Sentences with phrase «poor in a lot of game»

Despite being solid and fun - to - play Star Wars: The Force Unleashed 2 is poor in a lot of game aspects, for example gameplay (really repetitive), level design (linear) and enemies variety and AI.

Not exact matches

There's judging numbers in games in January or December, when a team still has a lot of season left to potentially make up whatever bad loss or poor performance there is, and then there are games that have a bit higher leverage.
I watched the Manu match two wonderful goals by depay, but except for him the only outstanding player there was smalling, Club Brugge was allowed a lot of space and except for poor choices in the final third the game would had a different score line.
There are a lot of really very poor teams in the EPL and the best sides sweep them aside in most games.
If this was the first time we have had a poor start or had lots of injuries or failed to sign players we need I would agree give Wenger time and a chance to correct but this is why so many of us are fed up is this is the 9th year now.wenger has no excuses he chose not to buy a DM and CB in the summer when he had the cash to do so, he fails to work on the defensive side of the game and we lose games we should win, he plays top players out of position arshsvin and now Ozil.
I was more concerned with playing ramsay wide again, Which Wenger continues to do, i was concern with Ozils attitude in the game it was poor a lot of cussing and fussing when he lost the ball and complaining to referee, i was concern about our defense line, taking our goalkeeper for granted, not knowing to step forward to block shots and marking individuals properly.
2 seasons of consistent poor performances — one decent game in every ten - an u lot act like it isnt happening.
This is a good early example of counter-pressing, or gegenpressing in action, even though Chelsea's poor quality play made this side of the game a lot easier than it normally would be.
(1) Your question is based on the ridiculous assumption that economy and politics is a zero sum game and that somehow being «for» middle class means you're «against» (or «don't care about») poor; (2) Leaving that aside, championing the case of 75 % of population over 25 % seems like a lot less of a political suicide than championing the case of 25 % over the 75 %, unless I don't quite understand how voting works in a democracy.
Having PCOS is a lot like being dealt a pretty poor set of cards in a game of poker.
With poor A.I., lots of problems with the in - game camera and shallow strategy options, Bladestom: Nightmare can truly become a bad dream.
My issue is that the games built around those rosters do not do a whole lot with them and are brought down further by some really poor decisions: There were no good reasons to remove the little post-fight achievements screen, kneecap the number of Pokeballs that can be active, add barriers to the Home Run contest (and then make the barriers stronger), or throw in tripping or loot mechanics.
The presentation is poor and there's a real sense that Milestone just reskinned their last SBK game and called it a day, although in their defense I'm sure a lot of hard work was probably put into this, but that doesn't stop it from feeling lazy.
Except what we've gotten is more of a patchwork quilt made up of pieces from lots of other popular games, resulting in the best game in the franchise in years while also being a poor Assassin's Creed game.
Otherwise it was an impressively problem free experience, and the first game in quite some time where I didn't need to download a day - 1 patch and didn't spend a lot of my time cursing how games were getting kicked out of the door in such poor states Here's hoping Battlefield 5 manages to do the same, although it's clearly Battlefront's tighter focus and simpler design philosophy that has enable DICE to polish it up so well.
Instead of being the enemy, like in a lot of games, the dragons are the victims in this title, being under attack from enemies who want to steal from these poor defenseless creatures.
It's not that the advice given was poor or inaccurate so much as it was beginner - level advice (which admittedly, a lot of indie developers still really need to hear): stuff like use conventions to playtest & network, make sure your game has a unique selling point & sounds exciting when summarized in a single sentence, don't pick a stupid name for your game, etc..
The problem with Schafer and his, shall we say... lack of time management acumen is that I think a lot of fans put him up on a pedestal as a genius game developer for so long, that when the several, repeated incidents of his poor management skill started to occur, it felt as if all their invested faith in the guy has been betrayed.
While many publishers and developers have received a lot of negative press for their poor use of DLC in games, this is not the case with Record Breaker.
Video game fans have a lot more to look forward to this week than the poor showing of new titles releasing in
Though the game has high production values, there is poor UX in places, as it's not clear how a lot of the game features function, and often it's unclear how the battle works.
Online play in general is a little disappointing, with a lot of slow - down when eight people are in the ring at once, poor matchmaking where games will take a very long time to be populated and a fairly useless party system.
Since there is so much choice in comparison to physical releases, the digital market can often seem over saturated by the sheer amount of options, which in turn can lead to a lot of poor games available for purchase.
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