They released IBM PC
ports of a few games very early on, however, it was not until after 1985 that Broderbund would seriously develop for PC compatibles.
Not exact matches
I've greatly enjoyed the chance to play through Tropical Freeze again, though as one
of the
few that does own a Wii U, and a copy
of that
game I've got to also accept that I'm not really the target audience for such a vanilla
porting effort.
It's been a
few years since Toki Tori 2 hit the Wii U, let alone the PS4 and PC, so it was only a matter
of time that the
game was
ported to...
Though there are a
few odd sentences here and there and the occasional blurt
of inhuman dialogue, for the most part Omega Force have done a cracking job in
porting the
game.
This is a direct
port of the
game from the last console, but Nintendo has added a
few new things.
It's been a
few years since Toki Tori 2 hit the Wii U, let alone the PS4 and PC, so it was only a matter
of time that the
game was
ported to Nintendo's newest console.
A
few weeks ago, ConcernedApe (the one and only developer
of the
game) confirmed that such a
port was indeed in the works.
While the new version
of the
game for Switch will largely be a
port of the Wii U version, the Switch version
of Tropical Freeze will also pack in a
few new features.
In the last
few months, the Nintendo Switch release schedule has been filled with
ports and rereleases
of Indie
games...
One thing people may not realize is that Ridge Racer 6 is one
of the
few games on the launch lineup that is not just a
port from a previous
game; Ridge Racer 6 is a totally new
game made for the Xbox 360.
There are a
few differences between the original and this
port; the most notable
of which being that the
Game Boy Color's screen is much smaller than your average television.
still gonna buy the hell out
of the new one but a rerelease would only work as a simple
port to eshop with no internal
game changes like textures or anything just for those
few who would actually buy that.
With Breath
of the Wild guaranteed, what is the possibility
of those other rumored
games, as well as a
few more notable Wii U releases, being
ported to the Switch?
Today, quite a
few games from third - party publishers were showcased during the latest Nintendo Direct Mini presentation, and not all
of them were
ports.
The Switch version is a straight
port of the original
game, with only a
few new audio issues showing up to mix in with Skyrim's infamous glitches.
Vicarious Visions, who developed the original Skylanders
game on 3DS, handled the
port, and with the exception
of a
few logistical pratfalls, it's the best version
of the
game.
Chances are it'll be a
port of one
of the many, many
games that skipped Nintendo's systems these past
few years, but we'll have to wait and see.
The ability to turn a profit from original Wii
games is evident, the biggest hurdle seems to be the runaway success
of ports and mini-game collections that require
fewer development resources and time to create.
- HDD built right into the console for internal HD support so you did nt need memory cards, but had cards also - Ethernet
port right onto the console because they saw the future
of broadband - Achievements, not just a couple on a
few ps2
games, A system wide achievement system that every
game developed for the 360 had them.
Correction: 12 completely random
games that they arbitrarily slapped the «Final Fantasy» name on (with a
few ports of old
games sprinkled in).
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort
of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead to the creation
of Sonic Mania - there was talk
of another
port, but Iizuka thought fans would desire something new from the old
games - this is the first time Iizuka partnered with a team
of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a
few spots with text that needed to be localized, they could bring the
game to more places quicker - the
game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount
of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way
of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final
game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The PSP has a
few odd
games amongst it's minature versions
of Playstation home console titles and
ports of older
games — Half - Minute Hero being one
of them, produced by Rising Star
games.
Digital Foundry: The last
few years have seen a ton
of poorly optimised PC
ports of console
games.
In the last
few months, the Nintendo Switch release schedule has been filled with
ports and rereleases
of Indie
games that already exist on other platforms.
One is actually an Xbox One
port of an Xbox 360
game, while the final pair
of games are newly standalone titles that were originally part
of a bundle that has been available for a
few weeks.
It will launch with a
few Wii U
ports like Splatoon, Mario Kart, and possibly a Nintendo Land type
of game.
The
port to adult consoles — yes, there is plenty
of irony in this statement — has revisited a
few of its core mechanics, which many praised
of the original
game.
It's a Sega
game and they're not shy to
port old arcade
games over to squeeze a
few bucks out
of a 20 - year - old franchise.
Its striking art style and sound track were lauded at the time, and five years later Just Add Water has
ported the
game with a
few more levels and additional features to the PlayStation Vita, but can it compete with the
games of today?
