It felt like
poor boss design to me, as the biggest battle you face is the camera.
Not exact matches
While the game does have a lot of charm and has some pretty cool
boss missions, Lego Rock Band is too easy and has too many
poor design choices that pulls the game down to average quality.
While the game does have a lot of charm and has some pretty cool
boss missions, Lego Rock Band is too easy and has too many
poor design
I was plenty sloppy on several
bosses that I normally stomp, and my relatively
poor rank on the leaderboard reflected that, but on the other hand the achievements I unlocked indicated that I am at least better at the game than the people who
designed it, so there is that.
The frustrating part about Mighty No. 9 is that its
bosses and enemies did remind me of Mega Man, but Comcept's
poor design choices mean it resembles a fan project more than a spiritual successor.
An obvious disconnect between the platforming mechanics and the level
design,
poor level
design in general and all the frustrating deaths that come with it, as well as equally frustrating
boss fights, all make Mighty Number 9 a game that's impossible to recommend but also impossible to fully condemn.
The
poor quality of the experience comes to a climax in awfully
designed boss battles where one wrong move means instant death and it is never clear what exactly constitutes a wrong move.
Indeed, whether by deliberate intention or
poor game
design, certain
boss battles spike a games difficulty in such a fashion that they have gamers tearing hair out, screaming into pillows and throwing controllers around the room in frustration.