Sentences with phrase «portable games when»

I suppose it would be too much to ask for them to also ditch the PS2 era animations for a portable game when they couldn't even do that for their past two full console ones, but hey you do get to chose which character you play as here that's more customization than «Socom» 4 offered so maybe there is hope for the game..?

Not exact matches

When played in portable mode, you're limited to playing games at 720P, but it's still impressive.
I don't feel like I'm getting a diminished version of the Nintendo Switch when it's in portable mode — in some ways, the game performs even better, and it feels like a more intimate experience.
A portable DVD player + lots of books and games helped keep her kids occupied when traveling to Scotland last summer.
Features new to the game are the portable DK Barrel, which can call Diddy Kong at any time, the Green Balloon which can float you back up to the level if you fall down a pit, and the Crash Guard, which protects you from up to two crashes when riding a rocket barrel or mine kart.
When I first heard about the wind waker HD remake I thought it would have been interesting to see a sort of Wind Waker HD collection: including Wind Waker, Phantom Hourglass and Spirit tracks, it would have taken longer sure but all we needed was technically there: the two screens... And it's not like making a gamer from a portable to a console is anything new, I mean square enix did it with chain of memories a GBA game then into a PS2 game.
The game already experiences a significant amount of load times which become somewhat longer when playing portable.
However, the frame rate is more consistent in portable mode while even the PS4 Pro can't really offer solid 30 fps stuttering when loading a new area since the game runs without any major loading screen unless you die.
When Sony released its list of PlayStation Portable games that would be functional on the PlayStation Vita, one Sega game in particular was missing from the list and fans were left scratching their heads.
The Nintendo Switch version of the game runs at a dynamic resolution when undocked in portable mode which can go sub 720p depending on the visuals.
When Sony released its list of PlayStation Portable games that would be functional on the PlayStation Vita, one Sega game...
As a portable game, it's a pocket puzzler that's always ready to play when you are.
This version of the game will have contextual touch screen commands, gyroscopic controls designed with the Joy Cons in mind and tweaked camera angles for when you're playing in portable mode.
It is possible to see the foundations of the modern eBook from such activity, as the necessity for reflowable text when reading on a Portable Digital Assistant (PDA) led to the formation of the Open eBook Publication Structure (a precursor to the EPUB format) in 1999, and several portable devices such as the Game Boy Advance, PalmPilot and SoftBook had facilities for modems, allowing readers to receive books without using a computer, often seen as one of the core selling points of the originalPortable Digital Assistant (PDA) led to the formation of the Open eBook Publication Structure (a precursor to the EPUB format) in 1999, and several portable devices such as the Game Boy Advance, PalmPilot and SoftBook had facilities for modems, allowing readers to receive books without using a computer, often seen as one of the core selling points of the originalportable devices such as the Game Boy Advance, PalmPilot and SoftBook had facilities for modems, allowing readers to receive books without using a computer, often seen as one of the core selling points of the original Kindle.
Among the questions voiced by video game executives: How can Nintendo, Sony and Microsoft keep consumers hooked on game - only consoles, like the Wii or even the PlayStation Portable, when Apple offers games on popular, everyday devices that double as cellphones and music players?
Where gaming is concerned, the Mini could bolster the Touch's success as a portable plaything, simply down to its size — it's less cumbersome than the bigger iPad, especially when playing games that take advantage of the accelerometer.
When it comes to gaming on any portable electronic device, my preferences are a bit odd and I find it rather difficult to find games that meet what I am looking for.
It handily runs the board game apps that I prefer, gives me a great portable platform for audio books and video, and will give me a good alternative for browsing the inter-webs when I don't care to lug my laptop around.
«Party» is an innovative application for a portable entertainment system which enables users to enjoy voice chat or text chat not only during online gaming, but also when users are playing different games or using different applications such as internet browser.
- Ys VIII: Lacrimosa of DANA is playing in portable, TV, and tabletop modes - Niikawa believes the Switch's playstyles are the reason why the system is popular overseas - Niikawa has been hearing that Japanese players prefer portable mode, while western players prefer TV mode - Niikawa talks to Kondo often when he wants to consult things - when Niikawa became the president of NIS America, he would help Falcom in the latter's overseas expansion - when NIS asked Falcom if the latter can bring one of their games to Switch, they give them Ys VIII - Falcom is not a very large company and 80 % of their staff are developers - they prefer to find a partner and let them handle overseas expansion plans - Kondo says newcomers to the series should be able to jump in with Ys VIII: Lacrimosa of DANA without problem - its an important fact to know are that the protagonist (Adol Christin) in Ys never changes - the story in Ys games always starts with a new encounter and ends with a farewell
As Cassidy above said, that wouldn't really be a very convenient way of playing the game either when playing portable or at home.
