Sentences with phrase «pops out of an enemy»

It's got daily challenges, it's got social spaces shared between players, and it's even got little numbers that pop out of enemies when you damage them.
It might be risky though, you might end up popping out of the enemies teleport.
Just like Destiny 1, you can swap out gear as soon as it pops out of an enemy carcass.
Wondering what those colourful dodecahedrons are that pop out of enemies and treasure chests?
Just like Destiny 1, you can swap out gear as soon as it pops out of an enemy carcass.

Not exact matches

Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way.
With its last - gen console DNA on full display, Empires underwhelms players with geometrically simplistic characters, environments and low - detail textures as canned animations abound throughout while friendly and enemy troops alike pop in and out of existence with disturbing frequency.
You don't find the usual co-op systems, like reviving a downed buddy or lifting someone up over a large barrier; instead, you kind of create your own co-op moments, like having one player use the gravlink to pull an elusive enemy out of cover while the other pops him with a sniper rifle.
He is found near the course's finish line, randomly popping out of the ground to impede racers, similar to Monty Moles, common enemies from the Mario series who also act as hazards in Mario Kart 8.
The cover system lets you put your back to a wall with a press of the action button, but it's meant for peeping around corners and planning your next move, not for popping out and shooting enemies.
Visually, the game is colorfully varied, with pixel graphics mixed into a 3D world; enemies will pop out of the background, launch missiles, and spin giant robots around wildly to make you explode.
The only other small complaint is some enemy pop - in once you're out of the tunnel.
Enemies will frequently pop out of the scenery to catch you by surprise and distant paths can be seen in the background, which are nice touches.
And of course, as mentioned earlier, the shooting mechanics is still as enjoyable as it ever was so the combat never get repetitive and it is one of the few games out there that I actually take the time out to pop off nearby enemies heading to a mission just because the combat feels so damn good.
Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out — artfully evade the onslaught of bullets and defeat all baddies that stand in your way!
Need to take of your malaria get some pills and pop them before your enemy shoots your brains out.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
Even if the enemy is behind and in front of you, Uncharted 2 forces you to pop out of cover to take an accurate shot, which is tactically unsound.
- attacking on horseback with items like a pitchford work very well - knock people off their horse and then take the battle to on - foot - lizalfos can be covered in snow and then pop out and come to life - multiple enemies can attack at once - lizalfos can take up to 6 hearts of damage at once - make potions to soften your steps and be quieter - fire arrows work well against Lizalfos - firing a bomb arrow at a guardian can interrupt their lasers - a laser shot can kill you in one hit even if you have 6 hearts - you can wander into areas with enemies that will take you out easily - cook a bunch of hot pepper meals to take into the snow areas to stop losing hearts from shivering - Serene Stable is one of the stables you'll come across - you can go down to the bottom of a ravine and explore - Bosh Kala Shrine is one of the shrines you can find - one shrine has a puzzle where you use your control wind vents with your magnet tool to roll a ball to a goal - almost all shrines have an extra chest in them to grab
You can even give many enemies wings, make them pop out of pipes, or turn them into giant versions of themselves by simply dragging a mushroom onto them.
Hold both the L and R shoulder buttons, which switches the game into 1st - person mode, a snazzy green reticule pops - up, then quickly press square as fan as humanly possible to lock - on to as many enemies can you can and once it's maxed out, press x to unleash a fury of energy bolts unto those foolish unverse scum.
The second was Ralph from Wreck - It Ralph, who would pop up with building blocks, tasking players with building an instrument of destruction to wipe out enemies.
Occasionally, the game can manage hundreds of enemies on - screen at once, but more times than not this number is down to a few dozen enemies who pop in and out of view rather close to where you are.
The aiming reticle doesn't snap to enemies when you pop out of cover, a feature that is so common today.
There are a few for pulling off Kat's special moves and taking out a certain number of enemies, then you pop a few more for completing side quests and challenges, again like the first game.
After popping out of your own cover to take a shot at a seemingly exposed enemy (and waiting until you can actually do so, remember the cover glitch?)
Enemy spawners pump out two, three, or four baddies at a time at random intervals, holding down fire can automatically spew a continuous stream of bullets onto the screen, and all the while you deal with small frame pops and slight slowdown, complete with missing audio for seemingly random sound effects.»
These enemies are pretty dumb and pop in and out of cover like clockwork, giving this campaign an almost Gears of War by way of Japan feel that feels a bit stiff.
Apart from Bullet Dodge, Max has now learned the ability to drop into cover in order to protect himself from enemy fire (as per usual, Max can either pop out of cover to aim or fire blindly).
The player can also teleport to cover large distances and kill (telefrag) stunned enemies by popping up out of their bodies, leaving behind lots of bloody viscera.
There's an immense amount of pop - in, both texture - based and enemy - based, when travelling at high - speeds later in the game (pop - in is when things that should have been there when you arrived suddenly materialise on - screen without warning because the game couldn't handle you approaching there that quickly — which can sometimes be an enemy that absolutely ruins you out of nowhere like a Randy Orton short video) but, to its credit in this case, there's no actual slowdown.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
Watch out for enemies that pop up out of the dirt!
Generally, ChuChus are slow - moving enemies that pop out of the ground when Link is near.
Stacking enemies, having them pop out of item blocks, having enemies rain from the sky, creating mazes... It's all possible and it's honestly fantastic.
While the player's perspective remains «sideways» throughout, the game actually scrolls in a variety of directions, and enemies can suddenly appear from any which way: thankfully, things are balanced out by your ability to freely attack to either side, as well as a brief warning marker which pops up wherever an adversary is about to enter, saving you the frustration of being blind - sided too frequently.
Another unique thing about Blade Mode is that while you're carving up your enemies, a quick command advising you to press the circle button pops up, this allows you pull out of your opponent a blue object known as Zandatsu, which automatically replenishes your health and blade mode meter.
A typical level will consist of standing behind a blind corner, popping your head out, and going back into cover waiting for enemies to run into your line of fire.
The graphics are holding back this game, coupled with the enemies still randomly popping in the player field of view out of nowhere; these are issues that used to be part of the series charm, but now they are just clear limitations in the development process of the game.
Namely, the Aquatic Ruins Zone includes a number of enemies that pop out of walls, or are obstructed by the foreground, which means if you aren't taking note, you have a good chance of losing your hard - earned rings.
Enemies can pop out of building blocks, be super-sized, and it's clear that there is a real layer to customization that the previous games never saw.
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