Sentences with phrase «polished game mechanics»

As for the game iteslf, we felt that Infamous: Second Son was «a blockbuster experience that rarely lets you down,» thanks to polished game mechanics and gorgeous visuals.
Still, picturesque setting and unsurprisingly polished game mechanics aside, I came away wishing for something a bit more nourishing.

Not exact matches

The gaming mechanics and the polish really impress, but the story never reaches as high as the first game.
Although not as polished as something like Forza or Project Cars, it's still quite a well - designed game and does feature some entertaining gaming mechanics, not to mention over 80 cars to choose from.
«Knack is a game with some solid core mechanics which cry out for a bit more polish and a lot more variety in the gameplay,» said Blair in his review when the game launched.
is still a racing simulator at its heart and offers a lot of polish in terms of both game mechanics and visuals.
The integrity of in - game mechanics are polished and hold up to the scrutiny we 2016 - based reviewers can place upon them.
From game mechanics to visuals, everything is polished to max out the entertainment this kind of game can offer.
It suffers from a lack of polish and underwhelming visuals but the driving mechanics are simple to grasp making it easier to recommend for a newcomer to racing games.
A whole lot of development probably went into all the new elements and mechanics, and there probably was just not enough time to complete the game, polish things up and bring balance to this whole new world.
While the core mechanics are in place and working to a decent degree, in comparison to other shooters the game feels slightly awkward and lacks the fluidity of the top shooters out there, but it's nothing that some spit and polish shouldn't be able to fix.
The game apparently still has some rough edges that need to be polished up a bit, and current efforts are focused on doing just that along with adding more depth to the game's combat mechanics, but judging by the new screenshots that were released today, the game is shaping up rather nicely as it is.
The premise, humour and look of the game are all great, but the core mechanics need to be tightened and polished so that it can stand up to the bigger players, and the game needs some serious work put into balancing out the weapons.
It takes those few mechanics and polishes them to where the game feels like a decent platformer in its own right.
There are lots of creative choices they made with the light mechanics that really set Glo apart, and I feel that if the storytelling had been a bit more polished this game would be getting a lot more attention.
Which is hardly surprising seeing as both games boast breathtaking new traversal methods, smooth polished mechanics and unique personality.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
Now, while that game isn't horrible, the mechanics weren't in tiptop shape and the game progressively got worse as you played through it (a trademark Sonic Team thing, the first level being the most polished and things drop off eventually from there).
Blackguards 2 has expanded the mechanics of the first game rather nicely resulting in a game with much more polished and more complete gaming mechanics.
It's still a perfectly agreeable, polished, tightly - controlled 6DOF shooter, if a little plagued by minor annoyances, and depending on how much you dig its acrobatics - or how much tolerance you have for playing the same game over and over with some of the rooms shuffled around - its raw combat mechanics could swing it all by themselves.
Everything about this game from the artistic styling, the story, the mechanics, the pacing is polished to absolute perfection and for those who worry oddly about the length of games, there's great replay value too.
Getting a glimpse of the new melee mechanic (something mech games have rarely done well), the lighting improvements, and the general level of overall polish, I can say that fans and backers will be incredibly impressed with the next milestone / demo from the team.
From its risk - and - reward gameplay to its incredibly polished mechanics to its ridiculous difficulty, Dark Souls is a triumph of game design - and that's why so many people keep coming back to it.
Also have some new multiplayer modes in mind that I think will be really fun I haven't forgotten about multiplayer, just wanted to get the core mechanics of the game completed and polished first!
It has charm and humour, but of a different kind to Portal, so one shouldn't go into it expecting exactly the same sort of game, but it remains a very polished game with creative level design, wonderful graphics and interesting mechanics.
It's not the most stellar game, but the intuitive movement mechanics, specifically the climbing, had me enjoying my time in this apocalyptic world and though the combat is a little lacklustre, as far as VR tie - ins go, this was an enjoyable game that surprised me with its polish and presentation.
Here you get to experience the urgency the game promotes, enjoy the well polished gameplay, and witness the true depth of the teleportation puzzle mechanic.
Below are my current Design Experiments, small free games focusing on just a few core mechanics and polishing them.
While a lot of it is fairly polished, the game mechanics can seem frustrating and repetitive elements can bore players.
These mechanics are borrowed from other games, where they often function better and with more polish.
I've come across far better shooting mechanics and chemistry, whilst the game has polish and is very diverse yet balanced, it doesn't make for a game that is fun for me.
Super Splatters is a highly polished game, it stands out in both visual style and gameplay, and has layered and deep mechanics that make it a compelling action puzzle game.
With its insanely awesome game mechanics, namely the parry moves system and the EX moves mechanic, it had a higher level of finesse and polish than all the other fighting games of its time.
Boss fights that wander too far from the core game mechanics often feel out of place or clunky — often because all - new mechanics are not as well thought - out, balanced or polished as the core mechanics.
These elements gave the game an unbelievable amount of variety and each of these, despite being entirely different mechanic wise, was polished and complete.
Rather than offer countless stretch goals that could easily lead to the dreaded scope creep, Thunder Lotus plans to use all of the campaign funds to polish and improve the game's core gameplay mechanics.
There were long playable areas with polished art and music and an interesting game mechanic.
The game is polished with fantastic graphics and visuals coupled with intuitive game mechanics that has helped make the series so popular.
I hate to complain too much but it just gets in the way of what could have been a more polished arcade style game with similar but more tightly designed mechanics if they developer would have honed their attention, focus, and resources away from dialogue and plot elements that are quite frankly only in the way.
Everything about this game, from the mechanics to the aesthetic to the gameplay all looks and feels extremely polished.
Founded by the core team of Titan Studios who created Fat Princess, Carbon Games believes in creating games that are a mix of classic game mechanics with a unique and polished visual style.
While powerhouse publishers of multiplatform games prefer to stick to their guns and follow the trends, the exclusives can step off the beaten track — in order to convince the players to buy the particular console, these games need to break the rules and redefine the trends — if not that, then at least to offer mechanics and graphics polished to perfection.
A game of polished mechanics but little substance.
The board game does not have to be a finished and superbly polished visual design, but it should be able to communicate the basic rules and mechanics.
Why To Get It: Great level design, platforming, fun multiplayer, great use of the Murphy mechanic, beautiful graphics, awesome music, and is just an overall polished game
While not a particularly polished game, it carried with it a certain charm, marrying cooperative role - playing mechanics to hack n» slash undead slaughter.
The combat mechanics are largely functional enough, though could have done with a bit more polish, as your characters will sometimes become blocked by allies when you command them to attack an enemy, which is an annoyance that happens all too often throughout the game.
is still a racing simulator at its heart and offers a lot of polish in terms of both game mechanics and visuals.
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