- includes elements from the movies, spin - off shows and comics - over 100 new characters in addition to returning heroes and villains from the last Lego Marvel game - hubs include Barton farm from Age of Ultron - play the climactic Battle for New York - Hulk can now charge up his jump - Hawkeye now has more trick arrows - each character portrait now includes a meter on the rim - executing a finishing move on an enemy takes up about one - third of your power - once filled, you can trigger a team - up move that wipes out many of the enemies in the vicinity - each duo has two different moves, depending on who triggered - when playing as Iron Man, switching up suits pulls players into the suit - each armor set has a different animation - the Mark I calls in Stan Lee to weld it on - the Mark V entombis Tony from its portable briefcase storage - Stanbuster suit includes a typewriter, lamp, and pencil cannon
I don't know why that changed when the PS3 came out, but Japanese devs moved away from the genre on home consoles to the point where there just weren't as many big ones to choose from, so the fan base that remained moved onto mostly portables because that's where the games moved to.
As a portable game, it's a pocket puzzler that's always ready to play when you are.
Over at PlayStation.Blog, the lead programmer on Super Stardust Portable discusses the decision to map ship movement to the analog stick and shooting to the face buttons, with the game interpolating the shooting direction when needed.
This could be neat depending on if it has TV out and how powerful it is... Perhaps it will allow streaming to PS4 and vice versa and have BC with PSP and Vita... Would be great if they release this in like 2 years when they are able to put a PS4 inside and it can run PS4 games... Heck if they add the same OLED screen in there as in the PSVR they could make a portable PSVR with it....
Burlingame, Calif., March 29, 2010 — Natsume, a worldwide developer and publisher of family - oriented video games, announced today the release of a new batch of screenshots that showcase the many environments and tasks players will immerse themselves in when Harvest Moon: Hero of Leaf Valley for the PlayStation ® Portable launches next month.
«When we look ahead to 2011, we see new portable technology and more great Wii games that need to be seen to be believed.»
Controlling Thora feels as intuitive as ever when playing in portable mode and I never felt like I couldn't pull off the same slick manoeuvres I had on previous versions of the game.
I'm super happy that you decided to bring this to the Vita in the West:) When I heard about your Japanese port I was hoping this would come here too, I'd been eying this game for some time on Steam but I prefer them portable.
When PSP first launched in 2005 in North America it changed the way people thought of portable gaming and raised expectations in regards to the variety and quality of games users expected to access while on the go.
When Tajiri saw how successful it was, he realized that even non-action games were possible on a portable system.
Firstly, what with the Switch being this home console - cum - portable hybrid, and the battery demands that Breath of the Wild is going to exert on it when on the move, how is the game's save functionality going to work?
In fact, Super Bomberman R was my physical game of choice when I got my hands on a brand new Nintendo portable, and despite being far from an amazing game, I still play it every now and then and hold it dearly, especially after the myriad of free updates that made the game a lot more interesting ever since its launch.
While some Switch games take notable framerate or resolution hits when they go portable, this is not one of them.
Those game cartridges were not meant to be portable and would often lock up when moved while being played.
Features new to the game are the portable DK Barrel, which can call Diddy Kong at any time, the Green Balloon which can float you back up to the level if you fall down a pit, and the Crash Guard, which protects you from up to two crashes when riding a rocket barrel or mine kart.
When you bring a base into the mix, suddenly the game isn't portable any more.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable consoles
By and large, it's still smoother overall than the original Wii U version, but the situation becomes muddier when Switch runs in portable mode - at this point, the drops in performance are far more noticeable and while hardly game - breaking, we would have preferred less of an adherence to matching docked visual quality and more of a focus on making the game run as smoothly as possible.
For more than a decade the Game Boy was the gold standard when it came to portable gaming.
Granted, as you progress, you learn song that warp you to the general area you want to go, but that still result in some tame wasted when a modern portable game should reload you at the last doorway you went through, or some other streamlined system.
The underlying mechanics of Ocarina of Time are still a blast and being able to short portable spurts suits this game well, especially considering how small the game now feels compared to when it launched in 1998.
Lara Croft GO performs exceptionally in a home console and portable environment, although there is just something about the immersion of the game that comes alive when played portably, therefore it is best experienced on Vita.
When you imagine playing games portably I am pretty sure you only think about Portable gaming consoles such as Switch, 3DS, PS Vita and more.
PSPs are technologically fantastic machines that do some really great stuff, especially when paired with the PS3, hell even a lot of the games on the system are quite good, but it utterly fails at doing what it is supposed to do; be a portable gaming machine.
It highlights the whole experience well, and almost feels like a 4D ride when playing the game in portable mode or with the Joy - Con grip.
A lot of portable games skimp on the sound because developers figure that if a game is portable, people will play it in silence when surrounded by others.
Any info on if and or when the Vita will support PS1 classics (PSN digital version) or PS2 classics?I only purchase the PS1 games off PSN to play on a portable and I imagine no backwards compatibility will hurt the sales of PS1 games.
I am not spending 1000 dollars on a product, when you have the portable worth 250 but hasn't had a real game for the whole year!
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