I've always had a part inside of me that always wants to play an Assassin's Creed game, but there has been
some poor game choices that forced me to lose interest.
All year long Sony has barely been scraping by with
poor game choices for the Playstation 4 when it comes to Playstation Plus.
Not exact matches
2006's purchase of advertising site Massive was a
poor choice, as in -
game advertising failed to take off.
While the
poor cattle in the movie indeed get to «exercise free will» they've still been bound into a
game against their
choice, then forced to play by its rules.
Made
poor choices throughout the
game, even the 2nd goal was a bad
choice.
honestly goon theo is being caught offside - losing the ball, he cant finish.he makes
poor choices, joel campbell is so much better that united
game was a one off.
To me England's problem is 2 fold, (1) the PL season combined with the two cups, puts too much physical pressure on England players as a result of too many
games and no winter break, and (2)
poor choice of managers.
I watched the Manu match two wonderful goals by depay, but except for him the only outstanding player there was smalling, Club Brugge was allowed a lot of space and except for
poor choices in the final third the
game would had a different score line.
That makes them excellent value for cash
games, but a
poor choice for larger tournaments.
Chamberlain, introspectively, would have known that he had a
poor game, and when you're looking to earn a permanent spot in Arsene Wenger's first -
choice XI, you wouldn't help yourself with such performances.
With plenty of other tower defense titles and strategy
games out there, Defenders of Ardania is a
poor choice on which to spend your money.
The mini-games are what holds this title together and you do get you focused for a short time because of them, but the rest of the
game lacks options /
choices in
game play and rewards are
poor for putting the time in to see your results.
I liked playing this
game, despite getting frequently frustrated at all of the missed opportunities and
poor design
choices.
Flockers is a great idea for a puzzle
game, but it suffers from a lack of polish and some
poor design
choices.
While the
game does have a lot of charm and has some pretty cool boss missions, Lego Rock Band is too easy and has too many
poor design
choices that pulls the
game down to average quality.
However,
poor design
choices make most of the
game's dances feel inaccessible, with frustrations that far overpower Bounden's brighter moments, making it more likely to start a fight than a friendship.
The idea of this nightmarish, digital world is unique and very interesting, but some
poor gameplay
choices by the designers break the overall quality of what could have been a great
game.
Just another movie tie - in with some
poor design
choices that will appeal only to very young
gamers.
Because Spent offers players
choices, the
game seemed to indicate to some players that people are
poor because
poor people make bad
choices.
I'm ruling out Azrael not from a lack of evidence but because from a narrative perspective I believe him to be a
poor choice since he was featured so little in the
game, and it's entirely possible for players to never even bother completing his missions, making it an even
poorer plot twist.
It's here that
Game Dev Tycoon shows a surprising vicious streak that will likely end many a hopeful career early, and I'm honestly unsure whether it's due to a bit of poor balancing or if it's a very deliberate choice made by the developers to reflect real game development where moving from small indie company in a basement to an actual office is the real make or break mom
Game Dev Tycoon shows a surprising vicious streak that will likely end many a hopeful career early, and I'm honestly unsure whether it's due to a bit of
poor balancing or if it's a very deliberate
choice made by the developers to reflect real
game development where moving from small indie company in a basement to an actual office is the real make or break mom
game development where moving from small indie company in a basement to an actual office is the real make or break moment.
What the
game tries to accomplish is in vain due to the
poor choices made on the design side.
For hardcore dedicated
gamers looking for a laptop with nearly the power of a desktop, this is a
poor choice.
For example, if a
gamer, who totally isn't me, had one of their Xcom soldiers storm in a room to fight 3 Mutons then that
gamer, who really isn't me at all, deserves to have a negative consequence from that
poor choice.
Still, you'll likely find yourself dying a fair bit, largely through your own fault but sometimes it did feel like oblivion came because of the
game and a
poor design
choice, but a generous checkpoint system ensures you'll never be stuck replaying chunks of the
game.
It is sad to see two
games from the mind behind Unreal and Gears of War series fall apart due to
poor marketing
choices, but we hope we will see some CliffyB flavoured innovative and insane
game in the future.
