Some excellent ideas are hidden within the clunky mechanical execution and
poor game design choices.
Not exact matches
I liked playing this
game, despite getting frequently frustrated at all of the missed opportunities and
poor design choices.
Flockers is a great idea for a puzzle
game, but it suffers from a lack of polish and some
poor design choices.
While the
game does have a lot of charm and has some pretty cool boss missions, Lego Rock Band is too easy and has too many
poor design choices that pulls the
game down to average quality.
However,
poor design choices make most of the
game's dances feel inaccessible, with frustrations that far overpower Bounden's brighter moments, making it more likely to start a fight than a friendship.
Just another movie tie - in with some
poor design choices that will appeal only to very young
gamers.
What the
game tries to accomplish is in vain due to the
poor choices made on the
design side.
Still, you'll likely find yourself dying a fair bit, largely through your own fault but sometimes it did feel like oblivion came because of the
game and a
poor design choice, but a generous checkpoint system ensures you'll never be stuck replaying chunks of the
game.
Overall Earthworm Jim HD suffers from many
poor design choice which really puts forth that this it is a remake of an older
game.
As a newcomer to the series, the
game has a lot to offer, but
poor design choices ultimately lead to the
game becoming mediocre instead of great.
Yep, I believed that Twilight Princess could be better than Ocarina of Time as a
game, it was a good attempt but hampered by silly
design choices and some
poor pacing in parts (I still think Twilight Princess is a great
game though).
Perhaps in another
game, from a publisher that's less of a greedy scumbag, I'd be inclined to give them the benefit of the doubt and say it was just a
poor design choice meant to keep people playing for longer.