I suppose it would be too much to ask for them to also ditch the PS2 era animations for
a portable game when they couldn't even do that for their past two full console ones, but hey you do get to chose which character you play as here that's more customization than «Socom» 4 offered so maybe there is hope for the game..?
Not exact matches
When played in
portable mode, you're limited to playing
games at 720P, but it's still impressive.
I don't feel like I'm getting a diminished version of the Nintendo Switch
when it's in
portable mode — in some ways, the
game performs even better, and it feels like a more intimate experience.
A
portable DVD player + lots of books and
games helped keep her kids occupied
when traveling to Scotland last summer.
Features new to the
game are the
portable DK Barrel, which can call Diddy Kong at any time, the Green Balloon which can float you back up to the level if you fall down a pit, and the Crash Guard, which protects you from up to two crashes
when riding a rocket barrel or mine kart.
When I first heard about the wind waker HD remake I thought it would have been interesting to see a sort of Wind Waker HD collection: including Wind Waker, Phantom Hourglass and Spirit tracks, it would have taken longer sure but all we needed was technically there: the two screens... And it's not like making a
gamer from a
portable to a console is anything new, I mean square enix did it with chain of memories a GBA
game then into a PS2
game.
The
game already experiences a significant amount of load times which become somewhat longer
when playing
portable.
However, the frame rate is more consistent in
portable mode while even the PS4 Pro can't really offer solid 30 fps stuttering
when loading a new area since the
game runs without any major loading screen unless you die.
When Sony released its list of PlayStation
Portable games that would be functional on the PlayStation Vita, one Sega
game in particular was missing from the list and fans were left scratching their heads.
The Nintendo Switch version of the
game runs at a dynamic resolution
when undocked in
portable mode which can go sub 720p depending on the visuals.
When Sony released its list of PlayStation
Portable games that would be functional on the PlayStation Vita, one Sega
game...
As a
portable game, it's a pocket puzzler that's always ready to play
when you are.
This version of the
game will have contextual touch screen commands, gyroscopic controls designed with the Joy Cons in mind and tweaked camera angles for
when you're playing in
portable mode.
It is possible to see the foundations of the modern eBook from such activity, as the necessity for reflowable text
when reading on a
Portable Digital Assistant (PDA) led to the formation of the Open eBook Publication Structure (a precursor to the EPUB format) in 1999, and several portable devices such as the Game Boy Advance, PalmPilot and SoftBook had facilities for modems, allowing readers to receive books without using a computer, often seen as one of the core selling points of the original
Portable Digital Assistant (PDA) led to the formation of the Open eBook Publication Structure (a precursor to the EPUB format) in 1999, and several
portable devices such as the Game Boy Advance, PalmPilot and SoftBook had facilities for modems, allowing readers to receive books without using a computer, often seen as one of the core selling points of the original
portable devices such as the
Game Boy Advance, PalmPilot and SoftBook had facilities for modems, allowing readers to receive books without using a computer, often seen as one of the core selling points of the original Kindle.
Among the questions voiced by video
game executives: How can Nintendo, Sony and Microsoft keep consumers hooked on
game - only consoles, like the Wii or even the PlayStation
Portable,
when Apple offers
games on popular, everyday devices that double as cellphones and music players?
Where gaming is concerned, the Mini could bolster the Touch's success as a
portable plaything, simply down to its size — it's less cumbersome than the bigger iPad, especially
when playing
games that take advantage of the accelerometer.
When it comes to gaming on any
portable electronic device, my preferences are a bit odd and I find it rather difficult to find
games that meet what I am looking for.
It handily runs the board
game apps that I prefer, gives me a great
portable platform for audio books and video, and will give me a good alternative for browsing the inter-webs
when I don't care to lug my laptop around.
«Party» is an innovative application for a
portable entertainment system which enables users to enjoy voice chat or text chat not only during online gaming, but also
when users are playing different
games or using different applications such as internet browser.
- Ys VIII: Lacrimosa of DANA is playing in
portable, TV, and tabletop modes - Niikawa believes the Switch's playstyles are the reason why the system is popular overseas - Niikawa has been hearing that Japanese players prefer
portable mode, while western players prefer TV mode - Niikawa talks to Kondo often
when he wants to consult things -
when Niikawa became the president of NIS America, he would help Falcom in the latter's overseas expansion -
when NIS asked Falcom if the latter can bring one of their
games to Switch, they give them Ys VIII - Falcom is not a very large company and 80 % of their staff are developers - they prefer to find a partner and let them handle overseas expansion plans - Kondo says newcomers to the series should be able to jump in with Ys VIII: Lacrimosa of DANA without problem - its an important fact to know are that the protagonist (Adol Christin) in Ys never changes - the story in Ys
games always starts with a new encounter and ends with a farewell
As Cassidy above said, that wouldn't really be a very convenient way of playing the
game either
when playing
portable or at home.
