I find it to be
poor game design when unlockables are gated behind brutal challenges, as it creates an unnecessarily frustrating experience (especially for completionists).
Not exact matches
Mafia 3 has one of the best soundtracks in any
game ever and is good in brief stabs, but it's difficult to recommend
when its rays of mafioso sunshine are buried beneath
poor mission
design, repetitive action and forgettable bloat.
There's some pretty
poor texture work throughout the
game, or at least there is
when it decides to pop - in at all, and some questionable animation work as well, denoting the fact that the Bureau isn't at the top of its technical
game, but from a visual
design standpoint it is rather lovely.
Even
when you do get in a
game though, the multiplayer aspect of the
game is rather weak, with
poor level
designs and a rather boring feel to the
game.
Mafia 3 has one of the best soundtracks in any
game ever and is good in brief stabs, but it's difficult to recommend
when its rays of mafioso sunshine are buried beneath
poor mission
design, repetitive action and forgettable bloat.
When the foundation of a
game is timing and precise movement,
poor controller or button
design can really lead to occasional frustrations.
HTC's prowess
when it comes to
design, build quality, software, and audio experience are well known, but one of the reasons for the company's
poor run in the flagship
game in recent years has had to do with the camera.