As for the game iteslf, we felt that Infamous: Second Son was «a blockbuster experience that rarely lets you down,» thanks to
polished game mechanics and gorgeous visuals.
Still, picturesque setting and unsurprisingly
polished game mechanics aside, I came away wishing for something a bit more nourishing.
Not exact matches
The gaming
mechanics and the
polish really impress, but the story never reaches as high as the first
game.
Although not as
polished as something like Forza or Project Cars, it's still quite a well - designed
game and does feature some entertaining gaming
mechanics, not to mention over 80 cars to choose from.
«Knack is a
game with some solid core
mechanics which cry out for a bit more
polish and a lot more variety in the gameplay,» said Blair in his review when the
game launched.
is still a racing simulator at its heart and offers a lot of
polish in terms of both
game mechanics and visuals.
The integrity of in -
game mechanics are
polished and hold up to the scrutiny we 2016 - based reviewers can place upon them.
From
game mechanics to visuals, everything is
polished to max out the entertainment this kind of
game can offer.
It suffers from a lack of
polish and underwhelming visuals but the driving
mechanics are simple to grasp making it easier to recommend for a newcomer to racing
games.
A whole lot of development probably went into all the new elements and
mechanics, and there probably was just not enough time to complete the
game,
polish things up and bring balance to this whole new world.
While the core
mechanics are in place and working to a decent degree, in comparison to other shooters the
game feels slightly awkward and lacks the fluidity of the top shooters out there, but it's nothing that some spit and
polish shouldn't be able to fix.
The
game apparently still has some rough edges that need to be
polished up a bit, and current efforts are focused on doing just that along with adding more depth to the
game's combat
mechanics, but judging by the new screenshots that were released today, the
game is shaping up rather nicely as it is.
The premise, humour and look of the
game are all great, but the core
mechanics need to be tightened and
polished so that it can stand up to the bigger players, and the
game needs some serious work put into balancing out the weapons.
It takes those few
mechanics and
polishes them to where the
game feels like a decent platformer in its own right.
There are lots of creative choices they made with the light
mechanics that really set Glo apart, and I feel that if the storytelling had been a bit more
polished this
game would be getting a lot more attention.
Which is hardly surprising seeing as both
games boast breathtaking new traversal methods, smooth
polished mechanics and unique personality.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software
games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a
game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the
mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of
polish that would push the
game to greatness.
Now, while that
game isn't horrible, the
mechanics weren't in tiptop shape and the
game progressively got worse as you played through it (a trademark Sonic Team thing, the first level being the most
polished and things drop off eventually from there).
Blackguards 2 has expanded the
mechanics of the first
game rather nicely resulting in a
game with much more
polished and more complete gaming
mechanics.
It's still a perfectly agreeable,
polished, tightly - controlled 6DOF shooter, if a little plagued by minor annoyances, and depending on how much you dig its acrobatics - or how much tolerance you have for playing the same
game over and over with some of the rooms shuffled around - its raw combat
mechanics could swing it all by themselves.
Everything about this
game from the artistic styling, the story, the
mechanics, the pacing is
polished to absolute perfection and for those who worry oddly about the length of
games, there's great replay value too.
Getting a glimpse of the new melee
mechanic (something mech
games have rarely done well), the lighting improvements, and the general level of overall
polish, I can say that fans and backers will be incredibly impressed with the next milestone / demo from the team.
From its risk - and - reward gameplay to its incredibly
polished mechanics to its ridiculous difficulty, Dark Souls is a triumph of
game design - and that's why so many people keep coming back to it.
Also have some new multiplayer modes in mind that I think will be really fun I haven't forgotten about multiplayer, just wanted to get the core
mechanics of the
game completed and
polished first!
It has charm and humour, but of a different kind to Portal, so one shouldn't go into it expecting exactly the same sort of
game, but it remains a very
polished game with creative level design, wonderful graphics and interesting
mechanics.
It's not the most stellar
game, but the intuitive movement
mechanics, specifically the climbing, had me enjoying my time in this apocalyptic world and though the combat is a little lacklustre, as far as VR tie - ins go, this was an enjoyable
game that surprised me with its
polish and presentation.
Here you get to experience the urgency the
game promotes, enjoy the well
polished gameplay, and witness the true depth of the teleportation puzzle
mechanic.
Below are my current Design Experiments, small free
games focusing on just a few core
mechanics and
polishing them.
While a lot of it is fairly
polished, the
game mechanics can seem frustrating and repetitive elements can bore players.
These
mechanics are borrowed from other
games, where they often function better and with more
polish.
I've come across far better shooting
mechanics and chemistry, whilst the
game has
polish and is very diverse yet balanced, it doesn't make for a
game that is fun for me.
Super Splatters is a highly
polished game, it stands out in both visual style and gameplay, and has layered and deep
mechanics that make it a compelling action puzzle
game.
With its insanely awesome
game mechanics, namely the parry moves system and the EX moves
mechanic, it had a higher level of finesse and
polish than all the other fighting
games of its time.
Boss fights that wander too far from the core
game mechanics often feel out of place or clunky — often because all - new
mechanics are not as well thought - out, balanced or
polished as the core
mechanics.
These elements gave the
game an unbelievable amount of variety and each of these, despite being entirely different
mechanic wise, was
polished and complete.
Rather than offer countless stretch goals that could easily lead to the dreaded scope creep, Thunder Lotus plans to use all of the campaign funds to
polish and improve the
game's core gameplay
mechanics.
There were long playable areas with
polished art and music and an interesting
game mechanic.
The
game is
polished with fantastic graphics and visuals coupled with intuitive
game mechanics that has helped make the series so popular.
I hate to complain too much but it just gets in the way of what could have been a more
polished arcade style
game with similar but more tightly designed
mechanics if they developer would have honed their attention, focus, and resources away from dialogue and plot elements that are quite frankly only in the way.
Everything about this
game, from the
mechanics to the aesthetic to the gameplay all looks and feels extremely
polished.
Founded by the core team of Titan Studios who created Fat Princess, Carbon
Games believes in creating
games that are a mix of classic
game mechanics with a unique and
polished visual style.
While powerhouse publishers of multiplatform
games prefer to stick to their guns and follow the trends, the exclusives can step off the beaten track — in order to convince the players to buy the particular console, these
games need to break the rules and redefine the trends — if not that, then at least to offer
mechanics and graphics
polished to perfection.
A
game of
polished mechanics but little substance.
The board
game does not have to be a finished and superbly
polished visual design, but it should be able to communicate the basic rules and
mechanics.
Why To Get It: Great level design, platforming, fun multiplayer, great use of the Murphy
mechanic, beautiful graphics, awesome music, and is just an overall
polished game
While not a particularly
polished game, it carried with it a certain charm, marrying cooperative role - playing
mechanics to hack n» slash undead slaughter.
The combat
mechanics are largely functional enough, though could have done with a bit more
polish, as your characters will sometimes become blocked by allies when you command them to attack an enemy, which is an annoyance that happens all too often throughout the
game.
is still a racing simulator at its heart and offers a lot of
polish in terms of both
game mechanics and visuals.