Not exact matches
Having been burnt out playing Street fighter 4 and not really
feeling Blazblue.Though ill admit Blazblue is a well
polished game, just not my cup
of tea.I decided to buy this
game.Now ill admit im not the biggest King
of fighters fan.Ive always been a street fighter player.I wanted something different so i thought why not?and so far im really enjoying it.Maybe its because im a king
of fighters newbie.But i like the simplified gameplay.Its not a button masher by any means but you don't have to memorize a million moves either to enjoy yourself.Its fun and that's the most important thing to me.I will say though that i haven't tried online yet.
While I do not
feel it takes the accepted throne
of stealth action
games, Splinter Cell is highly
polished, and extremely solid as a
game.
To ensure that you don't waste too much time picking up all this booty, especially if playing with a timer, City
of Brass allows you to use your whip to quickly collect any loose treasure you come across without having to walk over and pick up every single piece, and little touches like this are what helps the
game feel so
polished.
Last year's Disney Infinity, with its three included
game worlds, ultimately wound up
feeling a bit quantity over quality, with tons
of content but not a lot
of polish.
These are all minor issues, but they roll together to make the
game feel like it's lacking in
polish, making PES
feel in terms
of presentation like a budget
game.
But after seeing some footage I get kind
of the same
feeling from Castle Crashers where it may look silly but the gameplay footage showed there was a sense the developers crafted an interesting, very fun
game and gave it
polish.
By trimming the fat Ubisoft have sidestepped a lot
of the issues that plague their open world
games, and progression and discovery both
feel much more dynamic and natural here; the combat and other gameplay elements may remain essentially the same but when they're as tight and
polished they are here, then hey, who's complaining?
Dragon Ball FighterZ
feels like it is on a whole different level compared to other fighters thanks to the amount
of polish and effort that has been spent in making this
game.
Disney Infinity 3.0 is the best
of the series yet, with the excellent Twilight
of the Republic starter set, and the general
polish of the
game overall is extremely refined with gameplay
feeling much more responsive.
Avatar mode is the closest to something new in Forces, but much like the rest
of the
game, it
feels like it needs a lot more
polish.
This is the one part
of the
game that does not
feel overly
polished and instead
feels very rough.
The amount
of effort put into the interface makes the
game feel very cohesive and
polished and leaves a great first impression.
While the core mechanics are in place and working to a decent degree, in comparison to other shooters the
game feels slightly awkward and lacks the fluidity
of the top shooters out there, but it's nothing that some spit and
polish shouldn't be able to fix.
A couple
of other things
feel less
polished in the
game that they should be.
For all
of the good things that The Council gets right, there are a few issues that I had that I think need to be tweaked before the next episode is released in order to make the
game feel a little more
polished.
Each track has extensive backgrounds and a good amount
of attention to detail that helps give the
game a nice,
polished feel.
Simple does not equal boring, does not imply laziness or a lack
of substance, and coupled with how
polished the
game feels as a whole (due in part to the impressive group
of developers at its helm, I'm sure), Minit stands as an example
of what can be accomplished when a neat idea and a keen attention to detail run head first into each other.
While the
polish and
feel of the
game so far
feel on point, the gameplay still has to make progress to catch up.
Sea
of Thieves, fell short
of expectations for all
of these things, and while the
game is incredibly
polished, with a beautiful art style, and perhaps the most beautiful water in a videogame ever, the
game lacks depth — pun intended - it was a repetitive cycle
of three missions that hardly change as you level up, they may get longer — and more tedious — but they never
feel like fun.
There are lots
of creative choices they made with the light mechanics that really set Glo apart, and I
feel that if the storytelling had been a bit more
polished this
game would be getting a lot more attention.
The key is that although the concept
of this
game and its steam - punk-esque technology would clearly be at home in the early 1990s, the gameplay itself
feels polished and fresh.
I have never
felt one sliver
of boredom while playing this
game, it is a very well - tuned,
polished game and this is what you get when you purchase a
game under the Blizzard name.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software
games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a
game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role
felt underdeveloped when it came to the mechanics involved or more precisely the lack there
of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form
of estimation
of where to aim) and
felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level
of polish that would push the
game to greatness.
There is also an immense lack
of polish in the dialogue, I found a multitude
of grammar and spelling mistakes throughout the
game, which sometimes made me
feel like I was playing a beta version rather than the final copy.
With the extra development time, you might expect Driveclub to be
polished to a mirror finish, but the end result is a
game that
feels out
of place and uncomfortable in its own paint job.
From the launch lineup that we've had chance to play, it's definitely refreshing to have a bunch
of what
feel like well -
polished, fully featured
games, rather than wading through a slew
of half - cocked and rushed projects from studios and individuals who are just trying to make a quick buck before you strike any small amount
of gold.
