Sentences with phrase «poor sales of games»

Alongside this, as well as relatively poor sales of games in the year prior that were principally AAA single - player games (Resident Evil 7, Prey, Dishonored 2, and Deus Ex: Mankind Divided) against financially successful multiplayer games and those offer a games - as - a-service model (Overwatch, Destiny 2, and Star Wars Battlefront 2), were indicators to many that the single - player model for AAA was waning.
The poor sales of the game factored into it.
The choice of prioritizing Prince of Persia: Sands of Time resulted in poor sales of the game, and it became long forgotten by most gamers.

Not exact matches

With the failure of the previous Phillips Mario game, Hotel Mario, and poor sales overall of the CD - i, it was ultimately canceled.
According to andriasang.com, Square Enix president and CEO Yoichi Wada hinted that poor sales of the Xbox 360 and PC versions of the game suggest a PS3 release would be unwise.
like I said the world is big and many people won't share your stupid fantard opinions, I own both of these console I've been a handheld gamer since 7 years old and one thing I know is that I LOVE ALL handhelds and I won't bash another because of its poor sales or support, rather I will support it more.
Of course the game has a vast shadow looming over it in the form of a truly atrocious PC launch that caused a massive backlash, one so powerful that Warner Bros., a company renowned for having poor customer treatment, pulled it from sale on Steam, largely owing to Steam's new refund policy that gives consumers power to show their displeasure from a monetary standpoinOf course the game has a vast shadow looming over it in the form of a truly atrocious PC launch that caused a massive backlash, one so powerful that Warner Bros., a company renowned for having poor customer treatment, pulled it from sale on Steam, largely owing to Steam's new refund policy that gives consumers power to show their displeasure from a monetary standpoinof a truly atrocious PC launch that caused a massive backlash, one so powerful that Warner Bros., a company renowned for having poor customer treatment, pulled it from sale on Steam, largely owing to Steam's new refund policy that gives consumers power to show their displeasure from a monetary standpoint.
(Extremely ironic because Ni No Kuni is fucking amazing and it would suck if its poor sales signed the death knell for games of its like in the future.)
Regardless, the team have to be concerned about keeping the game as a Wii exclusive, considering the poor / unremarkable sales figures of fellow mature titles MadWorld, No More Heroes, TheHouse of the Dead, etc..
In the low selling games» defense, the analysts chalk up the poor sales to the continued purchasing of September's releases, including Halo: Reach and NHL 11.
The justification here is usually chalked up to «poor sales» and a «lack of games».
However, this is a game with an enormous install base, and many of its purchasers had never played the original version due to the Wii U's embarrassingly poor sales.
Unfortunately, due to poor sales as a launch title for the Wii U a sequel will never see the light of day on the platform given that Ubisoft have pretty much made it clear that they have no intention of producing games of a «mature» feel on the Wii U anymore.
While you will hear reports that the Nintendo 3DS» poor sales are a sign of things to come for traditional game machines, the truth is that the system came to market without a single decent piece of software.
Following poor sales of three other Nintendo - based CD - i games, the infamous Legend of Zelda spin - offs, Mario Takes America was canceled, effectively killing CIGAM in the process.
Nintendo may have not had the best year in 2013 with many fans giving up on the company due to its lack of games, thus resulting in poor sales and negative feedback.
Over the past year many gaming companies have closed due to poor sales, many more companies have lost money due to their overly high expectations of their games sales.
I think Nintendo themselves are trying very hard to come up with a title that is just a good game rather than being a big risk with extensive gamepad functionality, mostly because of the system's poor sales.
THQ laid off 30 staff last month at its Play development team in Agoura Hills, after poor sales of the uDraw game tablet.
Claims that weak third party Wii U support was because of poor sales or weak hardware always seem unpersuasive; the Game Cube was as powerful as its competitors and the Wii sold in vast quantities, yet both saw less third party titles than their rivals.
This will be sad news for many, particularly as publisher Namco Bandai said a sequel could happen earlier this year, despite the poor sales which saw the game only managing to sell a disappointing 730,000 copies as of May 2011.
If the series then gets canceled because of poor sales, gamers who have invested in the earlier games will be left wholly frustrated.
The big gamble with Rise of the Tomb Raider worked somewhat in the sense the game was outstanding, but the sales were poor.
Although, having poor sales for the first title didn't help the chances of seeing a second installment, especially since it was one of the first games to be released for the system.
In general, it talks about the poor sales of the Wii U and the 3DS and attacks Nintendo's innovative approach to video games, but two statements in particular got my attention as being relatively «out of touch» themselves.
Despite having a high level of critical acclaim from the people who played it (Unless you were a games reviewer who didn't know what they were talking about (I'm talking to you Joystiq)-RRB-, it was greeted my moderately poor sales and ended up being Cavia's swan song as the company merged into AQ interactive later that year.
The greatest irony is that the American and PAL versions of Super Metroid sold well as a result of aggressive marketing by Nintendo that was spurred on by the game's poor sales in Japan.
The gamble here was that the game would not find enough of an audience and that poor sales would be its downfall.
While these poor sales figures, which I think can partially be attributed to the western fantasy influence of the game's setting and story, definitely had an impact on Nintendo's decision not to release the game in other territories, there is also speculation that they thought it was too difficult for western audiences.
Bank of America Merrill Lynch lowered its price target and profit forecasts for Electronic Arts shares due to poor sales of the «Star Wars» game.
The game itself may not have been revolutionary compared to the others, but because of the relatively poor sales of the TurboGrafx - 16 system this was the first time the multiplayer mode properly took off.
Therefore, the release windows of the two games are not a probable cause of LawBreakers «s poor sales.
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