Sentences with phrase «poor design choices»

There is a core idea here that is quite sound, and it's unfortunately undermined by a series of poor design choices.
As a newcomer to the series, the game has a lot to offer, but poor design choices ultimately lead to the game becoming mediocre instead of great.
Syndrome offers up a decent VR survival mode that just gets ruined by some very poor design choices and dated visuals.
So this has not fixed the original problem, and more importantly the designers made a very poor design choice with Super Expert mode when they decided to exclusively gate about 5 costumes behind that mode.
Nintendo Pocket Football would be a great casual alternative to the more hardcore Football Manager series, but poor design choices mean that the 3DS title is marred by boring and unnecessary periods where you could just as easily do what it does better by simply watching TV.
There were several moments that induced frustration - whether due to the wonky controls, throw - happy enemies, or artificial limits on Ryu's ability usage - that were clearly just poor design choices.
However, poor design choices make most of the game's dances feel inaccessible, with frustrations that far overpower Bounden's brighter moments, making it more likely to start a fight than a friendship.
However, it was crushed by poor design choices, such as frustrating difficulty, braindead A.I, and a myriad of interface issues.
Overall Earthworm Jim HD suffers from many poor design choice which really puts forth that this it is a remake of an older game.
The technical problems and poor design choices really damper on the experience when playing Sword Art Online: RE: Hollow Fragment.
The story is fairly interesting, but there are some inconsistencies and some rather poor design choices that mar the experience.
Despite a few poor design choices, Avalon Code's gameplay is remarkable.
There are other inexplicably poor design choices to the UI, like a notifications bar that does not allow you to see previous notifications — only new ones — and needing to highlight and select the volume control menu from the home screen (rather than just allowing users to use the volume rocker to adjust sounds), but you get the idea.
But the thing is Gomo is so streamlined, so barebones already, that it makes such an obviously poor design choice stand out even further.
Armikrog is an infuriating mess of poor design choices sugar - coated in a charming claymation style.
The updated nemesis system and collection of new abilities lend themselves well towards many unique experiences fighting the armies of Mordor, but a few technical issues, difficulty spikes, and poor design choices hold back Shadow of War from being an amazing sequel.
But a combination of poor design choices prevent Horizon Chase Turbo from being a true revival of something many view as classic.
The best fan experience for the series by far, but cut corners and poor design choices bog down an otherwise fun beat - em up.
In your listings, don't let clutter or poor design choices lessen the appeal of subtle selling points such as upgraded kitchen countertops, fireplaces, and built - in shelving units.
The frustrating part about Mighty No. 9 is that its bosses and enemies did remind me of Mega Man, but Comcept's poor design choices mean it resembles a fan project more than a spiritual successor.
A game that has so much potential and great ideas, but is mired by poor design choices.
Retro gaming company Iam8bit and Capcom have jointly revealed a collectable re-release of classic brawler Street Fighter II for the Super Nintendo Entertainment System (SNES) with a disturbing warning of potential fire risk - and the reason may come down to poor design choices in the cartridge's circuitry.
This side - scroller is the rare 8 - bit game that's tough because it's meant to be, not because of poor design choices or the limitations of the hardware.
While the game does have a lot of charm and has some pretty cool boss missions, Lego Rock Band is too easy and has too many poor design choices that pulls the game down to average quality.
Though the presentation is lighthearted with its hip - hop soundtrack and stylized players, a barrage of technical issues and poor design choices ultimately kill its momentum and halts the fun.
Instead, it's a grueling death - march through a gauntlet of poor design choices and feckless player punishment.
I liked playing this game, despite getting frequently frustrated at all of the missed opportunities and poor design choices.
Flockers is a great idea for a puzzle game, but it suffers from a lack of polish and some poor design choices.
Some poor design choices and a sometimes awful A.I., truly destroy what could have been a great tactical shooter.
Just another movie tie - in with some poor design choices that will appeal only to very young gamers.
But I agree that the interior has some poor design choices.
I think the reclining rear seat didn't allow for the folding, poor design choice.
The FreeTime app prompts for the Parental Controls password for each sub-menu item, even after you're in the FreeTime Parents» Menu area; it's unclear if this is by design, but if it is, it's a poor design choice because it's very irritating.
Given that users look at the display whenever using the Streak 7, they'll constantly be reminded of this poor design choice.
Not at the fault of actors Oded Fehr (Osiris) and Morena Baccarin (Sagira, Osiris» Ghost), but rather lousy writing, poor design choices, and ultimately recycled content.
-- Some poor design choices.
Still, you'll likely find yourself dying a fair bit, largely through your own fault but sometimes it did feel like oblivion came because of the game and a poor design choice, but a generous checkpoint system ensures you'll never be stuck replaying chunks of the game.
Poor design choice, in my opinion.
The lack of character movement is a poor design choice, especially due to the way enemies attack.
A combination of poor design choices, an outdated sense of humor, technical hiccups, and frustrating difficulty spikes make Fear Effect Sedna lose what little charm that may have still been within the series.
At the end of the day, Dinocide is a subpar 2D platformer that had a lot of promise but is held back due to some poor design choices and some optimization issues.
I can't list all of the glitches, bugs, and poor design choices, but be assured these are but a few.
Perhaps in another game, from a publisher that's less of a greedy scumbag, I'd be inclined to give them the benefit of the doubt and say it was just a poor design choice meant to keep people playing for longer.
The frustration of its forced, repetitive gameplay that must be endured to see all it has to offer is a poor design choice.
It also seems like some particle effects are reused between different casters which seems like a poor design choice.
You ruined a game that I was looking forward to so much all thanks to poor design choices, why....?
«Dead Island Definitive Collection is the best way to get these two flawed experiences, ones that are enjoyable despite some poor design choices
Project Root is a frustrating game because there is a genuinely good shooter hidden under a number of poor design choices.
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