing objectives known as contracts,
killing enemies, and
by generally performing well, players can gain experience points that unlock new abilities that are not featured in the main game, clothing, weapons and more, keeping the multiplayer fresh and excitin
by generally performing well, players can gain experience
points that unlock new abilities that are not featured in the main game, clothing, weapons and more, keeping the multiplayer fresh and exciting.
Considering the fact that you'll be deducted
points every time you're spotted
by the
enemy, and every time you make a
kill, the tranquilizer pistol should become your next best friend.
Players can earn XP
by collecting documents, relics and artifacts, completing story objectives and side missions, defeating
enemies through combat or stealth
kills and more besides which is important for levelling up as each new attained level results in gaining a skill
point.
Pushing to make you try different weapons, perk
points can be gained
by killing enemies with the different array of deadly devices in your arsenal.
But there are specific achievements for each squad, like for example
killing 3
enemies by pushing them into the water or causing 12
points of damage in the form of electrical storms.
The shrines work on multiple levels, creating a web of fast travel
points that sprawl across the world on the one hand, but also encouraging the player to play around with physics, observe the environment — some shrines are solved
by uncovering them with environmental puzzles in the world — or
kill enemies in particularly special ways.
All told there are five modes to choose from: Dominion, which feels like a cross between a MOBA and Capture the Flag in which you push your soldiers forward while taking control
points, Elimination (read: Deathmatch), Skirmish, which is a race to 1,000
points by way of
killing enemy heroes and soldiers, and then Brawl (2v2) and Duel (1v1) modes for the true tests of mettle.
MGR: Revengeance has a currency known as battle
points (BP), which is gained
by killing enemies and finding secrets.
For the uninitiated, it's a
points based mode that sees you taking on
enemies (either alone or accompanied
by another player) and
by killing them in succession you'll build combos, allowing for higher scores.
Ultra-Violence offers the perfect amount of challenge
by making the
enemies tough enough to
kill to the
point where it's satisfying to
kill even the most basic of
enemies.
For every cyborg rescued, the value of a
killed enemy increases
by one
point.
Earn
points for adding upgrades
by killing enemies, completing objectives, and taking checkpoints.