Activision has simply not thought about this all the way through and the
game that got us so excited and had the potential to revitalize the franchise as a whole is simply a footnote of 2016, a
game restricted by
poor decisions and a stupid
choice in how to release it.
Overall Earthworm Jim HD suffers from many
poor design
choice which really puts forth that this it is a remake of an older
game.
Have most of those
games not already been put out as PS + free
games LMAO While im thankful there is a welcome back programme it really is quite a
poor choice of
games which are now dated or people have been given free before or payed for anyway.
The
choice of prioritizing Prince of Persia: Sands of Time resulted in
poor sales of the
game, and it became long forgotten by most
gamers.
I get that IW screwed the PC community, I get that they made
poor choices in marketing, and I get that some people don't like the idea of «COD4 1.5», but after getting laid off from my job and not being able to find work might budget is extremely tight and I'm going to want to play
games that my friends will play the most, and I know at least 20 - 30 + people buying MW2.
Speaking of 1Up and the 360, here's a great interview where 1Up talks to Peter Moore, forcing the Microsoft Spinmeister to spin like a top as 1Up relentlessly pings him about
poor performance, reported 360 malfunctions, a lame launch lineup and bizarre
choices in backwards compatibility with Original XBox
games.
Choose a
poor option and you'll be presented with a few text screens explaining the unfortunate outcome of your
choices, dumped back to a
Game Over screen and asked to go back to the previous juncture and act differently.
As a newcomer to the series, the
game has a lot to offer, but
poor design
choices ultimately lead to the
game becoming mediocre instead of great.
Some excellent ideas are hidden within the clunky mechanical execution and
poor game design
choices.
Pacific Rim is an interesting fighting
game that has potential to be really just as good as the movie, but due to some repeated mistakes and
poor choices in controls the
game falls a bit short and ends up being lost in the shuffle of this new strategy on releasing movie
games into a digital distribution.
When placed next to the in - depth racing of Super Monaco GP and the appeal of puzzle action on - the - go with Columns, Pengo is a
poor choice for the
Game Gear's launch.
Yep, I believed that Twilight Princess could be better than Ocarina of Time as a
game, it was a good attempt but hampered by silly design
choices and some
poor pacing in parts (I still think Twilight Princess is a great
game though).
Perhaps in another
game, from a publisher that's less of a greedy scumbag, I'd be inclined to give them the benefit of the doubt and say it was just a
poor design
choice meant to keep people playing for longer.
While it must have seemed like an obvious
choice to interview a celebrity who admits to being a
gamer, Deadmau5 in this particular instance, having an interviewer who is unable to modify the interview questions based on previous responses is a
poor choice.
I don't mind that psp
games are the free
games, but fighting
games on psp are the free
games are imo a
poor choice
The rise of the PlayStation and other modern systems meant the
game was seen as a
poor choice to release in the West, and the cost of localising it made Square reconsider in general.
As someone with
poor loot luck in the
games I'm playing, I feel slightly put off by Blizzard's
choice to introduce a lottery based reward system for Overwatch, given that this is a premium title and not free - to - play like Hearthstone or Heroes of the Storm.
The false
choices even have their place in the
game, underlining
poor Ludger's lack of power in the face of the massive forces conspiring against him.
Small
games often struggle from
poor music
choices because it is tough to be original at a lower cost, but once again Daedalic Entertainment has done a fantastic job at letting the music add atmosphere to the
game.
Since there is so much
choice in comparison to physical releases, the digital market can often seem over saturated by the sheer amount of options, which in turn can lead to a lot of
poor games available for purchase.
Here, then, are some of the biggest mistakes and bad decisions that Nintendo has made across its long and illustrious history, and how these
poor choices have affected both the company's standing within the
games industry, and its popularity among its core fanbase.
There was a shareholder who felt the meeting was too bogged down in discussions of video
games (odd investment
choice) and who was unhappy that Iwata hadn't resigned after Nintendo's
poor financial showing.
Efforts by Asian business and government to buy and control overseas farm land and water resources are different: it is the end
game choice after overpopulation, water pollution, and soil erosion from
poor land management have taken their toll.Export tariffs are not a sustainable solution, I'd agree.
These scores, combined with the high temperatures recorded while stressing the IGP, make the Twist a
poor choice for
gamers.