Cars 3 is an unpleasant reminder of how
poor licensed games tend to be.
Not exact matches
According to a lengthy analysis at Gamasutra, it was the allure of that lower - risk
licensing model, rather than particularly
poor performance, that did in Infinity and Disney's (dis)
games division.
Last year
game licenses alone brought $ 150,000 into the tribal treasuries, which isn't much to a highly developed country, but to a
poor one it is a bundle.»
This third - person action
game might sound like a great idea if you're a fan of 50, Yayo, Buck, and Banks, but with its
poor gameplay and worse attention to the G - Unit
license, Bulletproof disappoints on all fronts.
Even Warner Bros. seems to be working up to a
licensed or superhero
game every year, and
poor old Square Enix would probably give anything for a reliable earner if any of its studios could be convinced to play along.
To me it seems largely a matter of some
poor Silent Hill sequels, a withdrawal from mainstream triple - A
games development, willingness to use its
licenses on pachinko machines, a falling out with Kojima — and a very marketable narrative.
Just like
gamers on the 360 and PS3, Wii
gamers keep their money in their wallets when it comes to
poor games — Star Wars
license or no.
but very soon PC users will know the difference between a real soccer
game and some
poor substitude which depends on official
licenses to keep its fans.
The
game was released two years after the film had already released in cinemas, and the general sentiment pre-release was that it wouldn't be a big hit (primarily because
licensed video
games had a history at the time of usually being
poor quality).
Handing the WRC
license to a developer with a
poor track record and no prior experience with rally
games seemed like a surefire recipe for disaster.