Sentences with phrase «port development on»

Martinez confirmed that cruise lines were not cancelling itineraries to Honduras, and Royal Caribbean's port development on the island of Roatan was continuing as planned.

Not exact matches

The government of the Republic of Cameroon is planning to seek funding from China for the rail and port infrastructure at Sundance Resources» Mbalam - Nabeba iron ore project, allowing the Perth company to focus just on the mine development.
Esperance Port is one of several WA ports to have undergone a major upgrade in recent times on the back of resources development.
Third, why does the Finance Minister want to create an independent CIDB that will focus only on «National Economic Development projects such as toll highways and bridges, high - speed rail, port and airport expansions, smart city infrastructure, national broadband infrastructure, power transmission and natural resource infrastructure?
Examples of these risks, uncertainties and other factors include, but are not limited to the impact of: adverse general economic and related factors, such as fluctuating or increasing levels of unemployment, underemployment and the volatility of fuel prices, declines in the securities and real estate markets, and perceptions of these conditions that decrease the level of disposable income of consumers or consumer confidence; adverse events impacting the security of travel, such as terrorist acts, armed conflict and threats thereof, acts of piracy, and other international events; the risks and increased costs associated with operating internationally; our expansion into and investments in new markets; breaches in data security or other disturbances to our information technology and other networks; the spread of epidemics and viral outbreaks; adverse incidents involving cruise ships; changes in fuel prices and / or other cruise operating costs; any impairment of our tradenames or goodwill; our hedging strategies; our inability to obtain adequate insurance coverage; our substantial indebtedness, including the ability to raise additional capital to fund our operations, and to generate the necessary amount of cash to service our existing debt; restrictions in the agreements governing our indebtedness that limit our flexibility in operating our business; the significant portion of our assets pledged as collateral under our existing debt agreements and the ability of our creditors to accelerate the repayment of our indebtedness; volatility and disruptions in the global credit and financial markets, which may adversely affect our ability to borrow and could increase our counterparty credit risks, including those under our credit facilities, derivatives, contingent obligations, insurance contracts and new ship progress payment guarantees; fluctuations in foreign currency exchange rates; overcapacity in key markets or globally; our inability to recruit or retain qualified personnel or the loss of key personnel; future changes relating to how external distribution channels sell and market our cruises; our reliance on third parties to provide hotel management services to certain ships and certain other services; delays in our shipbuilding program and ship repairs, maintenance and refurbishments; future increases in the price of, or major changes or reduction in, commercial airline services; seasonal variations in passenger fare rates and occupancy levels at different times of the year; our ability to keep pace with developments in technology; amendments to our collective bargaining agreements for crew members and other employee relation issues; the continued availability of attractive port destinations; pending or threatened litigation, investigations and enforcement actions; changes involving the tax and environmental regulatory regimes in which we operate; and other factors set forth under «Risk Factors» in our most recently filed Annual Report on Form 10 - K and subsequent filings by the Company with the Securities and Exchange Commission.
I don't feel like it's portable friendly, and while I'd give Chrono Trigger a pass on that because it's a port, Black Sigil has always been in development as a handheld game of some kind, but the end result doesn't feel like it.
As the development team begins to open up more about what they're working on via Twitter, we've gotten a glimpse into everything that goes into creating a game and then porting it from one culture to another.
Final Fantasy Agito launched on mobile devices in Japan last year; a port is also in development for PlayStation Vita.
Developer studio Chucklefish has been working on a Switch port for some time, and it seems these developments have finally paid off.
In this one, they have some pretty good news for Nintendo Switch owners: they've brought Shark Jump Studios (a coding / development team located in Adelaide) on board, in order to speed up porting.
Also ported over are features on the history and development of «Tarzan,» among them segments on the Deep Canvas Process, Production Progression Demonstration, three publicity trailers, From Burroughs to Disney, an Early Presentation Reel, a short feature on the Research Trip to Uganda, six segments on creating The Characters of Tarzan, a three - minute bit on The Making of the Music, Building the Story and Storyboard to Film featurettes, 10 minutes of deleted and alternate scenes, and a couple tidbits on the international / intercontinental aspects of «Tarzan.»
Project Cars is one of the most ambitious games to date, but with several cross-platform games having problems on the Wii U, the developers wanted to make sure that fans know that while the PC is considered the lead platform for the development team, the Wii U version will not be a simple port.
Developer Slightly Mad Studios confirmed they were having a hard time getting the game to run at a stable framerate on the Wii U, suggesting that tons of work would need to go into optimizing the game for the Wii U, or the development studio would need to wait until the Nintendo NX is announced in order to start working on a port for that console.
After what seemed like months of drama, anticipation and hype on our forums, such a sudden and unexplained release felt particularly fitting for The Binding of Isaac's turbulent development cycle, but thankfully it's now out and, according to our five star review, a rather excellent port to boot.
Apple relented on its cross-compiler developer rule, which has made porting existing Flash content to iOS devices less painful and also opened up more cross-platform development opportunities.
One of the newest, largest developments on the Caribbean, this port of call sprawls over 25 acres and offers everything from bars, restaurants, shops to even a resort - style pool area with water slides, private cabanas, and even a zipline.
Later the name of Karangasem in the tourism sector began to be taken into account along with a number of breakthrough pursued by local governments such as the cruise ship port development plan in the district which lies on the eastern tip of Bali.
