Sentences with phrase «polished feeling of the game»

Not exact matches

Having been burnt out playing Street fighter 4 and not really feeling Blazblue.Though ill admit Blazblue is a well polished game, just not my cup of tea.I decided to buy this game.Now ill admit im not the biggest King of fighters fan.Ive always been a street fighter player.I wanted something different so i thought why not?and so far im really enjoying it.Maybe its because im a king of fighters newbie.But i like the simplified gameplay.Its not a button masher by any means but you don't have to memorize a million moves either to enjoy yourself.Its fun and that's the most important thing to me.I will say though that i haven't tried online yet.
While I do not feel it takes the accepted throne of stealth action games, Splinter Cell is highly polished, and extremely solid as a game.
To ensure that you don't waste too much time picking up all this booty, especially if playing with a timer, City of Brass allows you to use your whip to quickly collect any loose treasure you come across without having to walk over and pick up every single piece, and little touches like this are what helps the game feel so polished.
Last year's Disney Infinity, with its three included game worlds, ultimately wound up feeling a bit quantity over quality, with tons of content but not a lot of polish.
These are all minor issues, but they roll together to make the game feel like it's lacking in polish, making PES feel in terms of presentation like a budget game.
But after seeing some footage I get kind of the same feeling from Castle Crashers where it may look silly but the gameplay footage showed there was a sense the developers crafted an interesting, very fun game and gave it polish.
By trimming the fat Ubisoft have sidestepped a lot of the issues that plague their open world games, and progression and discovery both feel much more dynamic and natural here; the combat and other gameplay elements may remain essentially the same but when they're as tight and polished they are here, then hey, who's complaining?
Dragon Ball FighterZ feels like it is on a whole different level compared to other fighters thanks to the amount of polish and effort that has been spent in making this game.
Disney Infinity 3.0 is the best of the series yet, with the excellent Twilight of the Republic starter set, and the general polish of the game overall is extremely refined with gameplay feeling much more responsive.
Avatar mode is the closest to something new in Forces, but much like the rest of the game, it feels like it needs a lot more polish.
This is the one part of the game that does not feel overly polished and instead feels very rough.
The amount of effort put into the interface makes the game feel very cohesive and polished and leaves a great first impression.
While the core mechanics are in place and working to a decent degree, in comparison to other shooters the game feels slightly awkward and lacks the fluidity of the top shooters out there, but it's nothing that some spit and polish shouldn't be able to fix.
A couple of other things feel less polished in the game that they should be.
For all of the good things that The Council gets right, there are a few issues that I had that I think need to be tweaked before the next episode is released in order to make the game feel a little more polished.
Each track has extensive backgrounds and a good amount of attention to detail that helps give the game a nice, polished feel.
Simple does not equal boring, does not imply laziness or a lack of substance, and coupled with how polished the game feels as a whole (due in part to the impressive group of developers at its helm, I'm sure), Minit stands as an example of what can be accomplished when a neat idea and a keen attention to detail run head first into each other.
While the polish and feel of the game so far feel on point, the gameplay still has to make progress to catch up.
Sea of Thieves, fell short of expectations for all of these things, and while the game is incredibly polished, with a beautiful art style, and perhaps the most beautiful water in a videogame ever, the game lacks depth — pun intended - it was a repetitive cycle of three missions that hardly change as you level up, they may get longer — and more tedious — but they never feel like fun.
There are lots of creative choices they made with the light mechanics that really set Glo apart, and I feel that if the storytelling had been a bit more polished this game would be getting a lot more attention.
The key is that although the concept of this game and its steam - punk-esque technology would clearly be at home in the early 1990s, the gameplay itself feels polished and fresh.
I have never felt one sliver of boredom while playing this game, it is a very well - tuned, polished game and this is what you get when you purchase a game under the Blizzard name.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
There is also an immense lack of polish in the dialogue, I found a multitude of grammar and spelling mistakes throughout the game, which sometimes made me feel like I was playing a beta version rather than the final copy.
With the extra development time, you might expect Driveclub to be polished to a mirror finish, but the end result is a game that feels out of place and uncomfortable in its own paint job.
From the launch lineup that we've had chance to play, it's definitely refreshing to have a bunch of what feel like well - polished, fully featured games, rather than wading through a slew of half - cocked and rushed projects from studios and individuals who are just trying to make a quick buck before you strike any small amount of gold.
