Sentences with phrase «poor level design in»

An obvious disconnect between the platforming mechanics and the level design, poor level design in general and all the frustrating deaths that come with it, as well as equally frustrating boss fights, all make Mighty Number 9 a game that's impossible to recommend but also impossible to fully condemn.

Not exact matches

Titan Quest 2018 does a poor job in the fields of level design, interesting gameplay and overall challenge.
The problems of the control scheme and a poor level design make this chapter one of the worst in the series.
In the end, however, no amount of nostalgia can absolve the game of its ropy gameplay, patchy plot, substandard production, generic (and sometimes poor) level design and thin content; the campaign takes around eight hours to complete and that's the only mode on offer.
Despite being solid and fun - to - play Star Wars: The Force Unleashed 2 is poor in a lot of game aspects, for example gameplay (really repetitive), level design (linear) and enemies variety and AI.
With an absurd level of difficulty and some poor choices in its level design, Knack will probably appeal only to die - hard action / platformer fans.
Levels are designed more like shooting galleries than a convincing battlefield, and the game does a poor job of directing your attention to your next objective - the HUD often seems to deliberately lead you in the wrong direction.
Eragon sounds great in concept, but poor controls and claustrophobic level designs unfortunately clip this dragon's wings.
However, Rad Rodgers does have one poor design choice as even after collecting 2 out of the 4 required exit chunks and reaching the following save checkpoint; when needing to quit the level it will unbelievably result in a loss of progress for that level, therefore forcing the player to start the level from the beginning when resuming gameplay.
Even when you do get in a game though, the multiplayer aspect of the game is rather weak, with poor level designs and a rather boring feel to the game.
Great level design, mechanics, and music are only bogged down by the poor physics in the bonus stages and certain Dark areas.
The other thing that stopped me is that the game design is pretty poor in general, the levels often feeling somewhat empty and like they've been thrown together in record time.
A simple level design challenge that is drowned in a sea of poor gameplay choices.
At the local level, the project has been designed to develop model legal aid centres in four of China's poorest provinces by supporting training, management and administrative structures as well as public legal education.
Psychosocial mediators such as history, relationships with mainstream services and connectedness may be key mediators of health for Indigenous Australians.1 Cultural values, poor health, and low socioeconomic status2 create a need for anti-smoking approaches to be tailored for Indigenous populations.3 The high overall rate of smoking in these communities potentially normalises smoking for individuals.4, 5 Low literacy levels and high rates of misuse of other substances are also associated with low rates of smoking cessation.6 Consequently, health services and health promotion programs should be specifically designed to meet the needs of this vulnerable population.
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