Alongside this, as well as relatively
poor sales of games in the year prior that were principally AAA single - player games (Resident Evil 7, Prey, Dishonored 2, and Deus Ex: Mankind Divided) against financially successful multiplayer games and those offer a games - as - a-service model (Overwatch, Destiny 2, and Star Wars Battlefront 2), were indicators to many that the single - player model for AAA was waning.
The poor sales of the game factored into it.
The choice of prioritizing Prince of Persia: Sands of Time resulted in
poor sales of the game, and it became long forgotten by most gamers.
Not exact matches
With the failure
of the previous Phillips Mario
game, Hotel Mario, and
poor sales overall
of the CD - i, it was ultimately canceled.
According to andriasang.com, Square Enix president and CEO Yoichi Wada hinted that
poor sales of the Xbox 360 and PC versions
of the
game suggest a PS3 release would be unwise.
like I said the world is big and many people won't share your stupid fantard opinions, I own both
of these console I've been a handheld
gamer since 7 years old and one thing I know is that I LOVE ALL handhelds and I won't bash another because
of its
poor sales or support, rather I will support it more.
Of course the game has a vast shadow looming over it in the form of a truly atrocious PC launch that caused a massive backlash, one so powerful that Warner Bros., a company renowned for having poor customer treatment, pulled it from sale on Steam, largely owing to Steam's new refund policy that gives consumers power to show their displeasure from a monetary standpoin
Of course the
game has a vast shadow looming over it in the form
of a truly atrocious PC launch that caused a massive backlash, one so powerful that Warner Bros., a company renowned for having poor customer treatment, pulled it from sale on Steam, largely owing to Steam's new refund policy that gives consumers power to show their displeasure from a monetary standpoin
of a truly atrocious PC launch that caused a massive backlash, one so powerful that Warner Bros., a company renowned for having
poor customer treatment, pulled it from
sale on Steam, largely owing to Steam's new refund policy that gives consumers power to show their displeasure from a monetary standpoint.
(Extremely ironic because Ni No Kuni is fucking amazing and it would suck if its
poor sales signed the death knell for
games of its like in the future.)
Regardless, the team have to be concerned about keeping the
game as a Wii exclusive, considering the
poor / unremarkable
sales figures
of fellow mature titles MadWorld, No More Heroes, TheHouse
of the Dead, etc..
In the low selling
games» defense, the analysts chalk up the
poor sales to the continued purchasing
of September's releases, including Halo: Reach and NHL 11.
The justification here is usually chalked up to «
poor sales» and a «lack
of games».
However, this is a
game with an enormous install base, and many
of its purchasers had never played the original version due to the Wii U's embarrassingly
poor sales.
Unfortunately, due to
poor sales as a launch title for the Wii U a sequel will never see the light
of day on the platform given that Ubisoft have pretty much made it clear that they have no intention
of producing
games of a «mature» feel on the Wii U anymore.
While you will hear reports that the Nintendo 3DS»
poor sales are a sign
of things to come for traditional
game machines, the truth is that the system came to market without a single decent piece
of software.
Following
poor sales of three other Nintendo - based CD - i
games, the infamous Legend
of Zelda spin - offs, Mario Takes America was canceled, effectively killing CIGAM in the process.
Nintendo may have not had the best year in 2013 with many fans giving up on the company due to its lack
of games, thus resulting in
poor sales and negative feedback.
Over the past year many gaming companies have closed due to
poor sales, many more companies have lost money due to their overly high expectations
of their
games sales.
I think Nintendo themselves are trying very hard to come up with a title that is just a good
game rather than being a big risk with extensive gamepad functionality, mostly because
of the system's
poor sales.
THQ laid off 30 staff last month at its Play development team in Agoura Hills, after
poor sales of the uDraw
game tablet.
Claims that weak third party Wii U support was because
of poor sales or weak hardware always seem unpersuasive; the
Game Cube was as powerful as its competitors and the Wii sold in vast quantities, yet both saw less third party titles than their rivals.
This will be sad news for many, particularly as publisher Namco Bandai said a sequel could happen earlier this year, despite the
poor sales which saw the
game only managing to sell a disappointing 730,000 copies as
of May 2011.
If the series then gets canceled because
of poor sales,
gamers who have invested in the earlier
games will be left wholly frustrated.
The big gamble with Rise
of the Tomb Raider worked somewhat in the sense the
game was outstanding, but the
sales were
poor.
Although, having
poor sales for the first title didn't help the chances
of seeing a second installment, especially since it was one
of the first
games to be released for the system.
In general, it talks about the
poor sales of the Wii U and the 3DS and attacks Nintendo's innovative approach to video
games, but two statements in particular got my attention as being relatively «out
of touch» themselves.
Despite having a high level
of critical acclaim from the people who played it (Unless you were a
games reviewer who didn't know what they were talking about (I'm talking to you Joystiq)-RRB-, it was greeted my moderately
poor sales and ended up being Cavia's swan song as the company merged into AQ interactive later that year.
The greatest irony is that the American and PAL versions
of Super Metroid sold well as a result
of aggressive marketing by Nintendo that was spurred on by the
game's
poor sales in Japan.
The gamble here was that the
game would not find enough
of an audience and that
poor sales would be its downfall.
While these
poor sales figures, which I think can partially be attributed to the western fantasy influence
of the
game's setting and story, definitely had an impact on Nintendo's decision not to release the
game in other territories, there is also speculation that they thought it was too difficult for western audiences.
Bank
of America Merrill Lynch lowered its price target and profit forecasts for Electronic Arts shares due to
poor sales of the «Star Wars»
game.
The
game itself may not have been revolutionary compared to the others, but because
of the relatively
poor sales of the TurboGrafx - 16 system this was the first time the multiplayer mode properly took off.
Therefore, the release windows
of the two
games are not a probable cause
of LawBreakers «s
poor sales.