Sentences with phrase «portion of the game gets»

To be honest, it's a weak start since the exploration portion of the game gets boring quite quickly.

Not exact matches

What this does to the large portion of our population who have the resources to engage in the getting game is bad enough.
Here was just the 2007 portion of that list, showing everything that had to happen to get the SEC's champion into the title game against Ohio State:
But a lot like the first game back from the winter break against Genoa on Monday, Juventus just didn't seem to find that same kind of spark that they had in a good portion of their December games when this current unbeaten run got started.
You also have to wonder if Storm could spend a good portion of the season on loan to the Swope Park Rangers to get him game time.
Nintendo needs to get their act together for the online portion of their games.
Every time I found myself getting bored, the game would throw another twist of the knife my way that made some little part of me want to find out the next portion.
Rumors claimed it was going to be part of the Project Scorpio reveal, but it looks more likely that it gets a relevant portion of the PS media briefing, also if you take into account the fact that the game was said to have been cut last minute at E3 2016 Sony's event because of unspecified reasons (the slot was later occupied with a second Days Gone demo).
There are portions of Kameo that do seem as though they were passed up and never got the proper attention once the game was decided to go to the 360.
The ATV Offroad Fury series has always done well with the gameplay portion of the game but has never really gotten the visuals down.
The demo also includes a Scenario Mode, which allows players to get a taste of a portion of the game's story, including a few battles and skits.
It's a shame such a large portion of the game is hidden behind a pay wall, but newcomers will nevertheless find plenty here to be getting on with for a while, particularly if you play in a party environment with friends and family.
If you get stuck in a portion of a level or on a challenging boss and get a Game Over or two in a row, you're going to be frustrated, but Sonic purists will appreciate that the game maintains the same challenge of the classic titGame Over or two in a row, you're going to be frustrated, but Sonic purists will appreciate that the game maintains the same challenge of the classic titgame maintains the same challenge of the classic titles.
It's unfortunate because the multipayer portion is enjoyable stuff, but I was only able to get a game going once over the course of several weeks.
I've spent the last week playing through the multiplayer portion of Metal Gear Solid V — and I got ta say, despite the initial launch hiccups, I'm pretty sure I like it better than the base game.
In order to unlock the next portion of the level, you have to get a bronze medal on each arcade game.
To be fully honest, however, the online portion of the game is almost dead even this soon after launch and I wasn't able to get many games under my belt, so I don't feel entirely comfortable talking about these modes in any great depth.
We got our hands - on a small portion of the game where we were tasked with fighting through a tower.
This means that if all goes well, or at least relatively well since Arkham Horror is far from an easy game then, closing a Gate will take three turns; one to get in and have your first encounter, a second to move to the next portion of the realm and have another encounter, and a third where you pop out back on Earth, at which point by spending Clue Tokens or an Elder Sign you can permanently seal the gate, meaning no more Gates can appear in that location.
Unfortunately to get to the chunks of story and the decisions that truly matter is a sub-par management simulator that far too often relies on total unpredictability and takes up incredibly large portions of a game that would be long in the tooth at half its actual length.
If the game is poor, you pay for the content to receive something you are not getting with the disc portion of your experience.
Press X immediately before entering the snowboarding portion of the game to get a blue snowboard or B for a yellow snowboard.
So, we've got an interesting idea that fits in decently with the Batman lore, even if it's not made clear why Robin is present given that he is never mentioned within the singleplayer portion of the game.
You can play against A.I or human opponents with Online play available too, although the online portion of the game is poorly populated and takes some time to get a game going.
It takes a little too long to get to the end once the strategy portion of the game starts, but the game otherwise hits its mark.
Thus virtually eliminating a good portion of the purpose and fun of board games, getting ahead of your friends.
Watching a speedrun of a game is an odd experience, seeing someone beat a game as fast as possible by exploiting glitches, ignoring massive portions of what the designers intended for you to play and basically ripping the game to shreds in order to get the best time.
I did not get to try the aerial combat, as the beginning portions of the single player campaign get you familiar with the new game mechanics like setting up various devices to aid you and your team.
