That doesn't absolve Wenger of
his poor game management.
So again, very
poor game management!
It was an ugly ending and
poor game management for Georgia.
Poor game management has been a key feature for our shortcomings in years now.
Not exact matches
Poor management by Hodgson, hitting the goal was the problem last
game, WHY aren't out almost guaranteed goalscorers playing?
What we seem to be
poor at is
game management and changing tactics on the pitch as and when required.
No wingers, ineffective strikers, shite defender and
poor selection and
management (during
game).
Director of football would make zero difference with Wenger in charge, because they will have no say whatsoever in terms of the consistently
poor decisions being made on a match day, such as: team selection, players in their correct positions, mentality, man - marking, formations, tactics, substitutions, fitness, and in -
game management.
This
poor management has to go, big shout out to the brave lads with the Wenger out banners, IF THEY DO NT ALLOW YOU WITH THE BANNERS INSIDE THE EMIRATES PROTEST OUTSIDE BEFORE AND AFTER THE
GAME.
We've shown incredibly
poor match
management in
games where we've taken the lead, as well as not that much character to come back from going behind.
Here's my problem, I honestly don't know who to blame any more is it Wenger for
poor management even Rodgers as bad a manager as he was won a few big
games last year.
The standard of lead commentators lags well behind their overseas counterparts, particularly when the incumbents have very
poor knowledge of the
game and are appointed by
management who make no effort to recruit better performers, including former players.
I think if I'm right about those two claims, then it's not a big step to conclude that (not for the first time) Wenger's
game management was puzzling and
poor, and could well have cost us crucial points.
They failed to utilise him properly and their
management of him was
poor, with him not being given the sustained run of
games that he needed to settle.
but the items aren't particularly interesting, and the
poor inventory
management ends up leaving you unable to craft what you want as there isn't enough inventory space, and this ends up turning DoD into a bit of a «inventory
management game.»
Dungeons of Dredmor does not match this level of detail, as others have noted — we're talking about a much more shallow
game, with maybe 20 different NPC types, ~ 100 items,
poor inventory
management, a fairly clunky GUI, and adequate graphics.
We've heard the blame
game — how Ann Arbor isn't rallying around the troubled company, how the publishers are being unreasonable for wanting money upfront despite a track record of non-payment by Borders, how e-books are the cause of the company's problems and not
poor management and lack of foresight.
Whilst the location was great and the breakfast ok, the following disappointed: level of front desk service was
poor - staff uninformed and lack of training, under - staffed at breakfast created
poor service quality (willing but not supported by
management), owners berated staff publicly in front of guests, «
games room» under - delivered - one pool table in very
poor condition situated in a museum, house - keeping continually under pressure and no communication, when we asked for a newspaper (whilst...
Whilst the location was great and the breakfast ok, the following disappointed: level of front desk service was
poor - staff uninformed and lack of training, under - staffed at breakfast created
poor service quality (willing but not supported by
management), owners berated staff publicly in front of guests, «
games room» under - delivered - one pool table in very
poor condition situated in a museum, house - keeping continually under pressure and no communication, when we asked for a newspaper (whilst having breakfast) was told the hotel does not do newspapers.
In the past week, company review website Glassdoor.com has seen an increase in negative reviews from former employees of the Polish
game development company CD Projekt Red, many of whom reference
poor management, long working days, and «fake goals.»
Here is just a bit of inventory on posts reported missing by keyword: - «Fig» (Referring to the platform used to crowdfund the
game): 36 Highlighted and 4 edited (marked by blue highlighting) of 51 total posts -» Brutal Legend» (The last release by Double Fine before turning to Crowdfunding): 38 Highlighted and 2 edited of 50 total posts -» Broken Age» (The latest release by Schafer, infamous for its $ 3.3 Million initial budget and two Kickstarter Campaigns): 37 Highlighted and 1 edited out of over 50 total posts -» Bobby Kotick» (CEO of Activision Blizzard, known for criticizing Schafer on his
poor management on the titles they worked together on.)
The problem with Schafer and his, shall we say... lack of time
management acumen is that I think a lot of fans put him up on a pedestal as a genius
game developer for so long, that when the several, repeated incidents of his
poor management skill started to occur, it felt as if all their invested faith in the guy has been betrayed.
Their
games have received mixed reception, largely for feeling so disconnected to the rest of the franchise, but never quite recieving any major negative reception (besides Lords of Shadow 2, which was met with rocky development and
poor management from Konami).
Efforts by Asian business and government to buy and control overseas farm land and water resources are different: it is the end
game choice after overpopulation, water pollution, and soil erosion from
poor land
management have taken their toll.Export tariffs are not a sustainable solution, I'd agree.