Sentences with phrase «portable experience»

You can pick up and play a round or two pretty quickly, making it a solid portable experience if you're on the go.
It won't stand up to a desktop PC's power, but it should be enough to render some very pretty portable experiences.
The new Galaxy Tab A is one of the most lightweight tablets Samsung has ever released, offering a more portable experience for its customers.
It's an obvious answer but the Vita is a portable system, and many of the games we create make great portable experiences.
The bite - sized gameplay encourages a truly portable experience in our eyes, and we hope everyone always has Shovel Knight by there side, ready for a quick battle!
A nice portable experience with two well - known young sleuths, Joe and Frank Hardy.
Donkey Kong Country Returns 3D proved that the 3DS could handle a (slightly) downgraded Wii title with little problem, creating a very faithful portable experience.
But Sony is catering to the gamers, and the company believes those gamers demand an in - depth portable experience.
The Elder Scrolls V: Skyrim is the perfect portable experience on the Nintendo Switch.
You'll need to purchase the docking keyboard separately ($ 149.99 list) if you're after a laptop - like portable experience, like the one on the HP Envy X2.
Fireteam Bravo 3 is definitely not a flawless portable experience, however that doesn't mean that it's not a ton of fun to let your team breach and clear rooms full of terrorists.
There are three ways you'll be able to play your Nintendo Switch; you can dock the system and enjoy playing games on your TV, or if you want a more portable experience switch the system into handheld mode and take your gaming anywhere.
While a few factors seem to be forgotten or fumbled, Grand Kingdom manages to create not just a fresh new gaming experience, but one of the most satisfying portable experiences I've had on the Vita, while also releasing on PS4.
But if you have the option, I would go with the Vita for the best possible portable experience.
Using a select set of characters from the franchise, Bandai Namco hopes to recreate the console and portable experience on mobile with this app using eTCG based gameplay mechanics.
The developers have taken several strides to make this a great portable experience, but to me when I am playing this game I just feel like it is one that hasn't found a good way to make it feel portable.
The console has the concept of a local version of a television, and portable experience.
Graphically, Pokémon Sun is a great looking game on the 3DS, especially with its colourful cartoon inspired graphics that really enhances this portable experience because of the carefully crafted world.
The game is divided into short stages, which is great in that it allows for bite - sized, portable experiences (and this game is most definitely best played in short bursts when the urge strikes).
Now Zipper Interactive has had pretty moderate success with SOCOM games on the PSP and this is their first launch on the Vita and they really manage to show their portable experience.
The release of the Nintendo Switch version makes it the first time this game has been ported to the Nintendo Switch and those who have waited for a portable experience can enjoy this complete edition with all of the bonus DLC included.
Hyrule Warriors Legends stands out, as both a Warriors game and a Zelda game, mixing the best of both for a truly unique, portable experience.
This has resulted in a game that is without a doubt, one of the best version of Skyrim to play right now, especially if you are in the market for a portable experience.
For a portable experience, it isn't bad, but it may feel a trifle lacking to those who are used to more robust and in - depth multiplayer action typically found on consoles.
These additional party members aren't the only changes in the 3DS version — many efforts have been made to streamline the game experience to be more friendly to the portable experience.
I have to say that comfort while playing is an important part of the portable experience, so hopefully the 3DS nails it.
It certainly sounds like it's more of a bite sized and portable experience, more akin to Unit 13 than a lengthy plot - driven campaign.
One reason is that both the home and portable experiences may be compromised by this merged approach.
It's a shame The Journey wasn't included in the Switch version of FIFA as it lends itself perfectly to a portable experience.
The stages take upwards of an hour apiece depending on how thorough you want to be, which unfortunately doesn't work well as a portable experience.
Now Zipper Interactive has had pretty moderate success with SOCOM games on the PSP and this is their first launch on the Vita and they really manage to show their portable experience.
«Yes, it's cheaper than the PC version, but it's mostly because the iPad has a smaller screen,» claiming people tend to pay less if the portable experience appears to be «smaller» than their PC or console counterparts.
However, if you're looking for a portable experience, it's a very reasonable package.
Whether you're racing with CPU opponents, online foes or a group of nearby friends, the splendid course design and gorgeous graphical fidelity of this latest entry in the Kart series makes it — in my eyes — the definitive console and portable experience for this beloved franchise.
Not only has that proved costly to the consumer in terms of retail price and battery life, it grates against what a lot of people want from a portable experience.
The gameplay, the story, and the overall experience matches up with the rest of the series, giving us a portable experience that, for the first time, feels exactly like a home experience.
The game is gorgeous, the dungeons and puzzles are a perfect balance between simplistic and challenging, and the game is the perfect length for a portable experience.
The game felt wonderful as a portable experience and it suited the nature of Ninty's latest system perfectly.
This sounds like a big win for the Nintendo Switch as they have got another great third party game that will work very well as a portable experience too.
It's the Switch's handheld form that offers the kind of smooth, portable experience you're not going to find anywhere else.
The similarities between the two are undeniable and the streamlined, fast - paced action provides an overall better portable experience, but the lack of exploration and actual «hunting» may be a turn off for those looking for a Monster Hunter experience.
Do I get the portable experience on the Switch, or the 3D interactivity of VR?
a b c d e f g h i j k l m n o p q r s t u v w x y z