I was a sucker for the game, and it consumed a great
portion of my game time.
Not exact matches
This was Arsenal biggest problem last season, at
times in
game the entire Arsenal team went back to defend hence occupying a very small
portion of the pitch allowing the opposition team the entire pitch and complete control
of possession.
For some
time now many have suggested that the United legend can't tackle and that it's the only
portion of his
game he hasn't mastered during his 18 years at the club and if proof was needed to illustrate that point then it can be found in THIS VIDEO
of his attempted tackle on Sergio Busquets.
You also have to wonder if Storm could spend a good
portion of the season on loan to the Swope Park Rangers to get him
game time.
The council looked at several ways to help researchers «stay in the
game» at a
time when the NIH success rate (the
portion of reviewed research proposals receiving funding) is stuck at a historical low
of 18 %.
Every
time I found myself getting bored, the
game would throw another twist
of the knife my way that made some little part
of me want to find out the next
portion.
The Evil Within 2 is stingy with ammunition; I spent a large
portion of my initial
time with the
game scrounging for gunpowder to craft my own bullets.
You have your own enjoyment
of slinging around the streets
of Manhattan, which for me was a good
portion of my
time with the
game.
I've been playing Gears
of War 4 for a few dozen hours now and a good
portion of that
time has been spent waiting for the
game to find someone to play with.
Even then, I enjoyed my
time with True Crime, and I especially found the hand - to - hand combat to be a very well developed
portion of the
game.
Let's not forget that there's plenty
of high profile
games launching in the final months
of 2016,
games that also require some
time to be completed like Watch Dogs 2, South Park: The Fractured But Whole and others., and
games with solid multiplayer
portions like Battlefield 1, Call
of Duty: Infinite Warfare and Modern Warfare Remastered that players will enjoy for months.
With a vast
portion of collectables, upgrades and power - ups to chase after, this
game will easily have you coming back for that proverbial one last attempt,
time and
time again.
Overall though I was surprised the developers didn't spend more
time fine - tuning this
portion of the
game.
Before Killzone: Mercenary launches in September for the PlayStation Vita, Guerrilla is giving you the chance to play the multiplayer
portion of the
game ahead
of time through an Open Beta.
Perhaps the developers could have offered a
time attack or score based multiplayer mode to go along with the SP campaign, but it is sadly lacking here leaving you limited to just the single player
portion of the
game.
The Commuter is not on the high level
of Hitchcock's best, but for a good
portion of its running
time it makes a
game try until falling prey to all the usual action tropes in this type
of programmer.
Mary would also like to thank Don Freeman, another long
time Flat - coat owner, trainer, hunter and handler for his contributions, particularly on the upland
game training
portion of the article.
Mercifully, they don't make you play through all 180 days as there are
time jumps, but the management
portion of the
game is either static or benign to the point that I thought
of it as an actual second job.
The problem with developers these days is they try to overextend their
games, and what's happening a lot
of the
time is that either the single or multiplayer, or both
portions of the
game are a subpar offering.
LittleBigPlanet, the title has had a legion
of fans and critics alike salivating for the final product for quite some
time now, was playable at Comic - Con this year and the good people at LBP Central managed to play the
game there for nearly two hours, and also film a segment
of the
game's tutorial
portion (above), which is looking quite fantastic.
Each
of the
game's monsters is surprisingly detailed and can fill up a sizeable
portion of the screen, the downside being that only one can be displayed at a
time.
During the early
portion of the
game it's standard platforming fare; jumping, moving platforms, obstacles requiring precision
timing.
You can play against A.I or human opponents with Online play available too, although the online
portion of the
game is poorly populated and takes some
time to get a
game going.
Some
of the maps include
time restrictions to accomplish your goals which leads into the strategy
portion of the
game.
Watching a speedrun
of a
game is an odd experience, seeing someone beat a
game as fast as possible by exploiting glitches, ignoring massive
portions of what the designers intended for you to play and basically ripping the
game to shreds in order to get the best
time.
