Have most of those games not already been put out as PS + free games LMAO While im thankful there is a welcome back programme it really is quite
a poor choice of games which are now dated or people have been given free before or payed for anyway.
Not exact matches
2006's purchase
of advertising site Massive was a
poor choice, as in -
game advertising failed to take off.
To me England's problem is 2 fold, (1) the PL season combined with the two cups, puts too much physical pressure on England players as a result
of too many
games and no winter break, and (2)
poor choice of managers.
I watched the Manu match two wonderful goals by depay, but except for him the only outstanding player there was smalling, Club Brugge was allowed a lot
of space and except for
poor choices in the final third the
game would had a different score line.
With plenty
of other tower defense titles and strategy
games out there, Defenders
of Ardania is a
poor choice on which to spend your money.
The mini-games are what holds this title together and you do get you focused for a short time because
of them, but the rest
of the
game lacks options /
choices in
game play and rewards are
poor for putting the time in to see your results.
I liked playing this
game, despite getting frequently frustrated at all
of the missed opportunities and
poor design
choices.
Flockers is a great idea for a puzzle
game, but it suffers from a lack
of polish and some
poor design
choices.
While the
game does have a lot
of charm and has some pretty cool boss missions, Lego Rock Band is too easy and has too many
poor design
choices that pulls the
game down to average quality.
However,
poor design
choices make most
of the
game's dances feel inaccessible, with frustrations that far overpower Bounden's brighter moments, making it more likely to start a fight than a friendship.
The idea
of this nightmarish, digital world is unique and very interesting, but some
poor gameplay
choices by the designers break the overall quality
of what could have been a great
game.
I'm ruling out Azrael not from a lack
of evidence but because from a narrative perspective I believe him to be a
poor choice since he was featured so little in the
game, and it's entirely possible for players to never even bother completing his missions, making it an even
poorer plot twist.
It's here that
Game Dev Tycoon shows a surprising vicious streak that will likely end many a hopeful career early, and I'm honestly unsure whether it's due to a bit of poor balancing or if it's a very deliberate choice made by the developers to reflect real game development where moving from small indie company in a basement to an actual office is the real make or break mom
Game Dev Tycoon shows a surprising vicious streak that will likely end many a hopeful career early, and I'm honestly unsure whether it's due to a bit
of poor balancing or if it's a very deliberate
choice made by the developers to reflect real
game development where moving from small indie company in a basement to an actual office is the real make or break mom
game development where moving from small indie company in a basement to an actual office is the real make or break moment.
For hardcore dedicated
gamers looking for a laptop with nearly the power
of a desktop, this is a
poor choice.
For example, if a
gamer, who totally isn't me, had one
of their Xcom soldiers storm in a room to fight 3 Mutons then that
gamer, who really isn't me at all, deserves to have a negative consequence from that
poor choice.
Still, you'll likely find yourself dying a fair bit, largely through your own fault but sometimes it did feel like oblivion came because
of the
game and a
poor design
choice, but a generous checkpoint system ensures you'll never be stuck replaying chunks
of the
game.
It is sad to see two
games from the mind behind Unreal and Gears
of War series fall apart due to
poor marketing
choices, but we hope we will see some CliffyB flavoured innovative and insane
game in the future.
Activision has simply not thought about this all the way through and the
game that got us so excited and had the potential to revitalize the franchise as a whole is simply a footnote
of 2016, a
game restricted by
poor decisions and a stupid
choice in how to release it.
Overall Earthworm Jim HD suffers from many
poor design
choice which really puts forth that this it is a remake
of an older
game.
The
choice of prioritizing Prince
of Persia: Sands
of Time resulted in
poor sales
of the
game, and it became long forgotten by most
gamers.
I get that IW screwed the PC community, I get that they made
poor choices in marketing, and I get that some people don't like the idea
of «COD4 1.5», but after getting laid off from my job and not being able to find work might budget is extremely tight and I'm going to want to play
games that my friends will play the most, and I know at least 20 - 30 + people buying MW2.
Speaking
of 1Up and the 360, here's a great interview where 1Up talks to Peter Moore, forcing the Microsoft Spinmeister to spin like a top as 1Up relentlessly pings him about
poor performance, reported 360 malfunctions, a lame launch lineup and bizarre
choices in backwards compatibility with Original XBox
games.
Choose a
poor option and you'll be presented with a few text screens explaining the unfortunate outcome
of your
choices, dumped back to a
Game Over screen and asked to go back to the previous juncture and act differently.
As a newcomer to the series, the
game has a lot to offer, but
poor design
choices ultimately lead to the
game becoming mediocre instead
of great.
Pacific Rim is an interesting fighting
game that has potential to be really just as good as the movie, but due to some repeated mistakes and
poor choices in controls the
game falls a bit short and ends up being lost in the shuffle
of this new strategy on releasing movie
games into a digital distribution.
When placed next to the in - depth racing
of Super Monaco GP and the appeal
of puzzle action on - the - go with Columns, Pengo is a
poor choice for the
Game Gear's launch.
I've always had a part inside
of me that always wants to play an Assassin's Creed
game, but there has been some
poor game choices that forced me to lose interest.
Yep, I believed that Twilight Princess could be better than Ocarina
of Time as a
game, it was a good attempt but hampered by silly design
choices and some
poor pacing in parts (I still think Twilight Princess is a great
game though).
Perhaps in another
game, from a publisher that's less
of a greedy scumbag, I'd be inclined to give them the benefit
of the doubt and say it was just a
poor design
choice meant to keep people playing for longer.
The rise
of the PlayStation and other modern systems meant the
game was seen as a
poor choice to release in the West, and the cost
of localising it made Square reconsider in general.
As someone with
poor loot luck in the
games I'm playing, I feel slightly put off by Blizzard's
choice to introduce a lottery based reward system for Overwatch, given that this is a premium title and not free - to - play like Hearthstone or Heroes
of the Storm.
The false
choices even have their place in the
game, underlining
poor Ludger's lack
of power in the face
of the massive forces conspiring against him.
Since there is so much
choice in comparison to physical releases, the digital market can often seem over saturated by the sheer amount
of options, which in turn can lead to a lot
of poor games available for purchase.
Here, then, are some
of the biggest mistakes and bad decisions that Nintendo has made across its long and illustrious history, and how these
poor choices have affected both the company's standing within the
games industry, and its popularity among its core fanbase.
There was a shareholder who felt the meeting was too bogged down in discussions
of video
games (odd investment
choice) and who was unhappy that Iwata hadn't resigned after Nintendo's
poor financial showing.