By contrast, the last wave
of dominant multiplayer
games such as Dota 2 and Counter-Strike: GO
feel like they're carved from solid granite and
polished to a mirror sheen.
In this stage there commonly is a noticeable lack
of understanding
of basic concepts as «
polish», «
game feel» and «context», because such concepts evolved as jargon in established territories.
The combat
feels solid and while it's not going to win any awards for originality and isn't exactly Arkham levels
of polished, the combat is what you remember from these types
of games in the first instance, and they're given a good reboot here.
The
game runs incredibly smoothly both on and offline, which is very likely one
of the reasons Tri Force Heroes
feels so
polished.
Its a fascinating look at the iterative process the first
game went through, and while the levels don't always
feel polished in the way the rest
of the
game does, they remain fun and manic just the same.
The
game looks and
feels very
polished and fans
of the Dark Souls
games will
feel right at home here.
Gravel is a
game that I
feel players could experience a lot
of fun with when played in multiplayer, though this doesn't justify the price, nor does it excuse the general lack
of polish within the
game.
Everything
feels polished and authentic — though there is one major complaint that I have (which has been a complaint in a few
games) the worlds are so big and so unpopulated by NPCs, which gives them this kind
of «dead»
feeling.
The action scenes are choreographed well, giving this
game an extremely high level
of polish, and the pacing makes it
feel almost like playing an action movie.
It controlled much better than I thought it would, the sound and music was great, and it had an all - around
feeling of polish to it that a lot
of other PSN
games don't always seem to have.
While the gameplay might have
felt derivative to musou veterans, a handful
of appealing variations, a pleasingly level
of polish, and a healthy dose
of moé made the
game an easy recommendation for Neptunia aficionados.
According to the CEO
of Ubisoft Yves Guillemot, the company
felt the need to delay both titles was because they wanted to make sure they were
polished by the time
gamers got their hands on them.
Its a shame that the core basketball
game still
feels like it needs another couple
of years
of polish to even come close to its competitors.
However, even if the Vita lineup were mammoth, Ubisoft is doing with Liberation what every other developer should be doing for the Vita — creating a current generation console quality
game that is entirely its own and not merely a port; making use
of the system's unique controls; and giving the
game enough content and
polish that the audience won't
feel cheated with a watered - down product.
Shadowgun Legends does a great job
of distilling the enjoyment
of a
game like Destiny down to a mobile experience but none
of it
feels especially
polished.
In his earliest prototypes, Zeke drilled deep on one aspect
of his design that he could
polish from the start: the
game's
feel, how the twin bodies move through virtual space and respond to the player's control.
With the market itself lacking the same
polish as the rest
of the
game - the market keeper is an unvoiced orc who quite literally rubs his hands with glee when you make a purchase, by the way - it
feels like something that was tacked on late into development at the behest
of the publisher.
Instead
of Metroidvania exploration, players tackle levels one at a time; the result
felt like the most
polished NES
game on the iPhone or PC.
The Extreme Vs.
games feel like highly
polished versions
of Virtual - On: A friendlier control scheme, smoother gameplay, and a more refined set
of rules turn every encounter into a high - speed tactical melee.
Still in early testing stages, there's plenty
of balancing issues to address, but the
game nonetheless
feels relatively
polished at this state
of development.
I am not the kind
of gamer that takes a delay as something negative, a delay usually means the developer wants to withold the product because they
feel like something with it is missing or they
feel the product isnt as good as they would want it to be and need some more time to
polish it up.
This will be a FREE update for the
game that will upgrade the look and
feel of the
game, everything from the menu screens to the in
game engine has been improved and
polished.
Boss fights that wander too far from the core
game mechanics often
feel out
of place or clunky — often because all - new mechanics are not as well thought - out, balanced or
polished as the core mechanics.
Taken as a package, Gears
Of War 3 is a hard game to criticise, as while it has its fair share of minor niggles — including the way in which the four player co-op makes being downed in the Campaign less of an issue, and the appearance of some optional stealth sections which feel out of place — everything else feels polished to an exceptionally high standar
Of War 3 is a hard
game to criticise, as while it has its fair share
of minor niggles — including the way in which the four player co-op makes being downed in the Campaign less of an issue, and the appearance of some optional stealth sections which feel out of place — everything else feels polished to an exceptionally high standar
of minor niggles — including the way in which the four player co-op makes being downed in the Campaign less
of an issue, and the appearance of some optional stealth sections which feel out of place — everything else feels polished to an exceptionally high standar
of an issue, and the appearance
of some optional stealth sections which feel out of place — everything else feels polished to an exceptionally high standar
of some optional stealth sections which
feel out
of place — everything else feels polished to an exceptionally high standar
of place — everything else
feels polished to an exceptionally high standard.