Not exact matches
It continues to
build upon its
characters and gives meaning to its choices, but it also suffers from similar problems, including
poor gamified sequences.
The elites, you know, get names like Phillips Exeter Kent Choate Miss Porter's etc, but the
poor get Knowledge Is Power Achievement
Character Building YES to Success and other such names that Roald Dahl's Miss Trunchbull could only dream of (except that she thought no children could achieve — she was the perfect school administrator!
The problems include how to close literacy gaps between Achievement First students, who are mostly
poor minorities, and their statewide peers; and how to help kids
build «habits of success,» also known as «
character development» or «non-cognitive» skills.
I don't think this approach enriched the game by any means, but it does serve as a
built - in defense to any accusations of
poor or inadequate cultural representation that could be levied at Infamous 2 and its
characters.
My money says death will come quickly for my
poor character, but I'm going to try and survive as long as possible (well, as least until I can
build a decent shelter).
Not to say that a game with flat
characters and
poor mechanics would do better if it had impressive visuals, but not having even that to
build upon makes other shortages appear more pronounced.