By contrast, the last wave of dominant multiplayer games such as Dota 2 and Counter-Strike: GO feel like they're carved from solid granite and polished to a mirror sheen.
In this stage there commonly is a noticeable lack of understanding of basic concepts as «polish», «game feel» and «context», because such concepts evolved as jargon in established territories.
The combat feels solid and while it's not going to win any awards for originality and isn't exactly Arkham levels of polished, the combat is what you remember from these types of games in the first instance, and they're given a good reboot here.
The game runs incredibly smoothly both on and offline, which is very likely one of the reasons Tri Force Heroes feels so polished.
Its a fascinating look at the iterative process the first game went through, and while the levels don't always feel polished in the way the rest of the game does, they remain fun and manic just the same.
The game looks and feels very polished and fans of the Dark Souls games will feel right at home here.
Gravel is a game that I feel players could experience a lot of fun with when played in multiplayer, though this doesn't justify the price, nor does it excuse the general lack of polish within the game.
Everything feels polished and authentic — though there is one major complaint that I have (which has been a complaint in a few games) the worlds are so big and so unpopulated by NPCs, which gives them this kind of «dead» feeling.
The action scenes are choreographed well, giving this game an extremely high level of polish, and the pacing makes it feel almost like playing an action movie.
It controlled much better than I thought it would, the sound and music was great, and it had an all - around feeling of polish to it that a lot of other PSN games don't always seem to have.
While the gameplay might have felt derivative to musou veterans, a handful of appealing variations, a pleasingly level of polish, and a healthy dose of moé made the game an easy recommendation for Neptunia aficionados.
According to the CEO of Ubisoft Yves Guillemot, the company felt the need to delay both titles was because they wanted to make sure they were polished by the time gamers got their hands on them.
Its a shame that the core basketball game still feels like it needs another couple of years of polish to even come close to its competitors.
However, even if the Vita lineup were mammoth, Ubisoft is doing with Liberation what every other developer should be doing for the Vita — creating a current generation console quality game that is entirely its own and not merely a port; making use of the system's unique controls; and giving the game enough content and polish that the audience won't feel cheated with a watered - down product.
Shadowgun Legends does a great job of distilling the enjoyment of a game like Destiny down to a mobile experience but none of it feels especially polished.
In his earliest prototypes, Zeke drilled deep on one aspect of his design that he could polish from the start: the game's feel, how the twin bodies move through virtual space and respond to the player's control.
With the market itself lacking the same polish as the rest of the game - the market keeper is an unvoiced orc who quite literally rubs his hands with glee when you make a purchase, by the way - it feels like something that was tacked on late into development at the behest of the publisher.
Instead of Metroidvania exploration, players tackle levels one at a time; the result felt like the most polished NES game on the iPhone or PC.
The Extreme Vs. games feel like highly polished versions of Virtual - On: A friendlier control scheme, smoother gameplay, and a more refined set of rules turn every encounter into a high - speed tactical melee.
Still in early testing stages, there's plenty of balancing issues to address, but the game nonetheless feels relatively polished at this state of development.
I am not the kind of gamer that takes a delay as something negative, a delay usually means the developer wants to withold the product because they feel like something with it is missing or they feel the product isnt as good as they would want it to be and need some more time to polish it up.
This will be a FREE update for the game that will upgrade the look and feel of the game, everything from the menu screens to the in game engine has been improved and polished.
Boss fights that wander too far from the core game mechanics often feel out of place or clunky — often because all - new mechanics are not as well thought - out, balanced or polished as the core mechanics.
Taken as a package, Gears Of War 3 is a hard game to criticise, as while it has its fair share of minor niggles — including the way in which the four player co-op makes being downed in the Campaign less of an issue, and the appearance of some optional stealth sections which feel out of place — everything else feels polished to an exceptionally high standarOf War 3 is a hard game to criticise, as while it has its fair share of minor niggles — including the way in which the four player co-op makes being downed in the Campaign less of an issue, and the appearance of some optional stealth sections which feel out of place — everything else feels polished to an exceptionally high standarof minor niggles — including the way in which the four player co-op makes being downed in the Campaign less of an issue, and the appearance of some optional stealth sections which feel out of place — everything else feels polished to an exceptionally high standarof an issue, and the appearance of some optional stealth sections which feel out of place — everything else feels polished to an exceptionally high standarof some optional stealth sections which feel out of place — everything else feels polished to an exceptionally high standarof place — everything else feels polished to an exceptionally high standard.
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