Sentences with phrase «portion of the game where»

We got our hands - on a small portion of the game where we were tasked with fighting through a tower.
There are a few portions of the game where you fight enemies in a first - person, shooting gallery setup, tearing up aliens and the scenery and finding energy canisters for your weapons and your special attacks.
Unlocking the Hypernova ability gives players a massive feeling of invincibility, and the portions of the game where it can be used are pretty exciting.
You'll use them to purchase toys and other items for the Toy Box which is the one portion of the game where Infinity 2.0 shines bright... more on that in a bit.
Once you've solved this puzzle, you will be given access to the multiplayer portion of the game where you can hack real players, rather than NPCs.
But let's get into the review now starting with the single player portion of the game where really the meat and potatoes are in this game.
There were portions of the game where I had to talk myself into finishing the story mode.

Not exact matches

he needs to develop a game like Derozan, where pullup 2's are a steady portion of his production, because defenses are geared toward running you off the 3 point line and defending the rim.
The jungle portion of the island appears as a setting in several Mario sports games, such as Mario Golf: Toadstool Tour, Mario Power Tennis, Mario Superstar Baseball, as well as Mario Strikers, and in the Super Smash Bros. series, where it is parted into three playable stages: Kongo Jungle, Jungle Japes, and Jungle Hijinxs.
Where I felt Moto GP and now Moto GP 2 are at its best are during the multiplayer portions of the game.
It's safe to say though, that despite the legion of dedicated fans across the world, there's also a large portion of younger gamers out there that have never touched the classic NES games, and that's where Mega Man Legacy Collection comes in.
When you find yourself in a situation where the hedge fund manager doesn't have any skin in the game, it is like making a deal with a compulsive gambler where you pay for his wagers and if his wagers work out, he keeps a portion of the winnings, but if the wagers don't work out you bear all of the losses and he walks away no worse for the wear.
This means that if all goes well, or at least relatively well since Arkham Horror is far from an easy game then, closing a Gate will take three turns; one to get in and have your first encounter, a second to move to the next portion of the realm and have another encounter, and a third where you pop out back on Earth, at which point by spending Clue Tokens or an Elder Sign you can permanently seal the gate, meaning no more Gates can appear in that location.
Textures are incredibly dated, indeed the game would have looked reasonable back on the PS1, and for reasons entirely nonsensical this is an FPS where your the character's arms cover portions of the user interface, which might just be the dumbest thing I've heard all year, although it's still early days.
A good portion of them simply serve the purpose of teaching you a new move, to the point where you really wonder when the game is going to stop telling you how to do your job.
These changes mean you must now consciously decide where your fleet building capabilities will be located, and allow you to lock up whole portions of your empire when synergised with the now hyperlane - only game mode.
Being a rhythm game, gameplay is all about matching up the notes you're give on the screen with corresponding button presses — and where this comes into play is the song - assisted cook - off portion of each shinobi encounter.
Some portions of the game force players to drop a given number of Coins on their current space (usually by a roll of a Red Shell, Green Shell or POW Block on the «Power - Up Die»), where the next player who lands on or passes over that space can pick them up.
Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!
The Solitaire portion is pure classic card playing fun but with the bonus of giving you — the \» jockey \», the time to bond with your horse and make its speed increase while the Control portion is the real racing action game where you use the stylus on the bottom screen to giddy up your horse on the top screen.
But where parts of the flying missions bog, such as turning or covering miles to intercept incoming fighters only to get shot down for flying right into them, the battleship and submarine portions slow the game down even more.
There are a few times where you must solve some puzzle mini-games in order to obtain information or overcome an obstacle, but these are a negligible percentage of play compared to dialogue portions of the game.
The game then takes bit of a Crazy Taxi style twist, where the woman demands to be taken to a club on time for a meeting in return for a place on the Solar Crown Tournament; a season of races which form the backbone of the storyline throughout the Ibiza portion of the game.
However, the game isn't without controversey as it came to light that the online portion of the game, where players can build their own Forward Operating Base (FOB) and then defend it from other players, contains microtransactions.
(Sparring Match is also, by the way, where you'll need to go to have a proper Training option — no idea why it wasn't included in the separate Tutorial portion of the game.)
The Story mode does do one weird thing, where some narrative portions are rendered with in - game graphics but then suddenly switch to a slideshow of the anime with voice - over, going so far as to even include a side quest that is literally just watching a slideshow.
