This week on the ShockCast, Logan and Tomas talk about Middle - Earth: Shadow of War,
the Polish game development scene, and some of the more recent controversial implementations of loot boxes in games.
iFun4All was founded in 2009 as a mobile division of Bloober Team,
Polish game development studio famous for Layers of Fear and Observer.
There's a mild stereotype that The Witcher developers CD Project Red embody
the Polish game development community.
In the past week, company review website Glassdoor.com has seen an increase in negative reviews from former employees of
the Polish game development company CD Projekt Red, many of whom reference poor management, long working days, and «fake goals.»
about what the sequel brings to the table, the growing
Polish game development scene, and 60 Seconds!
Not exact matches
According to him, though
development on the
game is proceeding very smoothly, there was a need for additional
polish of some of the
game's features, hence the decision to delay the
game was made.
It draws inspiration from many movies and
games alike and while it certainly could have used a lot more
polish, it's a worthy effort and a promising start to a brand new indie
development team.
The
development schedule might have been tighter, it's hard to say why the
game isn't as
polished as it should be.
The news came from Shannon Loftis, manager of the Microsoft Studios Publishing, who commented that the studio related to the
development of the
game needs more time to
polish the quality of the
game.
The
game was previously slated for release in 2017, but according to Konami the
development team needs a few more months to
polish the title.
If the extra
development time that's needed is the reason they are delaying the U version, then I'd rather have that and a
polished game, than to have a subpar experience just to meet a release window.
Game Freak has apparently paused
development of that version for a couple of months in order to
polish up the 3DS release.
This extra
development time will be used by the team to
polish the quality of the
game even future, to the high standards it deserves.
A whole lot of
development probably went into all the new elements and mechanics, and there probably was just not enough time to complete the
game,
polish things up and bring balance to this whole new world.
Short and Zatkin went as far as recommending publishers focus on
polish in the final weeks of
development and only after the
game has hit store shelves should production of a demo begin.
«Dark Void is moving into Capcom's fiscal Q4 in order to get the
game out of the crowded fall
game season and to allow the
development team more time to
polish and enhance the
game experience,» said Capcom representatives.
It's been in
development since Sun and Moon, but that isn't much of comfort because
Game Freak has just had a really rough time overall transitioning to 3D, and now they want to do the HD jump in 2 years when taking 3 years to do the 3D jump resulted in X&Y, and that quickly became the most divisive with fans to say the least due to what's been cited as an anemic amount of content, overall lack of
polish, poor performance, and mediocre story / characters.
Preludes also comments on how features were ignored or added until late in
development: «Stuff like the homestead economy, weapon crafting, hunting, board
games, and the late -
game set pieces were all heavily ignored til the very end of
development, and no time was given to
polish them or make them cohesive.
Not to mention that the
development team continued to work on this content long after the
game went gold,
polishing and perfecting it to fit into the framework of an already tight gaming experience.
The new date will allow the
development teams time to further
polish and conduct quality testing so that the reality of the
game can match the expectations of both the fans and the creative teams.
According to Square Enix, the date will give the
development team further time to
polish the
game and assure that the
game will launch without any issues.
With the gameplay they showed, it was clear it was in a more
polished stage than a
game in early
development, so we may even see this
game get a release date for sometime later this year.
With the extra
development time, you might expect Driveclub to be
polished to a mirror finish, but the end result is a
game that feels out of place and uncomfortable in its own paint job.
I can't help but think that even with a four - year
development cycle, this
game needed some more time to
polish and flesh out the concepts.
He acknowledged that many indies don't like to think about
polishing their
game's to improve the final quality, believing this to be mainly associated with triple - A
development, but posited that devs who think they are «punk» by deliberately avoiding triple - A quality and practices are actually producing
games poorly.
343 Industries» Frank O'Connor has told Official Xbox Magazine (via) that a beta for the
game would be a «huge interruption» to the
development process, suggesting that it would take time away from
polishing and shipping the
game.