Decision - makers from cruise line port operations, destination development, shore excursion and itinerary planning departments will join CLIA Executive Partners from port authorities, port agencies, tourism and destination management organisations and related maritime professionals for high - level discussion on important matters for the port and destination community.
But people need to stop this «betrayed» act whenever a publisher sees Nintendo's plans not lining up with their own;, whether it be technologically or creatively, and decides it's not in their best interests to spend development time and money on a port that no one will buy.
The company has also begun handling full development on ports or remasters, and making original games using other company's brands.
If they start development based on the Wii U game and modify / add things that's fine, but I want something more than a strait port.
When an angry fan, hungry for Marvel vs. Capcom 3 claimed that the port would not sell on the Capcom - Unity forums, Christian Svensson, Corporate Officer and Vice-President of Strategic Planning & Business Development of Capcom stepped in to say, «Your assertion that MvC2 wont» sell is a bit off.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
Back at GDC 2010, we attended a session where Epic's Josh Adams described the process by which the development framework was ported across to the platform, how it integrated with Apple's XCode and how artwork and lighting were convincingly downsampled to run effectively on the system.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Since this game is still published by Capcom, there still might be a port to XB1 later on even if it is not in development right now.
In the Kojima vs Konami feud I side with Kojima»cause Konami treatment toward its workers was extremely unethical plus they didn't let the game to be completed, but there might be more to the story than we know, Kojima was no saint either, he burned through a lot of money missing deadline after deadline and acting like a loose cannon, the gamble on this game was pretty high, alas a slow development was to be expected»cause the team was managing all the ports of the game while using their own engine.
Swedish development team Ace Maddox, (led by industry veteran Bjorn Larsson: head of Legendo Entertainment» 2007 title Attack on Pearl Harbour,) have ported over to consoles, their May 2017 Steam release of Flying Tigers: Shadows over China, adding a bit more of refreshment to the air combat, dogfighting genre that is lacking a little on the console space right now.
Since then there have been multiple sequels and console ports - all off a fraction of the money 3D Realms has blown on DNF's development.
Ubisoft supposedly had a console port of Rayman 3 in development, and Eidos was working on a Tomb Raider game.
Recently, after the multiplatform console reveal of «A Hat in Time», the development team behind it, Gears for Breakfast, have been met with those numerous requests by fans eager to play the game on the go, suffice to say, they have now clarified some things regarding the Switch port, have a read:
Videos showcasing the Arkham Asylum and Devil May Cry ports include information that development on both only took a «few weeks.»
Not to mention that developing a port for another console also takes away development time from developing on the game's other platforms in favor of working on a version that the general public hasn't even seen yet.
Of course, I would have liked to ship on Windows, Mac, and Linux simultaneously; but I had no prior experience with Mac or Linux development, no idea how long it would take to port my engine, and a very constrained schedule due to my budget.
On the technical side of things the Wii U port went fairly smooth despite the limitations of the development environment being used.
It sold terribly on vita and had a rough development to get that port out.
KEVURU GAMES offers expertise in the development and porting of games and apps to most existing platforms on the market.
Both PC and console versions were reportedly in development, with a secondary team brought on board in August 2017 to handle the console port.
Curve hugely underestimated how complex our games actually are and blew their entire development budget for porting all four of our games on just Titan Attacks.
The controversy surrounding Team Bondi's treatment of their staff and subsequent liquidation can't have helped, but in a chat with IGN, Rockstar Jeronimo Barrera, VP of Product Development, revealed the delay boiled down to the studio wanting to finish all the console DLC first before beginning work on the PC port, which they didn't want to rush.
Devine, lead writer on Halo Wars: his development history began porting Pole Position to PC, then working on 7th Guest, 11th Hour, and Quake III Arena.
And while the port wasn't very good, the fact that it existed on the system at all was a testament to Sega's development teams.
Over the past few months we have been working on porting The Ball over to Epic Games» Unreal Development Kit.
Assuming they all started out the gate with similar specs / control schemes / limited technichal differences, doesn't this lower the barrier to entry for development on the Wii U and invite more ports?
In this one, they have some pretty good news for Nintendo Switch owners: they've brought Shark Jump Studios (a coding / development team located in Adelaide) on board, in order to speed up porting.
Focusing on four key studio pillars: rich gameplay, awesome production values, professionalism and creativity, throughout its 25 year history Climax Studios has delivered great games that show innovation, creativity, and passion from full video game development and original IP to conversions and ports, across all genres and platforms.
Miketendo64: Since no release date was given when you revealed the 3DS port of Squareboy vs Bullies on Twitter, how is the game's 3DS development progressing and can you give a rough idea as to when we can expect to see it released?
Slick Entertainment has a development blog post about the port in which the Vancouver - based studio talks about how it settled on the directional steering touch controls, automatic firing, and four game modes (Race, Derby, Survival, and Time Trial) with five races each instead of a big campaign.
Sonic Forces was ported to Nintendo's hybrid system late in its development cycle, and while some concerns were raised over its technical performance based on preview builds, the final product thankfully runs at a smooth 30 fps in 720p in both Docked and Handheld modes with no noticeable hiccups in my experience.
Features to be used on the Wii U gamepad were also shown during these videos, which were later removed during development, when the game was ported to Nintendo Switch.
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