Sentences with phrase «poor game design»

Some excellent ideas are hidden within the clunky mechanical execution and poor game design choices.
But damage has been done - in poor game design decisions as much as artistic ones.
It seems like such poor game design now in comparison.
If there's poor game design in a game, then I'm going to call it out, no matter how famous the title is.
Making a game intended for children does not make poor game design OK.
Some excellent ideas are hidden within the clunky mechanical execution and poor game design choices.
Instead, its horrors are derived from the game's shoddy execution, weak puzzles and frustrating play rhythms, a nest of poor game design decisions through which disappointment, not fear, are hatched.
Even the intense parkour sequences are fractured by poor game design such as the ability to consume energy rich drinks or food while mid-climb.
So many poor game design choices, bugs, crashed twice on PS4 Pro and just lack of enough testing before release.
I believe that to be poor game design because it will turn off many players, who will then not experience the rest of the game (or if they do it'll be on YouTube).
I find it to be poor game design when unlockables are gated behind brutal challenges, as it creates an unnecessarily frustrating experience (especially for completionists).
Want to play gimmick levels, auto run levels, slight variations on 1 - 1, and hilariously difficult levels with poor game design?
Frustration also came as a result of poor game design.
The bottom line is that Sticker Star is a generally enjoyable experience filled with long stretches of utter rage induced by poor game design.
Whether your tastes align more with the East or the West, poor game design is still poor game design.
Numerous other frustrations, problems and examples of poor game design are present throughout the course of the game as well, although for the sake of keeping this review somewhat short I'll forgo talking about many of them.
This, in no simple terms, is poor game design.
As many of us probably know, uneven difficulty curves or poor game design can absolutely ruin those experiences and make difficulty a factor once again.
It's poor game design.
This can be poor game design, or fiddly obtuse UI from an era gone by.
For example, I previously mentioned that I believe its poor game design to put an unlockable behind a brutal challenge.
That is poor game design, as it is not reasonable to expect players to use an ability that they don't even know they have.
Buffs as «Gameplay»: Buffs — temporary passive enhancements or protections — are poor game design.
Indeed, whether by deliberate intention or poor game design, certain boss battles spike a games difficulty in such a fashion that they have gamers tearing hair out, screaming into pillows and throwing controllers around the room in frustration.
Side missions tackle the quest giver's existential issues extremely well in purely thematic instances, but its gameplay counterpart is not nearly well - versed and feels slightly disconnected from the interesting story that's taking place — it's genuinely interesting thematic values and character development that are shackled down by poor game design.
Whether it's console limitations, poor game design, or annoying glitches, the following ten games won't win any awards in the art department.
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