Sentences with phrase «ports of a few games»

They released IBM PC ports of a few games very early on, however, it was not until after 1985 that Broderbund would seriously develop for PC compatibles.

Not exact matches

I've greatly enjoyed the chance to play through Tropical Freeze again, though as one of the few that does own a Wii U, and a copy of that game I've got to also accept that I'm not really the target audience for such a vanilla porting effort.
It's been a few years since Toki Tori 2 hit the Wii U, let alone the PS4 and PC, so it was only a matter of time that the game was ported to...
Though there are a few odd sentences here and there and the occasional blurt of inhuman dialogue, for the most part Omega Force have done a cracking job in porting the game.
This is a direct port of the game from the last console, but Nintendo has added a few new things.
It's been a few years since Toki Tori 2 hit the Wii U, let alone the PS4 and PC, so it was only a matter of time that the game was ported to Nintendo's newest console.
A few weeks ago, ConcernedApe (the one and only developer of the game) confirmed that such a port was indeed in the works.
While the new version of the game for Switch will largely be a port of the Wii U version, the Switch version of Tropical Freeze will also pack in a few new features.
In the last few months, the Nintendo Switch release schedule has been filled with ports and rereleases of Indie games...
One thing people may not realize is that Ridge Racer 6 is one of the few games on the launch lineup that is not just a port from a previous game; Ridge Racer 6 is a totally new game made for the Xbox 360.
There are a few differences between the original and this port; the most notable of which being that the Game Boy Color's screen is much smaller than your average television.
still gonna buy the hell out of the new one but a rerelease would only work as a simple port to eshop with no internal game changes like textures or anything just for those few who would actually buy that.
With Breath of the Wild guaranteed, what is the possibility of those other rumored games, as well as a few more notable Wii U releases, being ported to the Switch?
Today, quite a few games from third - party publishers were showcased during the latest Nintendo Direct Mini presentation, and not all of them were ports.
The Switch version is a straight port of the original game, with only a few new audio issues showing up to mix in with Skyrim's infamous glitches.
Vicarious Visions, who developed the original Skylanders game on 3DS, handled the port, and with the exception of a few logistical pratfalls, it's the best version of the game.
Chances are it'll be a port of one of the many, many games that skipped Nintendo's systems these past few years, but we'll have to wait and see.
The ability to turn a profit from original Wii games is evident, the biggest hurdle seems to be the runaway success of ports and mini-game collections that require fewer development resources and time to create.
- HDD built right into the console for internal HD support so you did nt need memory cards, but had cards also - Ethernet port right onto the console because they saw the future of broadband - Achievements, not just a couple on a few ps2 games, A system wide achievement system that every game developed for the 360 had them.
Correction: 12 completely random games that they arbitrarily slapped the «Final Fantasy» name on (with a few ports of old games sprinkled in).
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The PSP has a few odd games amongst it's minature versions of Playstation home console titles and ports of older games — Half - Minute Hero being one of them, produced by Rising Star games.
Digital Foundry: The last few years have seen a ton of poorly optimised PC ports of console games.
In the last few months, the Nintendo Switch release schedule has been filled with ports and rereleases of Indie games that already exist on other platforms.
One is actually an Xbox One port of an Xbox 360 game, while the final pair of games are newly standalone titles that were originally part of a bundle that has been available for a few weeks.
It will launch with a few Wii U ports like Splatoon, Mario Kart, and possibly a Nintendo Land type of game.
The port to adult consoles — yes, there is plenty of irony in this statement — has revisited a few of its core mechanics, which many praised of the original game.
It's a Sega game and they're not shy to port old arcade games over to squeeze a few bucks out of a 20 - year - old franchise.
Its striking art style and sound track were lauded at the time, and five years later Just Add Water has ported the game with a few more levels and additional features to the PlayStation Vita, but can it compete with the games of today?
Square Enix has taken to remastering many of its older Dragon Quest games for Nintendo's handhelds over the past few years, and rumor has it that, with the 3DS being able to handle PS1 and PS2 ports, Dragon Warrior VII will be the next one in line.
