Sentences with phrase «points during gameplay»

Deca Sports offers an efficient interface and a couple of high points during gameplay... but only that.
This can be done at any point during gameplay so there is no need to start up a specific GamePad mode only.

Not exact matches

At certain points during the game a silhouetted foreground can be seen where bugs and creatures scuttle, scurry and hide, with this kind multiple layering MOON studios have achieved a depth in 2D gameplay that is both convincing and inspiring.
At one point during development, the bitter cold was designed to have an impact on the player's health, but that punishment was removed as it didn't offer a good gameplay experience, Tanimura said.
Character moves, including combos, can be upgraded by spending Experience Points acquired during gameplay, expanding damage inflicted, adding elemental damage, modifying the each character, both visually and gameplay-wise.
A dash of tower defense — During gameplay credits can be earned by performing acts such as melee kills, repairs, and control point captures.
It's during these sections where the gameplay is placed into a giant melting point where the game really shines.
Character moves, including combos, can be upgraded by spending Experience Points acquired during gameplay, expanding damage inflicted, adding elemental damage, modifying the each character, both visually and gameplay-wise.
This was achieved by using gravity as a gameplay feature, adding an intelligent and choice - based dialog system, as well as allowing the user to make deterministic choices during gameplay — such as choosing which points to traverse from and to.
Shadow Complex is a fascinating example of almost getting this right — «save points» merely have to be entered in order to save, and many of the save points are along major routes that you'll walk across during normal gameplay.
All of Chapter 2 was essentially a retread of everything players had already done in the first 20 - 25 hours of gameplay, a bunch of copy - pasted missions that were hastily put together by the developers to meet deadlines, while the curious case of Episode 51 is also very clear evidence that there was a point during development when production on the game was literally cut off.
· Character - progression system: Using Karma points earned during gameplay, players can upgrade weapons and Ninpo, learn new moves, increase their HP level and unlock new character costumes.
The premise is a play on the World Rankings as players gain points and even credits for a strong finishing position, although a poor result will see players lose some of their points which provides an excellent risk and reward factor during online multiplayer gameplay.
Gamerscore is a system to show and highlight Achievement points earned by players during gameplay on Xbox consoles and Xbox branded games.
To mark this milestone, Untold has released new screenshots and a gameplay video that explores the «purple VR world» experienced within Loading Human during key points in the storyline.
Irrational built her into the gameplay not only by helping Booker during combat but she also picks locks, talks with you and often times expresses things us as players may feel or thing or points out items in the environment.
The point of view never cuts away from Blazkowicz's eyes during gameplay, and in addition, the «cover» button functions more like a traditional leaning system than a «proper» cover button would.
What's even worse about this is that some of those gameplay faults are openly addressed by Bubsy himself during the game, a point that makes me wonder if the game was intentionally designed to have those flaws just so the annoying feline could spit out a few phrases every now and then.
During gameplay, players earn points for completing actions and performing well, which in turn earns more loot that can be then brought back to the single player experience.
From this tree I can choose to further advance my Questioning, Psychology, Vigilance, Logic and Agility skills with each point added meaning using these skills during main gameplay costs less «effort».
During gameplay, players can punch, jump - kick, and uppercut enemies, as well as use items to heal yourselves or damage enemies, and dance (with Leo doing a comical gyration and Lea shaking what her mama gave her), which adds to your total points.
The aforementioned item combinations also prove to be a fun mechanic, as you can create new items that wouldn't appear during gameplay beforehand, and make items that greatly enhance their normal effects (clovers, for example, increase your combo'd points by five, while the crafted horseshoe item doubles that).
Gamerscore is a system to show and highlight Achievement points earned by players during gameplay on Xbox consoles and Xbox branded games.
a b c d e f g h i j k l m n o p q r s t u v w x y z