However,
poor design choices make most of the game's dances feel inaccessible, with frustrations that far overpower Bounden's brighter moments, making it more likely to start a fight than a friendship.
Not exact matches
The researchers did a «great job» of
designing a task that can discriminate between the regret of
making a
poor decision and the disappointment that results when one is punished despite
making all the right
choices, says Alex Vaughan, a neuroscientist at Cold Spring Harbor Laboratory in New York.
The problem is that the combination of bad
design choices,
poor performance and a certain lack of refinement also
make it one of the biggest disappointments of the year.
This view is «validated» mainly by anecdotal evidence of
poor choices made as part of poorly
designed voucher programs.
I could pull samples from the 25 top small presses and publishers, showing off their ugly cover
designs, to demonstrate what a
poor choice these options are to authors (since the cover will be the biggest factor in your book's success, and small presses or services that charge a publishing fee skimp on quality
design to
make more money for themselves).
Several
poor design choices in the BlackBerry Torch UI
make it harder to use than is necessary, and limitations such as in text selection further constrain the device.
My
poor designs could be fixed by more experienced coworkers; there's no recourse if you
make a
poor stock
choice beyond selling your position and limiting your losses.
We do not recommend using aquariums with wire lid toppers, as there are multiple issues with the
design of the cage that
makes them a
poor choice for rats.
What the game tries to accomplish is in vain due to the
poor choices made on the
design side.
But the thing is Gomo is so streamlined, so barebones already, that it
makes such an obviously
poor design choice stand out even further.
A combination of
poor design choices, an outdated sense of humor, technical hiccups, and frustrating difficulty spikes
make Fear Effect Sedna lose what little charm that may have still been within the series.
So this has not fixed the original problem, and more importantly the designers
made a very
poor design choice with Super Expert mode when they decided to exclusively gate about 5 costumes behind that mode.
I know 2 things from you after all your words: You are stuck on population despite the demographics
making that a
poor choice for your primary
design metric, and you somehow thing adaptation, mitigation and sustainability are specific.
Unfortunately, it is hobbled by some
poor design choices that
make it very difficult to use.
When we tried Android One phones in India back in 2014, they were underpowered and featured dated
design and
poor cameras,
making them a
poor choice for anyone who wanted a phone to stick with for a couple of years.
I fired up my second - generation Moto 360, which has been collecting dust, and the differences between Android Wear 1 and 2 are startling, namely the
poor design choices Google
made the first time around.