The same amount of attention that could be poured into a poorly - made medium - sized game, could instead be applied to a well -
polished small game.
Not exact matches
Still as the first effort by a
small independent team, the
game is highly
polished and offers an enjoyable experience on the Nintendo Switch.
«The
game is quite different from anything out there, and it tries to really capture the subtlety, tension, and drama of espionage, as opposed to the industry's usual blow - stuff - up take on spy
games,» he says and thinks «it's an incredible time for indie
games, with «AAA indie
games» like Braid, Castle Crashers, World of Goo, and many others lighting the way towards complete creative control and artistic independence for
small, innovative, and highly
polished games.»
This is the second
game by OhNoo Studio, a
small team of three
Polish men who banded together in 2013 to create original concepts of fantasy worlds.
Still, there aren't a lot of VR
games out there like this, and the quality and
polish here is undeniable, maybe just play in
small doses.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software
games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a
game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A
smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of
polish that would push the
game to greatness.
LEGO City Undercover is pretty much the same
game it was four years ago on the Nintendo Wii U. With it's
small upgrades and the added bonus of two player co-op, only makes an already fun crime - fighting
game into something a little bit more
polished.
From the launch lineup that we've had chance to play, it's definitely refreshing to have a bunch of what feel like well -
polished, fully featured
games, rather than wading through a slew of half - cocked and rushed projects from studios and individuals who are just trying to make a quick buck before you strike any
small amount of gold.
Credit is also given to several
games developed and published by
smaller outlets, such as
Polish studio The Astronauts» The Vanishing of Ethan Carter.
CD Projekt Red, the
polish developers who make The Witcher
games, offers a
small brief status report on Cyberpunk 2077.
The
game's major selling point is it's gameplay; for a
game developed by what most would consider is a very
small team, the
game is incredibly well
polished and surprisingly large in it's scope.
Below are my current Design Experiments,
small free
games focusing on just a few core mechanics and
polishing them.
Taking the fast paced multiplayer of the original, Respawn Entertainment
polished, tweaked and added to their
game in perhaps
small but meaningful ways.
Tim Garbos, currently works at Triband, but has spent the past year
polishing a
small ios puzzle
game called Progress.
Soundwise, Lucas van Tol (music supervisor) also suggested we'd go for a much
smaller and more intimate sound, and a bit less
polished, as opposed to the big blockbuster sound that some
games go for, with focus on solo Instruments and «found sound», rather than bigger ensembles.
What's incredible about Overwatch is how every single aspect of the
game presented holds the same remarkably high level of detail and
polish, and though the lack of progression systems and
small selection of
game modes may limit the experience for some in the long term, in the short to medium term, this
game is nothing short of amazing.
That can get pretty tedious when combined with less -
polished aspects of the
game like combing its field areas to gather materials: these
small, uninteresting sections of land are dotted with sparkles to mark off collectible items, making this task almost condescendingly simple and missing out on the potential fun of exploring an open map.
The iPhone port won't be as
polished as the next - generation console
game due to the
smaller production quality.
According to Swedish developer Coffee Stain Studios the
game was built during a
game jam and has been
polished a little since, but the disclaimer also hints at it being a ruse: «Goat Simulator is a
small, broken and stupid
game.
«There wasn't a huge amount to the preview build, it was fairly short, but what was provided showed a promising
game that, if the
small development team can
polish up between now and the release will have an interesting first part of a trilogy of
games on their hands.»
Vehicles are
polished to the
smallest detail, cities are more elaborate (sometimes one can even drive on the rooftops), while every other aspect of the
game is accompanied by various visual and sound effects along with the dynamic day and night cycle and then some.
For a
smaller studio, you guys seem to put an extraordinarily high level of
polish on your
games and I can really see that you put a lot of thought into your development process.
The
game is very well
polished and, whilst there are a few
small details that could have been improved, the overall finished product is amazing.
My goal for this project from the very beginning was to create a
small, highly re-playable
game, then test it,
polish it up, and launch it on Steam — and all in just a matter of a few months.
Considering the
game was made by the relatively
small indie studio Shin» en Multimedia, the
game looks remarkably
polished, with a variety of dazzling tracks that run at a smooth 60 FPS.
For indie devs, this entails creating and launching a
small but high - quality
game that's fun,
polished, and packing just enough features and content that people feel ok spending whatever price you set for it.