Unlike the Wii U version - where large portions of the game are tailored around the GamePad's touch screen and gyroscope inputs - special features unique to the PS4's Dual Shock 4 are kept to the minimum - in this case using the touch pad is limited to selecting camera mode.
The game lets you switch between edit and test mode on the fly, making it easy to fix portions of the track where riders get ejected or aren't ejected fast enough.
New Game + is a really big deal for the Director's Cut edition and where a large portion of our new items and dialogue, so if you do grab the game I'd definitely reccomend checking it Game + is a really big deal for the Director's Cut edition and where a large portion of our new items and dialogue, so if you do grab the game I'd definitely reccomend checking it game I'd definitely reccomend checking it out.
You start the game playing as the infant Aloy and then skip a large portion of her life and continue in her adult life where she is half - accepted into the Nora tribe that she was outcast from, but must prove herself before she is made into a «brave».
Everyone from the previous game is absent (except for David Sarif who does fuck all) and the only major consequence that seems to have resulted from the Panchaea incident, where most of the augmented population of Earth was made to viciously attack the unaugmented portion, is that augmented citizens are treated like second - class citizens, forced to carry expensive paperwork, and are deported to a dystopian city known as Golem if they don't comply.
Aerial sections where Rocketbird dons a jetpack serve to break up the monotony as well, and are perhaps some of the most difficult portions of the game.
You can see the portion of the Sony press conference where they focused on indie games below, thanks to IGN.
Other games have tried to almost forcibly encourage multiplayer playthroughs to the point where certain portions of levels were locked off unless you had another player to help you.
But that is not where the money is because they have already bought the game (and a large portion already own the expansion pass) and «important» always lies where the new money is, and that is new customers who will need to spend money to pick up the game, the expansions, and also serve to keep the player base full of fresh faces to keep the existing customers that were willing to continue to play the game happy.
This is where the Strategy RPG portion of the game comes in, and it's pleasingly fun.
There are some portions where the writing gets to be a little eccentric, but the good thing about Akiba's Beat, much like Trip before it, is that the game is self aware in what it's doing, and considering Akiba's Trip was very much a fan service title, and this one continues on the Japanese niche theme, I think the developers and localization team understand that they can get away with a lot of goofiness and that the game itself shouldn't be taken too seriously - certainly not when it doesn't take itself as such.
That said, looking past my prior complaints about the game, I can at least acknowledge RE0 provides a modest portion of engrossing survival horror adventuring to be found in a market where such things are still woefully underestimated.
For what it's worth, there will be public demo / preview builds of the game during development where everyone will have the opportunity to try out select portions of the early - to - early - mid game and give feedback on how things work well before release.
This is where a grand portion of the game takes place.
A large portion of the game is multiplayer, where you play in real - time in the Pirate Arena.
The news was originally posted up over on the official Dark Souls Twitter account, where in a Twitter thread it was revealed that following the delay for the Nintendo Switch version of Dark Souls Remastered, there would be a network test for the online portions of the game across the PlayStation Network for the PS4 and Xbox Live for the Xbox One.
This happened frequently and became a huge problem in later portions of the game, where enemies were much stronger and faster.
Casual gameplay consists of practice games against scalable AI of your choice and also includes a multiplayer portion, where most players gather to grind gold and test out new decks they have created.
The rhythm game portion is where the app really shines, as there are dozens of songs that can be unlocked, as well as a handful of rotational songs.
The map is also unique to zombies mode where the previous maps released were based on maps from the multiplayer portion of the game.
While the single player of the game was lackluster and was a mixed plate for a lot of people, the multiplayer of the game is where the game truly shined and that portion of the game was developed by Raven Studios who did a spectacular job of making an amazing multiplayer experience, I certainly hope that the multiplayer is just as engaging and exciting as the previous part.
The point and click portion is for gathering clues and investigating crime scenes but the real meat of the games take place in the court room where you must examine witness testimony for contradictions to prove your client's innocence.
You can decide where to initiate the fight first, which then leads to the turn - based portion of the game.
Although Defenders of Ardania includes a single - player portion, the focus of the game is undoubtedly multiplayer, where two to four players can take each other on or compete against AI opponents via Internet, LAN, or PSN.
a b c d e f g h i j k l m n o p q r s t u v w x y z