Square Enix's port shares more than a few similarities with their efforts for Final Fantasy VII, with slightly enhanced visual quality, improved loading times and a handful of boosters available to help alleviate the aspects of the game that some gamers may no longer have the patience for or view as too anachronistic to be enjoyable.
Considering that this is an incredibly pricey router aiming for the top - end of the market it would have been nice to see a few extra ports, especially since as good as wireless is all hardcore gamers know that having your gear connected up via ethernet whenever possible provides the best speeds and most consistent connection available, minimising the chances of having your game ruined by terrible ping.
This was followed by another title in 2011, as well as a few ports of older games for the PlayStation Vita.
The publisher released a small quantity of games during the holiday quarter including: Epic Mickey 2: The Power of Two, a port of the Disneyland ride Toy Story Mania for the PlayStation 3 and Xbox 360, and a few licensed games on the mobile platforms, which one consisted of a game adaptation of their hit movie, Wreck - it - Ralph.
This week is more of a Nintendo - in - general focused episode as take a look at the (very few left) games on the Wii U that haven't been ported over to the Switch that we'd like to see given new life, followed by us diving deep into the word of Game Boy Advance.
Even taking the few issues with the port into account, this is, without question, the best version of the game, to the point that it would be silly to play the older version if you have access to this one.
Few of Gaelco's games (exactly two) were ever ported to consoles, and many of their best - known efforts were never released outside of Spain.
The revelations surrounding the Xbox One and PlayStation 4 versions of the game suggests that we are indeed looking at more than just a scaled up port with a few extra graphical bells and whistles thrown in for good measure - native resolution is a disappointing 720p on the Microsoft platform, while on Sony's system the native 1080p presentation is said to be causing some distracting frame - rate issues, something we'll be getting to the bottom of imminently.
Back in September, Bethesda VP of marketing Pete Hines suggested that the company isn't done with bringing games to the Nintendo Switch, so we may see a few more Switch ports in the company's future.
Although Super High Impact is one of the few multi-platform sports games from the early 1990s that looked and played better on the Super Nintendo, the port we got on the Genesis isn't too shabby, either.
A late port of the Japanese game released in 2008, White Knight Chronicles garnered a few votes from those of us enchanted with the idea of a little guy transforming into a giant knight and laying waste to everything he sees.
If you're not a racing fan and Columns «falling - block antics weren't your cuppa, your only other option was a port of an eight - year - old arcade game that's only fun for a few minutes.
it would be cool to get skyrim updated for the ps4 maybe bethesda should support the modding community and port the game with a few of the high res texture packs
There was only a small selection of games, including an OK port of the arcade hit Virtua Fighter, with few new titles expected until later in the year.
Right now a number of these games are just mobile ports but there are a few other games in the works such as «Chinese Paladin 6» which came out on PC in 2015.
But I quickly noticed a few issues with this port, issues that would prove to be too much for the game to overcome, and instead of learning how powerful dementia can be, how damaging it is to the psyche, I instead learned a lesson in the importance of porting, and how something as simple as looking up can not be guaranteed.
Whilst many of us would argue Half - Life is a game truly for the PC, the surge in smartphones and tablets over the last few years has led to a rise in popular PC titles being ported over to mobile app stores to enable players to take their games with them wherever they are.
SHIELD has numerous exclusive ports available, including some of the best games to ever exist, like Metal Gear Solid 3: Snake Eater, Tomb Raider, Borderlands 2, Portal, Half - Life 2... and that's just to name a few.
He also created the scores to the two Classic Road horse - racing games, arranged music for the Turbo CD port of World Heroes 2, and offered a few catchy funk compositions for Super Hockey» 94.
AMN's Lucas DeWoody has written one of the best Sega editorials in recent memory in which he recounts how the company has squandered its gamer goodwill over the last few years with shoddy retro ports, lackluster new games, baffling business decisions, and the tarnishing of what was one of gaming's most beloved characters.
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