Sentences with phrase «points by killing enemies»

Team up with as many as three other players in Free Battle mode, or compete on special maps to see who can get the most points by killing enemies before time runs out in Ranking Battle mode.

Not exact matches

«Our work provides the first real - world experimental evidence that these natural enemies of plants can play a dramatic role in lowering ecosystems» tipping point by killing drought - weakened vegetation and preventing plants from recovering,» said Brian R. Silliman, Rachel Carson Associate Professor of Marine Conservation Biology at Duke's Nicholas School of the Environment.
Geoffrey pointed out in an interview with Eurogamer, «If you have a team of four guys who kill 40 enemies simply by running and shooting, it's not realistic.»
Throughout each bomb - slinging run the player constantly gets random upgrades either in treasure chests, in shops, or by leveling up using experience points gained by killing enemies.
Johnson replied: «Unlike conventional soldiers who abide by certain laws of war, and who would also be bound by the III Geneva Convention to act in certain ways when confined, the enemy combatants in the high - security section committed themselves at some point to killing Americans, period.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
By killing enemies, nailing headshots and gathering intel you are granted points which in turn can be spent to reduce weapon recoil, a laughable proposition given how little there is, or increase your grenade carrying capabilities.
At one point in the game I came across a section where I got stuck for a while as an enemy wielding the sniper rifle was able to kill me in a single shot due to my low health and also due to being neatly placed to get the first shot every time with a supreme level of accuracy seemingly granted by God himself.
Meanwhile on the Locust side you've got the choice of four Locust types as default, but by killing enemies and supporting your team you can earn points, which can in turn be cashed in to let you play as larger, more powerful Locust variations, like a Mauler or Corpser.
To win while playing as a hapless goon you need to lower the enemy team's reinforcement count to zero, done by killing enemies and capturing the three points around the map.
These are now done using star cards and points you accumulate in game by killing enemies, playing the objective and even dying at times in certain situations.
Points are earned by killing enemies and taking part in objectives, with those that perform better earning more points; unlocking vehicles and playable Hero characters quPoints are earned by killing enemies and taking part in objectives, with those that perform better earning more points; unlocking vehicles and playable Hero characters qupoints; unlocking vehicles and playable Hero characters quicker.
An upgrade tree that requires skill points which are earned by killing enemies, clearing outposts, and completing side operations?
Each team is scored throughout a set of Dream Mode missions and teams can earn points by capturing bases, killing enemies and fulfilling mission criteria.
Experience points are earned by killing enemies and clearing rooms.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The end result is a frantic game of carnage as players run around the big maps and tanks roll across the landscape blowing seven kinds of hell out of everything Battle Points are something else that helps Homefront standout, and are earned by killing enemies, capturing objectives and other activities.
Using a Mic, item, defending, or a special move will use up action points, so you have to plan carefully until you unlock more action points, or kill MADs if there are multiple enemies in one battle, which increases your action points by one until the end of the battle.
If the killing blow that you fire at an enemy is shot from point blank range, you'll receive extra points for the kill and add one more to your Burst combo, which can only be broken by defeating an enemy from out of range.
By completing objectives known as contracts, killing enemies, and by generally performing well, players can gain experience points that unlock new abilities that are not featured in the main game, clothing, weapons and more, keeping the multiplayer fresh and excitinBy completing objectives known as contracts, killing enemies, and by generally performing well, players can gain experience points that unlock new abilities that are not featured in the main game, clothing, weapons and more, keeping the multiplayer fresh and excitinby generally performing well, players can gain experience points that unlock new abilities that are not featured in the main game, clothing, weapons and more, keeping the multiplayer fresh and exciting.
Considering the fact that you'll be deducted points every time you're spotted by the enemy, and every time you make a kill, the tranquilizer pistol should become your next best friend.
Players can earn XP by collecting documents, relics and artifacts, completing story objectives and side missions, defeating enemies through combat or stealth kills and more besides which is important for levelling up as each new attained level results in gaining a skill point.
Pushing to make you try different weapons, perk points can be gained by killing enemies with the different array of deadly devices in your arsenal.
But there are specific achievements for each squad, like for example killing 3 enemies by pushing them into the water or causing 12 points of damage in the form of electrical storms.
The shrines work on multiple levels, creating a web of fast travel points that sprawl across the world on the one hand, but also encouraging the player to play around with physics, observe the environment — some shrines are solved by uncovering them with environmental puzzles in the world — or kill enemies in particularly special ways.
All told there are five modes to choose from: Dominion, which feels like a cross between a MOBA and Capture the Flag in which you push your soldiers forward while taking control points, Elimination (read: Deathmatch), Skirmish, which is a race to 1,000 points by way of killing enemy heroes and soldiers, and then Brawl (2v2) and Duel (1v1) modes for the true tests of mettle.
MGR: Revengeance has a currency known as battle points (BP), which is gained by killing enemies and finding secrets.
For the uninitiated, it's a points based mode that sees you taking on enemies (either alone or accompanied by another player) and by killing them in succession you'll build combos, allowing for higher scores.
Ultra-Violence offers the perfect amount of challenge by making the enemies tough enough to kill to the point where it's satisfying to kill even the most basic of enemies.
For every cyborg rescued, the value of a killed enemy increases by one point.
Earn points for adding upgrades by killing enemies, completing objectives, and taking checkpoints.
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