It is widely considered one of the worst games for the Neo-Geo system, with common complaints being very
poor gameplay control, inadequate graphics and poor animation on a system that was touted as not having these issues.
Not exact matches
On the other hand, the
gameplay suffers from occasional
poor animations and scarce precision in the
control system.
The challenging puzzles and great graphics will entice old - school fans, although the
poor controls and somewhat simplistic
gameplay will likely turn anyone else away.
Frustrating
controls, simplistic
gameplay and relatively
poor graphics make for a forgettable title.
Dark Void has some enjoyable moments, but its
poor control scheme and forgettable IA makes its
gameplay pretty boring.
Although bolstered by a strong progression system and the Switch's portable play, Payday 2 ends up feeling outdated due to
poor controls, repetitive
gameplay, and obtuse mission structure.
The move to 3D
gameplay was a
poor decision, as clumsy
controls and camera issues make playing the game more of a pain than it should be.
It will take some getting used to for players to adjust to the game with its rugged
control system and various
poor gameplay mechanics.
Meanwhile, the
gameplay is a lot of trial - and - error shooting against stupidly numerous enemies and a lot of trial - and - error platforming while combating
poor visual differentiation and indifferent
controls.
Replay Value: Disappointing difficulty, a lack of variety in
gameplay, and
poor controls will have you heading for the exit quickly.
Sonic Spinball was developed in an astounding 61 days in order to rush a Sonic game to market in time for Christmas 1993, whereupon it received mixed to
poor reviews — mainly due to it's
poor controls and
gameplay.
Summary Relying heavily on the
gameplay innovations that they managed to create, Extermination is definitely a fun little Survival Horror that is brought down by a generic story and
poor controls.
Then here's the game, which is infamously known for it's
poor controls, confusing
gameplay, and making the pause mechanic very similar to the same button to use the grappling hook WHICH IS VITAL TO COMPLETE THE FIRST LEVEL.
Despite capturing the atmosphere of the WCW arenas the arcade - style
gameplay suffered even more from
poor animations, bad hit detection, and
control lag.
Depending on how
poor a job you do
controlling Garian in the first, frantic five minutes of
gameplay (and it will be not be easy until you master the in - game camera), you set in motion one of multiple story arcs of distinction and intrigue.