Perhaps there is a bug or glitch that keeps tripping you up, or it could just be
poor level design on the creators part.
Not exact matches
In the end, however, no amount of nostalgia can absolve the game of its ropy gameplay, patchy plot, substandard production, generic (and sometimes
poor)
level design and thin content; the campaign takes around eight hours to complete and that's the only mode
on offer.
The well written and quite interesting story never really takes off and
on top of that we get a
poor level design with intense «trial and error».
Whether it was
poor level design or sloppy programming here are ten of the worst games available
on the PlayStation 4.
Depending
on nutritional goals, varying
levels of dietary fiber with different properties are necessary to make a highly processed food source like commercial kibble «work», since a dog's digestive tract is not
designed to process a diet with such high
levels of carbohydrates - most dry foods contain 40 - 50 %,
poor quality brands even more.
Well, as I mentioned, Sunshine had more problems than its story trimmings — being a direct rehash of 64, a not so great gimmick with the FLUDD, the nigh - impossible method of finding all 120 stars, the
poor level design, the «sameness» of the entire game (being placed
on a tropical island) and so
on.
On the one hand the singleplayer level design and narrative are criminally poor, especially after Bungie's Marathon games, and on the other the controls and multiplayer are sublim
On the one hand the singleplayer
level design and narrative are criminally
poor, especially after Bungie's Marathon games, and
on the other the controls and multiplayer are sublim
on the other the controls and multiplayer are sublime.