A close - up encounter reveals John's
poor combat skills and to further lock him in as a weak fighter, in rides his exponentially more heroic brother, Dan (James Badge Dale), leading a brigade of Texas Rangers.
Not exact matches
From the short story and flaccid
combat to the
poor technical
skill in the music and visuals, a few scattered collectibles and a handful of Achievements / Trophies are not enough to justify a sixty dollar purchase.
Melee in this game is void of
skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in
combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly
poor block
skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
The overcomplicated
skill trees feel as though they work against
poor Zachariah, as his more powerful abilities are unlocked at the cost of much needed upgrades to your preferred
combat stance.
In my experience, the game made a
poor first impression during its early levels, as the first abilities available while leveling your
combat skills were all tab - targeted
skills.