Despite how disappointing it could be to only get a tiny slice of the story (this game is effectively a prologue) and how much of a tease it is to only be able to explore a tiny portion of the solar system, we have to look at the bigger picture here.
But where parts of the flying missions bog, such as turning or covering miles to intercept incoming fighters only to get shot down for flying right into them, the battleship and submarine portions slow the game down even more.
Unfortunately, I've been unable to test the online portion of the game (there was not much of an online community while in the review period — I will try this out and update the review with my thoughts post launch) but have played the local 2 player co-op extensively and it works brilliantly — it's easy to tell your own Vran from the other Vran which means it's rare that you get muddled up while fighting back to back.
The online portion of the game was really great, however — the free play in particular was extremely fun with friends and never got boring, which makes me really excited for GTA IV.
From launch Ubisoft have struggled to really balance this portion of the game, and so currently going rogue is a poor prospect as the penalties are pretty hefty should you get killed, and it's quite likely you will.
The game felt like it had no substance, and knowing just how large a portion of the game was in the beta (I heard about 1 / 5th) made me seriously concerned I'd get bored far too quickly.
Maybe it's just my personal experience playing through the port, but I rarely got annoyed with a certain portion of the game and always found myself wanting to play more.
What I feel will largely determine its success, however, is the multiplayer portion of the game which sadly we didn't get to try.
We're not only thrilled to show this new part of The Order: 1886 at The Game Awards and the PlayStation Experience Keynote, but we're also happy to announce that everyone coming here to Vegas will have a chance to get their hands on a brand new demo on the show floor, that not only includes what we've already shown but an extended gameplay portion of this chapter.
On the surface, Valkyrie Drive - Bhikkhuni - may look like it's about nothing more than well - endowed anime girls in revealing clothing — and don't get me wrong, because a good portion of the game absolutely, positively is — but things begin to get surprisingly deep after a while.
I have been gold for the past 8 years (not once have I ever been silver) I pay for the online MP portion of my games and everything else I got with gold, I look at like a perk and this is why I'm content with gold.
The scale of the game is hard to get a grasp on thanks to the map system and cloud of «Dust» that covers a big portion of it.
The game lets you switch between edit and test mode on the fly, making it easy to fix portions of the track where riders get ejected or aren't ejected fast enough.
It's paced fairly well, and if you don't care for completion, a good portion of those can just be bypassed to get straight to the heart of the game: the battles.
The vignettes are brilliant, so brilliant that some of them were recycled in later games, but if you make the mistake of getting invested in the main story, you might find yourself resenting the time spent during this portion of the game.
Hopefully the Vita portion of the list will grow over the coming months, as IFI get around to handling more of their Japanese parents» stable of games, like Hyperdimension Neptunia Re; Birth3 V Century (which was released in Japan last May) and Makai Shin Trillion (which is due out over there in May).
Along with demonstrating the open world portion of the game, along with some acrobatic climbing around Neo Paris, we get to see main character Nilin use her ability to alter memories to assassinate a target.
This portion of the game does a good job at changing the pace, but they do get quite repetitive eventually bringing the game's flow to a complete halt.
Nintendo explained to TouchArcade that iOS users will get access to a «portion» of the game for free.
There are some portions where the writing gets to be a little eccentric, but the good thing about Akiba's Beat, much like Trip before it, is that the game is self aware in what it's doing, and considering Akiba's Trip was very much a fan service title, and this one continues on the Japanese niche theme, I think the developers and localization team understand that they can get away with a lot of goofiness and that the game itself shouldn't be taken too seriously - certainly not when it doesn't take itself as such.
While the core of the gameplay stands fairly well as a whole, the lack of an abundant set of gameplay modes for single players, a very poor tutorial, and a lackluster story mode hamper the overall experience; however, the multiplayer portion of the game helps get this title back on its feet and running again.
What's more is, while you can't pause the game while in Subspace (dumb), you can pause it when you've exited, and you'll get the same sort of variation on the tune as when you pause during any other portion of the game:
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