Sentences with phrase «portion of my game time»

I was a sucker for the game, and it consumed a great portion of my game time.

Not exact matches

This was Arsenal biggest problem last season, at times in game the entire Arsenal team went back to defend hence occupying a very small portion of the pitch allowing the opposition team the entire pitch and complete control of possession.
For some time now many have suggested that the United legend can't tackle and that it's the only portion of his game he hasn't mastered during his 18 years at the club and if proof was needed to illustrate that point then it can be found in THIS VIDEO of his attempted tackle on Sergio Busquets.
You also have to wonder if Storm could spend a good portion of the season on loan to the Swope Park Rangers to get him game time.
The council looked at several ways to help researchers «stay in the game» at a time when the NIH success rate (the portion of reviewed research proposals receiving funding) is stuck at a historical low of 18 %.
Every time I found myself getting bored, the game would throw another twist of the knife my way that made some little part of me want to find out the next portion.
The Evil Within 2 is stingy with ammunition; I spent a large portion of my initial time with the game scrounging for gunpowder to craft my own bullets.
You have your own enjoyment of slinging around the streets of Manhattan, which for me was a good portion of my time with the game.
I've been playing Gears of War 4 for a few dozen hours now and a good portion of that time has been spent waiting for the game to find someone to play with.
Even then, I enjoyed my time with True Crime, and I especially found the hand - to - hand combat to be a very well developed portion of the game.
Let's not forget that there's plenty of high profile games launching in the final months of 2016, games that also require some time to be completed like Watch Dogs 2, South Park: The Fractured But Whole and others., and games with solid multiplayer portions like Battlefield 1, Call of Duty: Infinite Warfare and Modern Warfare Remastered that players will enjoy for months.
With a vast portion of collectables, upgrades and power - ups to chase after, this game will easily have you coming back for that proverbial one last attempt, time and time again.
Overall though I was surprised the developers didn't spend more time fine - tuning this portion of the game.
Before Killzone: Mercenary launches in September for the PlayStation Vita, Guerrilla is giving you the chance to play the multiplayer portion of the game ahead of time through an Open Beta.
Perhaps the developers could have offered a time attack or score based multiplayer mode to go along with the SP campaign, but it is sadly lacking here leaving you limited to just the single player portion of the game.
The Commuter is not on the high level of Hitchcock's best, but for a good portion of its running time it makes a game try until falling prey to all the usual action tropes in this type of programmer.
Mary would also like to thank Don Freeman, another long time Flat - coat owner, trainer, hunter and handler for his contributions, particularly on the upland game training portion of the article.
Mercifully, they don't make you play through all 180 days as there are time jumps, but the management portion of the game is either static or benign to the point that I thought of it as an actual second job.
The problem with developers these days is they try to overextend their games, and what's happening a lot of the time is that either the single or multiplayer, or both portions of the game are a subpar offering.
LittleBigPlanet, the title has had a legion of fans and critics alike salivating for the final product for quite some time now, was playable at Comic - Con this year and the good people at LBP Central managed to play the game there for nearly two hours, and also film a segment of the game's tutorial portion (above), which is looking quite fantastic.
Each of the game's monsters is surprisingly detailed and can fill up a sizeable portion of the screen, the downside being that only one can be displayed at a time.
During the early portion of the game it's standard platforming fare; jumping, moving platforms, obstacles requiring precision timing.
You can play against A.I or human opponents with Online play available too, although the online portion of the game is poorly populated and takes some time to get a game going.
Some of the maps include time restrictions to accomplish your goals which leads into the strategy portion of the game.
Watching a speedrun of a game is an odd experience, seeing someone beat a game as fast as possible by exploiting glitches, ignoring massive portions of what the designers intended for you to play and basically ripping the game to shreds in order to get the best time.
At times Ready at Dawn's latest title is so efficient at seamlessly blurring the lines between gameplay and cutscenes, it's difficult to tell what portions of the game are actually interactive.
The Solitaire portion is pure classic card playing fun but with the bonus of giving you — the \» jockey \», the time to bond with your horse and make its speed increase while the Control portion is the real racing action game where you use the stylus on the bottom screen to giddy up your horse on the top screen.
And despite the time travel portions making things really confusing, it still manages to provide plenty of «what the hell» moments and, I will admit, it is something that makes the game feel rather nostalgic.
There are a few times where you must solve some puzzle mini-games in order to obtain information or overcome an obstacle, but these are a negligible percentage of play compared to dialogue portions of the game.
The game then takes bit of a Crazy Taxi style twist, where the woman demands to be taken to a club on time for a meeting in return for a place on the Solar Crown Tournament; a season of races which form the backbone of the storyline throughout the Ibiza portion of the game.
This portion of the game was heavy on quick - time events, as you'll have to perform button taps with split - second precision to keep Spider - Man alive — and stop the destruction from hitting civilians.
In the actual game, however, you only fight a small caterpillar - like portion of the boss, probably due to memory / time limitations and the difficulty of portraying huge moving sprites on the GBC.
The game is a lot of fun and while a few of the jumping based puzzles were a bit frustrating (for me) at times there are plenty of checkpoints that you don't have to redo major portions of levels very often.
The level of the demo is a night time outdoor area so I don't know if the whole game is like that or just this level, but it is not so dark that you can't see a large portion of the level.
At the time of writing a good portion of the game has already been built so releasing towards the end of 2016 is looking to be quite likely.
Jesse spends a large portion of his gaming time teaching his daughter to play games both old and new, table top, console, online and live - action.
A large portion of the game's narrative is focused on Harrisville, both in the present time and sixty years in the past.
The largest portion of his time is consumed with programming, which includes gameplay, game logic, multiplayer, tools, and any other programming needed.
While the story portion of the game can be quite amusing, there are times when the corny factor kicks in.
Despite trying on different days and at various times of the day, not one single other user was available making a good portion of the game unplayable.
I'm sure a previous Activision meeting went along the lines of «Why include a campaign which takes up a considerable portion of the budget and development time, when you can include a new hyped game mode which has the potential to generate huge amounts through micro-transactions».
The vignettes are brilliant, so brilliant that some of them were recycled in later games, but if you make the mistake of getting invested in the main story, you might find yourself resenting the time spent during this portion of the game.
The stages themselves also allow for interactivity just like the first game, but this time you can smash players through to different portions of the stage to change the environment and deal a lot of damage.
Although, we wish Criterion put a little more time into the singleplayer portion of the game, gave the customization a few more options, and rebalanced the police chases to be less time consuming.
Unfortunately, it's the other portions of the game you'll be spending more time with, and they're a bit less entertaining.
The main portion of the game is Arcade but there is also a Tutorial, Wave, Time Limit, Survival, Tactics, Score Attack, and Challenge.
So, with the rudimentary basics of the battle system implemented, I decided it was time to go back and reimplement the overhead map portion of the game in the new engine.
In a game about pure destruction, I never felt powerful at all in my time with it, and that's a problem when the actual racing portions of the game don't handle well.
Lack of licensing, for a huge portion of the world, returns me to my time of playing cheaper games on the Mega Drive or PlayStation 1.
The dancing portion of the game uses a combination of swipe gestures and tap combinations on your screen, all of which is in time to classic Rocky Horror Show songs.
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