At
times Ready at Dawn's latest title is so efficient at seamlessly blurring the lines between gameplay and cutscenes, it's difficult to tell what
portions of the
game are actually interactive.
The Solitaire
portion is pure classic card playing fun but with the bonus
of giving you — the \» jockey \», the
time to bond with your horse and make its speed increase while the Control
portion is the real racing action
game where you use the stylus on the bottom screen to giddy up your horse on the top screen.
And despite the
time travel
portions making things really confusing, it still manages to provide plenty
of «what the hell» moments and, I will admit, it is something that makes the
game feel rather nostalgic.
There are a few
times where you must solve some puzzle mini-games in order to obtain information or overcome an obstacle, but these are a negligible percentage
of play compared to dialogue
portions of the
game.
The
game then takes bit
of a Crazy Taxi style twist, where the woman demands to be taken to a club on
time for a meeting in return for a place on the Solar Crown Tournament; a season
of races which form the backbone
of the storyline throughout the Ibiza
portion of the
game.
This
portion of the
game was heavy on quick -
time events, as you'll have to perform button taps with split - second precision to keep Spider - Man alive — and stop the destruction from hitting civilians.
In the actual
game, however, you only fight a small caterpillar - like
portion of the boss, probably due to memory /
time limitations and the difficulty
of portraying huge moving sprites on the GBC.
The
game is a lot
of fun and while a few
of the jumping based puzzles were a bit frustrating (for me) at
times there are plenty
of checkpoints that you don't have to redo major
portions of levels very often.
The level
of the demo is a night
time outdoor area so I don't know if the whole
game is like that or just this level, but it is not so dark that you can't see a large
portion of the level.
At the
time of writing a good
portion of the
game has already been built so releasing towards the end
of 2016 is looking to be quite likely.
Jesse spends a large
portion of his gaming
time teaching his daughter to play
games both old and new, table top, console, online and live - action.
A large
portion of the
game's narrative is focused on Harrisville, both in the present
time and sixty years in the past.
The largest
portion of his
time is consumed with programming, which includes gameplay,
game logic, multiplayer, tools, and any other programming needed.
While the story
portion of the
game can be quite amusing, there are
times when the corny factor kicks in.
Despite trying on different days and at various
times of the day, not one single other user was available making a good
portion of the
game unplayable.
I'm sure a previous Activision meeting went along the lines
of «Why include a campaign which takes up a considerable
portion of the budget and development
time, when you can include a new hyped
game mode which has the potential to generate huge amounts through micro-transactions».
The vignettes are brilliant, so brilliant that some
of them were recycled in later
games, but if you make the mistake
of getting invested in the main story, you might find yourself resenting the
time spent during this
portion of the
game.
The stages themselves also allow for interactivity just like the first
game, but this
time you can smash players through to different
portions of the stage to change the environment and deal a lot
of damage.
Although, we wish Criterion put a little more
time into the singleplayer
portion of the
game, gave the customization a few more options, and rebalanced the police chases to be less
time consuming.
Unfortunately, it's the other
portions of the
game you'll be spending more
time with, and they're a bit less entertaining.
The main
portion of the
game is Arcade but there is also a Tutorial, Wave,
Time Limit, Survival, Tactics, Score Attack, and Challenge.
So, with the rudimentary basics
of the battle system implemented, I decided it was
time to go back and reimplement the overhead map
portion of the
game in the new engine.
In a
game about pure destruction, I never felt powerful at all in my
time with it, and that's a problem when the actual racing
portions of the
game don't handle well.
Lack
of licensing, for a huge
portion of the world, returns me to my
time of playing cheaper
games on the Mega Drive or PlayStation 1.
The dancing
portion of the
game uses a combination
of swipe gestures and tap combinations on your screen, all
of which is in
time to classic Rocky Horror Show songs.