The story is decent but really slow do to
the poor mechanics of the game.
Not exact matches
To name but a few: I've had mercs spotted through walls, enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth
mechanics), enemy AI is appalling (you can eliminate a building full
of enemies but just running a merc around the perimeter
of the building, thus alerting the enemies, and then shooting them all as they come out
of the door), the
game is riddled with typos (e.g. some
of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is
poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
The dialogue is
poor, and its basically a 1 hr
game dragged into 10 times its length because
of horrid pacing and super clunky
mechanics and gameplay.
Great
game play
mechanics and ideas, hindered by
poor art design and middle
of the road graphics.
Poor ground
game mechanics, uninteresting and unengaging Career Modes and lack
of pick - up - and - play controls are all still prevalent.
My issue is that the
games built around those rosters do not do a whole lot with them and are brought down further by some really
poor decisions: There were no good reasons to remove the little post-fight achievements screen, kneecap the number
of Pokeballs that can be active, add barriers to the Home Run contest (and then make the barriers stronger), or throw in tripping or loot
mechanics.
The
game controls phenomenally and the
mechanics are well executed — save for a few issues here and there with jumping and platforming, meaning that death is usually the result
of bad execution and
poor planning.
Wiping the server, no matter how bad the bug or how imbalanced the economy or how
poor the core gameplay
mechanic, would mean wiping out every one
of those in
game transfers, but not the real money exchange that purchased it.