The Germany international hit a sublime volley in the first half to secure all three
points in a tight game, showing the kind of class on the pitch that's made him regarded as one of the finest in Europe down the years.
Not exact matches
However, our biggest issue seems to be the same old one we've had over the past years... Defending slender leads
in tight games or winning with small margins when we are not at our best or when we need
points the most!
Once again yesterday,
in the very tough and
tight match against Newcastle United, Petr Cech kept Arsenal
in the
game at key moments and that gave us the platform to nick all three
points.
I'd invest
in a striker capable of moments of magic
in tight spaces — someone capable of turning draws into wins and defeats into draws who could potentially bag us an extra 6 - 9
points over the course of a 38
game season.
The Celtics had won all seven
games since Rajon Rondo's injury, while the Bobcats were coming
in on a seven -
game losing streak, so of course Byron Mullens had 28
points and 17 rebounds
in a
tight Charlotte win.
Korver was key
in starting the five -
game winning streak, scoring 26
points in a
tight win over one of his former teams, the Utah Jazz.
Same with the ST, many rightfully admire Giroud, but when we're
in need of a bit of magic to nick a
tight game does anyone genuinely sit there with a modicum of expectation that Giroud will produce a moment of gold to take three
points?
In the Bruins» current four - game winning streak, meanwhile, the offense has looked both devastating (66 points and 611 yards in a blowout of Arizona) and pedestrian (354 yards and a bad turnover in a tight win over Utah, 334 yards and three turnovers in an eventually tight win over Washington State
In the Bruins» current four -
game winning streak, meanwhile, the offense has looked both devastating (66
points and 611 yards
in a blowout of Arizona) and pedestrian (354 yards and a bad turnover in a tight win over Utah, 334 yards and three turnovers in an eventually tight win over Washington State
in a blowout of Arizona) and pedestrian (354 yards and a bad turnover
in a tight win over Utah, 334 yards and three turnovers in an eventually tight win over Washington State
in a
tight win over Utah, 334 yards and three turnovers
in an eventually tight win over Washington State
in an eventually
tight win over Washington State).
It's got so sad I'm thinking Jonny Evans be good signing because I'm thinking he's better than wat we have sad but true mustafi is a lerk one min good next min tackles fresh air, BFG is a wheelchair it's embarrassing kos is injury away from retirement oh but we have Monreal great player but not center back it's joke wenger loves football so that's why going forward we look good but defending not he's
game bring back George graham just as defensive coach jez even Sam allardyce has Everton a lot
tighter it's fact we can't defend for years I'm sick saying wenger is and will always be arsenal great always
in my eyes but he has go for good of everyone we need young fresh manager and not someone mr wenger hand picks and he goes upstairs won't work can't work we need let new coaches do there job and let new manager do he's and please give him money spend and laugh if ye want but the man for new job has be allergi has be if can't get den Luis Enrique if not him get Henry with vieria wat a buzz it be with them 2 my
point.
In tight games — those
games were decided by three and four
points — those adjustments made a big difference.
That's a lot of
games combined with the regular season and international play (which many top players participate
in), so you have to wonder if Pittsburgh will run out of gas at some
point, especially given how it has walked the
tight rope winning
games despite losing the possession battle.
Holy Cross managed to match the streaking Bonnies
in a 41 - 41 first half with a harassing 2 - 3 zone and the marksmanship of Jack (The Shot) Foley, who jumped and flipped
in 36
points over the heads of his
tight - guarding opponents during the
game.
We are much closer to a title challenging team, but we may never won it if we drop
points in a few
tight games like this
in a season
The race for the other Top Four spots
in now getting closer with just 4
points separating Man United, Chelsea, Tottenham, Liverpool, Arsenal and Burnley, but after Arsenal's
tight game at the Etihad and the demolition of Tottenham the Gunners look well placed to go on another winning run to try and close the gap with Pep Guardiola's side.
That one was
tight all the way, with each side taking a two goal lead at some
point in the
game.
Louis van Gaal's side have won three of their last four Premier League
games and are involved
in a
tight race to finish
in the top four, a
point behind City but tied on 50
points with West Ham.
In a
tight battle against Kalmar at the top, the team needed to win all their remaining
games, and Wernbloom helped them to get all the
points.
This season, we've been more accustomed to seeing United salvaging
points from precarious positions, rather than dominating from the start and closing
tight games out at the end, so it was great to see us securing the win after we lost momentum and conceded a goal
in the second half today.
In a
tight competition for top 4 every
point is vital and under normal circumstances I would be satisfied with a
point, but second is possible and we need 3
points from this
game.
Particular
games to pay attention to are when the low scoring teams entertain sides
in the middle to lower regions of the table since these will more than likely be
tight affairs where
points are hard won.
Case
in point: Lisa Turtle's earring
game was
tight.
This kind of works at first; the small areas are more conductive to the
tight, combo - based nature of the gameplay — every «naughty» act gives you
points and raises your combo, and chaining your behaviour into one long spree of mayhem is the key to the elusive
in -
game Platinum trophy.
Sure, it needs more indie
games, and yeah, the Virtual Console is bizarrely
tight - fisted
in its offerings, but I am looking this amazing horse
in the mouth a little bit at this
point.
No, really:
In Blur, when you hit level 50 in the multiplayer system, you have opened up all the cars (oh, Koenigsegg CCX, how I love thee), activated all the mods (Mastermine — which fragments other people's mines and gives you the points for it — is my favorite), unlocked all the game modes (including Motor Mash and the fan - driven Community Event playlist), and hopefully have a decent strategy for all the tracks, from the tight turns of Hackney to the one - way trip down Mount Harun
In Blur, when you hit level 50
in the multiplayer system, you have opened up all the cars (oh, Koenigsegg CCX, how I love thee), activated all the mods (Mastermine — which fragments other people's mines and gives you the points for it — is my favorite), unlocked all the game modes (including Motor Mash and the fan - driven Community Event playlist), and hopefully have a decent strategy for all the tracks, from the tight turns of Hackney to the one - way trip down Mount Harun
in the multiplayer system, you have opened up all the cars (oh, Koenigsegg CCX, how I love thee), activated all the mods (Mastermine — which fragments other people's mines and gives you the
points for it — is my favorite), unlocked all the
game modes (including Motor Mash and the fan - driven Community Event playlist), and hopefully have a decent strategy for all the tracks, from the
tight turns of Hackney to the one - way trip down Mount Haruna.
solid
point but also the flood I know they said that the flood isnt
in the
game but after seeing the stuff at gamescon i believe it was, Frankie kept on saying something about the flood and then stopped to reinforce the fact they arent
in the
game, maybe they are and are just a
tight kept secret?
With a
tighter selection of items than some Zelda
games, you can be sure that every tool
in your inventory is needed at multiple
points in your adventure, rather than relegated to one use and then forgotten about.
Priced at 800 Microsoft
Points, the
game add - on will feature three new «medium sized maps designed specifically for
tight, competitive combat
in small - team and free - for - all modes».
I recently dined at my old Oxford college, where
in the SCR they whined about the pressure to publish, cackled about how they
gamed the system, and generally gave me an impression of a system distorted by a strange
point - awarding scheme which I do not understand, but I gather was introduced, probably rightly, to prevent bed - blocking lazybones achieving tenure and sitting
tight.