- includes elements from the movies, spin - off shows and comics - over 100 new characters in addition to returning heroes and villains from the last Lego Marvel
game - hubs include Barton farm from Age of Ultron - play the climactic Battle for New York - Hulk can now charge up his jump - Hawkeye now has more trick arrows - each character portrait now includes a meter on the rim - executing a finishing move on an enemy takes up about one - third of your power - once filled, you can trigger a team - up move that wipes out many of the enemies in the vicinity - each duo has two different moves, depending on who triggered -
when playing as Iron Man, switching up suits pulls players into the suit - each armor set has a different animation - the Mark I calls in Stan Lee to weld it on - the Mark V entombis Tony from its
portable briefcase storage - Stanbuster suit includes a typewriter, lamp, and pencil cannon
I don't know why that changed
when the PS3 came out, but Japanese devs moved away from the genre on home consoles to the point where there just weren't as many big ones to choose from, so the fan base that remained moved onto mostly
portables because that's where the
games moved to.
As a
portable game, it's a pocket puzzler that's always ready to play
when you are.
Over at PlayStation.Blog, the lead programmer on Super Stardust
Portable discusses the decision to map ship movement to the analog stick and shooting to the face buttons, with the
game interpolating the shooting direction
when needed.
This could be neat depending on if it has TV out and how powerful it is... Perhaps it will allow streaming to PS4 and vice versa and have BC with PSP and Vita... Would be great if they release this in like 2 years
when they are able to put a PS4 inside and it can run PS4
games... Heck if they add the same OLED screen in there as in the PSVR they could make a
portable PSVR with it....
Burlingame, Calif., March 29, 2010 — Natsume, a worldwide developer and publisher of family - oriented video
games, announced today the release of a new batch of screenshots that showcase the many environments and tasks players will immerse themselves in
when Harvest Moon: Hero of Leaf Valley for the PlayStation ®
Portable launches next month.
«
When we look ahead to 2011, we see new
portable technology and more great Wii
games that need to be seen to be believed.»
Controlling Thora feels as intuitive as ever
when playing in
portable mode and I never felt like I couldn't pull off the same slick manoeuvres I had on previous versions of the
game.
I'm super happy that you decided to bring this to the Vita in the West:)
When I heard about your Japanese port I was hoping this would come here too, I'd been eying this
game for some time on Steam but I prefer them
portable.
When PSP first launched in 2005 in North America it changed the way people thought of
portable gaming and raised expectations in regards to the variety and quality of
games users expected to access while on the go.
When Tajiri saw how successful it was, he realized that even non-action
games were possible on a
portable system.
Firstly, what with the Switch being this home console - cum -
portable hybrid, and the battery demands that Breath of the Wild is going to exert on it
when on the move, how is the
game's save functionality going to work?
In fact, Super Bomberman R was my physical
game of choice
when I got my hands on a brand new Nintendo
portable, and despite being far from an amazing
game, I still play it every now and then and hold it dearly, especially after the myriad of free updates that made the
game a lot more interesting ever since its launch.
While some Switch
games take notable framerate or resolution hits
when they go
portable, this is not one of them.
Those
game cartridges were not meant to be
portable and would often lock up
when moved while being played.
Features new to the
game are the
portable DK Barrel, which can call Diddy Kong at any time, the Green Balloon which can float you back up to the level if you fall down a pit, and the Crash Guard, which protects you from up to two crashes
when riding a rocket barrel or mine kart.
When you bring a base into the mix, suddenly the
game isn't
portable any more.
-
when the team learned that Switch would support Unity, they began the process of bringing the
game over - it was planned early on to get the
game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and
portable consoles
By and large, it's still smoother overall than the original Wii U version, but the situation becomes muddier
when Switch runs in
portable mode - at this point, the drops in performance are far more noticeable and while hardly
game - breaking, we would have preferred less of an adherence to matching docked visual quality and more of a focus on making the
game run as smoothly as possible.
For more than a decade the
Game Boy was the gold standard
when it came to
portable gaming.
Granted, as you progress, you learn song that warp you to the general area you want to go, but that still result in some tame wasted
when a modern
portable game should reload you at the last doorway you went through, or some other streamlined system.
The underlying mechanics of Ocarina of Time are still a blast and being able to short
portable spurts suits this
game well, especially considering how small the
game now feels compared to
when it launched in 1998.
Lara Croft GO performs exceptionally in a home console and
portable environment, although there is just something about the immersion of the
game that comes alive
when played portably, therefore it is best experienced on Vita.
When you imagine playing
games portably I am pretty sure you only think about
Portable gaming consoles such as Switch, 3DS, PS Vita and more.
PSPs are technologically fantastic machines that do some really great stuff, especially
when paired with the PS3, hell even a lot of the
games on the system are quite good, but it utterly fails at doing what it is supposed to do; be a
portable gaming machine.
It highlights the whole experience well, and almost feels like a 4D ride
when playing the
game in
portable mode or with the Joy - Con grip.
A lot of
portable games skimp on the sound because developers figure that if a
game is
portable, people will play it in silence
when surrounded by others.
Any info on if and or
when the Vita will support PS1 classics (PSN digital version) or PS2 classics?I only purchase the PS1
games off PSN to play on a
portable and I imagine no backwards compatibility will hurt the sales of PS1
games.
I am not spending 1000 dollars on a product,
when you have the
portable worth 250 but hasn't had a real
game for the whole year!