When Overwatch released, it exuded
polish and refinement; when Destiny 2 landed, server load hiccups plagued it for some time, but the actual
game was solid; when PUBG hit version 1.0, it was still subject to the same lack of optimisation and
polish that have plagued it all the way through its public
development.
As we are approaching the end of the
development, I think I will be more involved to
polish the
game as much as possible.
Hopefully, they spend the next 6 months
polishing everything but I can understand why it might not since the
game's
development was already severely handicapped by the change in consoles.
A
game that adeptly conveyed the seriousness of climate change to its audience with the
polish of a professional
game development studio would be a great way to incite action on the issue.
The delay was put in place to give the
development team extra time for
polishing the
game.
Impressively, Owain showed incredible natural talent in
game design and
development - taking the helm of what turned out to be an
polished and addictive action / strategy
game that would have been worth paying good money for.
Graphics are inconsistent, indicating a lack of
polish to the
game, an aspect that's frankly puzzling seeing as the
game's been in
development for longer than every current system's even been out.
CI Games, the
development studio behind Lords of the Fallen and the Sniper: Ghost Warrior franchise, has announced a new release date of 04/04/2017 for Sniper: Ghost Warrior 3, so it may further
polish and optimize its upcoming
game currently in
development for PC, PlayStation 4 and Xbox One.
The news came from Shannon Loftis, manager of the Microsoft Studios Publishing, who commented that the studio related to the
development of the
game needs more time to
polish the quality of the
game.
I've mentioned several times on this site that the first Just Cause was an underrated
game; that just needed some
development time
polish it.
Nintendo announce during their streamed presentation earlier today that Donkey Kong Country: Tropical Freeze has been pushed back for a 2014 release so that the
development team can finish
polishing up the
game.
3D or not should be a nice
game, looks very
polished they really put the long
development time to good use.
With the market itself lacking the same
polish as the rest of the
game - the market keeper is an unvoiced orc who quite literally rubs his hands with glee when you make a purchase, by the way - it feels like something that was tacked on late into
development at the behest of the publisher.
Still in early testing stages, there's plenty of balancing issues to address, but the
game nonetheless feels relatively
polished at this state of
development.
Mercifully however, Evolution assured us that we won't have too long to wait for DriveClub to roll off the assembly line while the extra
development time allowed them to apply more
polish to what was already considered one of the most visually stunning driving
games currently in
development.
First of all, no one in the team had
game development experience other than a couple of educational projects which were far from
polished enough to be commercial
games.
Square Enix has said that this delay will allow the
development team further time to
polish and thoroughly test the
game so that it can meet the expectations of both the fans and those working on the
game.
Now, as Microsoft's Xbox One works to try and catch Sony's PS4 in units sold, 343 Industries (who took over the
development of Halo 4 from Bungie) has taken all four Halo core
games and amped them up with new gen graphics and
polish for Halo: The Master Chief Collection.
Remedy's Sam Lake, has assured fans that the extra
development time on the
game, will be used to further «
polish» the
game.
Since we have key members from the Nitronic Rush
development team, we're confident that we have the skills and experience to pull off a racing
game much more
polished and professional than Nitronic Rush.
This means that we can focus on content: gameplay, path
development, writing, artwork, and other programming elements that will make the
game a
polished and enjoyable experience.
Marauder Interactive roams the high seas of
game development on a mission to create fun, interesting, and
polished gameplay experiences.
Being that the
development of RDR2 has been following a good amount of the same beats as GTA V in its initial
development cycle, even including its initial retailer release date leak, Rockstar delaying the
game to allow for more ``... extra time for
polish» is more welcoming especially considering GTA V's critical reception and accolades following its release that year.
«There wasn't a huge amount to the preview build, it was fairly short, but what was provided showed a promising
game that, if the small
development team can
polish up between now and the release will have an interesting first part of a trilogy of
games on their hands.»