Sentences with phrase «poor story»

It is more like a sandbox game with poor story, and no ambition.
However, it suffered from poor story progression and a lack of character development.
Many poor stories about who we might buy but i guarantee it wont be silva from sporting.
In the profile, in addition to general background information that included a description of the person as sociable and a good friend, the profile introduced the person as either a good storyteller («tells really good stories at parties»), a moderate storyteller («sometimes tells good stories»), or a poor storyteller («tells poor stories»).
Even if you find them It tries to hide the very poor story / llevel progression0n behind cheat mechacnics.
graphics excellent, robot dinosaurs behaviour and looks excellent, world areas green to snow to desert seem well done the gameplay against humans is terrible voice acting poor story poor at best the graphical models look plastic and the world seems very mmo this game feels like dragon age inquisition this game is a very light rpg adventure the best thing about it is the graphics.
While satisfying at times, poor story presentation and an abundance of superfluous elements make Valkyria Revolution less than the sum of its parts.
Just a note: While I do prefer «subject matter I love but with poorer story writing or telling» books to books with «subject matter I hate but with great writing and storytelling», I have to admit that the VAST MAJORITY of the former type of books I loved were page - turners to me, or at least were almost never boring.
Unfortunately, i'll be remembering my time with Adr1ft more for it's poor story delivery and repetitive gameplay.
Functional resumes, simply put, make poor story - tellers.
Poor story line, stiff acting, tired reused themes.
This does not mean that Wiesel is a poor story - teller; he is a superb one.
In conclusion, poor optimization, poor sound, poor story, and the lack of immersion just ruin what should of been a great game.
While there is so much to do in Atlas Reactor, including Ranked PvP, daily contracts and even a poor story mode (essentially more contracts), I simply don't find the game enjoyable enough to keep going back to.
It's not that «Doogal» is necessarily a poor story.
Thankfully the good performances from De Niro and others prove that a good cast can make a decent film out of a poor story.
While the game has plenty of rough around the edges, including a poor story, clunky controls, and oftentimes obtuse design, The Curse of Brotherhood won me over with its inventive puzzles and well - paced levels.
I'd get over the poor story if I was being compensated in laughter, mind you.
In my opinion the poor story mode and the absence of the online play really hurts the game's overall value.
After all, if a film has a poor story, it is much more challenging for the audience to give a damn.
Poor story, poor writing, zero editing, enough head hopping to give me vertigo.
Error - riddled and poor story and whatever.
No one buys your book, it sinks like a stone because it is a poor story, and eventually (in a couple of years), as you keep learning, you pull it down and put it out of print.
A great story can sometimes succeed without marketing fanfare; but no marketing fanfare can long sustain a poor story.
So there is absolutely no business sense in taking a poor story by an established pro (which means customers will be less likely to buy that «name - brand» in the future) over a fantastic story by a no - name (who, with this great tale, is likely to become a «name - brand»).
+ Beautiful Claymation - Dull puzzles - About 4 hours of gameplay - No replayability - Buggy - Poor story and plot structure - Voice recording is of poor quality - No real connection to characters
Path of Exile and Torchlight are essentially clones of Diablo with very little that is original, with poor story and cloned game mechanics.
Mass Effect Andromeda debuted this past March with lukewarm reviews and massive backlash over its poor story, subpar animations and overall lack of quality.
The poor story, large amount of backtracking and lack of fulfilling side quests really let the game down though.
Too bad they turn great rpg into console shooter with poor story and useless minecraft autistic elements
Some may argue that its a purposeful irony on the part of the storytellers but in reality, its just down to sheer laziness and poor story - telling.
People just couldn't accept another shooter in the market and blasted it for being poorly polished, poorly animated, a poor story, just about everything poor.
It's not anywhere near as rewarding to complete a mission in Declassified and the poor story does little to mask it.The enemy reactions and AI programming are by far some of the worst to be seen for a while.
And not just for the poor story, poor acting and poor effects....
The game at face value would could have been more appealing had they stuck with what the poor story tried to represent.
Many praised the car combat mechanics and good graphics, but some complained about a poor story and repetitive melee combat.
Dragon Quest is often derided for having poor stories and dull characters.
Yet many at the same time saying it had a poor story, stability issues, and bad AI.
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