Square Enix has taken to remastering many
of its older Dragon Quest
games for Nintendo's handhelds over the past
few years, and rumor has it that, with the 3DS being able to handle PS1 and PS2
ports, Dragon Warrior VII will be the next one in line.
Square Enix's
port shares more than a
few similarities with their efforts for Final Fantasy VII, with slightly enhanced visual quality, improved loading times and a handful
of boosters available to help alleviate the aspects
of the
game that some
gamers may no longer have the patience for or view as too anachronistic to be enjoyable.
Considering that this is an incredibly pricey router aiming for the top - end
of the market it would have been nice to see a
few extra
ports, especially since as good as wireless is all hardcore
gamers know that having your gear connected up via ethernet whenever possible provides the best speeds and most consistent connection available, minimising the chances
of having your
game ruined by terrible ping.
This was followed by another title in 2011, as well as a
few ports of older
games for the PlayStation Vita.
The publisher released a small quantity
of games during the holiday quarter including: Epic Mickey 2: The Power
of Two, a
port of the Disneyland ride Toy Story Mania for the PlayStation 3 and Xbox 360, and a
few licensed
games on the mobile platforms, which one consisted
of a
game adaptation
of their hit movie, Wreck - it - Ralph.
This week is more
of a Nintendo - in - general focused episode as take a look at the (very
few left)
games on the Wii U that haven't been
ported over to the Switch that we'd like to see given new life, followed by us diving deep into the word
of Game Boy Advance.
Even taking the
few issues with the
port into account, this is, without question, the best version
of the
game, to the point that it would be silly to play the older version if you have access to this one.
Few of Gaelco's
games (exactly two) were ever
ported to consoles, and many
of their best - known efforts were never released outside
of Spain.
The revelations surrounding the Xbox One and PlayStation 4 versions
of the
game suggests that we are indeed looking at more than just a scaled up
port with a
few extra graphical bells and whistles thrown in for good measure - native resolution is a disappointing 720p on the Microsoft platform, while on Sony's system the native 1080p presentation is said to be causing some distracting frame - rate issues, something we'll be getting to the bottom
of imminently.
Back in September, Bethesda VP
of marketing Pete Hines suggested that the company isn't done with bringing
games to the Nintendo Switch, so we may see a
few more Switch
ports in the company's future.
Although Super High Impact is one
of the
few multi-platform sports
games from the early 1990s that looked and played better on the Super Nintendo, the
port we got on the Genesis isn't too shabby, either.
A late
port of the Japanese
game released in 2008, White Knight Chronicles garnered a
few votes from those
of us enchanted with the idea
of a little guy transforming into a giant knight and laying waste to everything he sees.
If you're not a racing fan and Columns «falling - block antics weren't your cuppa, your only other option was a
port of an eight - year - old arcade
game that's only fun for a
few minutes.
it would be cool to get skyrim updated for the ps4 maybe bethesda should support the modding community and
port the
game with a
few of the high res texture packs
There was only a small selection
of games, including an OK
port of the arcade hit Virtua Fighter, with
few new titles expected until later in the year.
Right now a number
of these
games are just mobile
ports but there are a
few other
games in the works such as «Chinese Paladin 6» which came out on PC in 2015.
But I quickly noticed a
few issues with this
port, issues that would prove to be too much for the
game to overcome, and instead
of learning how powerful dementia can be, how damaging it is to the psyche, I instead learned a lesson in the importance
of porting, and how something as simple as looking up can not be guaranteed.
Whilst many
of us would argue Half - Life is a
game truly for the PC, the surge in smartphones and tablets over the last
few years has led to a rise in popular PC titles being
ported over to mobile app stores to enable players to take their
games with them wherever they are.
SHIELD has numerous exclusive
ports available, including some
of the best
games to ever exist, like Metal Gear Solid 3: Snake Eater, Tomb Raider, Borderlands 2, Portal, Half - Life 2... and that's just to name a
few.
He also created the scores to the two Classic Road horse - racing
games, arranged music for the Turbo CD
port of World Heroes 2, and offered a
few catchy funk compositions for Super Hockey» 94.
AMN's Lucas DeWoody has written one
of the best Sega editorials in recent memory in which he recounts how the company has squandered its
gamer goodwill over the last
few years with shoddy retro
ports, lackluster new
games, baffling business decisions, and the tarnishing
of what was one
of gaming's most beloved characters.