After the recent PS4
ports of the past games, it's really about time for Square Enix to wrap this one up.
Not exact matches
Like I mentioned earlier, it's not perfect by any means — the controllers lack headphone jacks, and I've avoided using the Switch in tabletop mode because
of its flimsy kickstand and bottom - facing USB
port — but I'm guessing Nintendo will release new - and - improved hardware in a couple
of years, as the company has done in the
past (think:
Game Boy Advance, Nintendo DS).
Crafted by people with experience creating their own fangames in the
past and making polished
ports of the classic
games themselves in more recent years, Sonic Mania is a realization
of what Sonic was and what it can still be.
While Beenox has had a spotty
past with the Spider - Man
games, they have always managed to impress me with their handling
of their hand held
ports.
I've praised this thing over and over again in the
past, so you've probably caught some
of what I'm going to say here... but just in case: this is an awesome
port that manages to feel like a real video
game unlike a lot
of board
game ports out there.
Also in
past Hideki Kamiya
of Platinum
Games had shown great interest in
porting games to Switch.
Their retail success led to Capcom's official stamp on the
port of The Legend
of Zelda: A Link to the
Past and Four Swords to
Game Boy Advance in 2002; and its direct involvement in the creation
of the critically acclaimed The Legend
of Zelda: The Minish Cap for
Game Boy Advance in 2004.
Chances are it'll be a
port of one
of the many, many
games that skipped Nintendo's systems these
past few years, but we'll have to wait and see.
From Software has successfully corrected its
past mistakes with the PC
port of Dark Souls II, and given PC
gamers a
port they deserve.
A lot
of the system's
past titles have been shoddy
ports from previous console versions or new
games that don't take advantage
of the portable's full potential.
Square Enix has taken to remastering many
of its older Dragon Quest
games for Nintendo's handhelds over the
past few years, and rumor has it that, with the 3DS being able to handle PS1 and PS2
ports, Dragon Warrior VII will be the next one in line.
The same article on IGN also mentioned that Nomura - san wasn't sure on whether there would be a demand for an Xbox One
port of the recently - released PS4 remaster
of the
past Kingdom Hearts
games outside
of Japan.
Kingdom Hearts III Director Tetsuya Nomura clarifies his statements on the possibility
of a Nintendo Switch version
of the
game, and
of an Xbox One
port of the remasters
of the
past titles
of the series.
I mean lets review, we've got Mario Kart 7, which a lot
of people still play, we've got Super Smash Bros 3DS, we've got both the (currently released) greatest AND (argulably) darkest 3D Zelda
games, we've got a
port / sequel
of the greatest 2D Zelda
game — Link to the
Past, we've got Hyrule Warriors
port which FAR surpasses the WiiU version and now we have this.
While Beenox has had a spotty
past with the Spider - Man
games, they have always managed to impress me with their handling
of their hand held
ports.
While there have been numerous
ports and remakes
of Double Dragon
games in the
past, including the recent Double Dragon Neon, the developers behind this latest version
of the 2nd Double Dragon
game have not had prior dealings with the two - player beat - em - up franchise, nor should they ever have had any business adapting the
game to begin with; a South Korean developer known for their PC MMORPG series Ragnarok Online,
game studio GRAVITY is responsible for this atrocity that has infested the Xbox Live Arcade marketplace on our collective nostalgia in the form
of Double Dragon II: Wander
of the Dragons.
PS1 and Sega Saturn
games have seen many
ports to PSP in the
past year, with many more to come, even in the face
of upcoming downloadable, emulated PS1
games.
While it's never properly graced the Mario
games again outside
of Super Mario Bros. 2 and its
ports, remakes, and the like, it does serve as perhaps one
of, if not the earliest
of examples
of Nintendo's recurring use
of mirror dimensions in their
games, including The Legend
of Zelda: A Link to the
Past and Metroid Prime 2: Echoes.
Maybe we can begin to enjoy direct tie ins with big feature titles like LEGO Star Wars did in the
past, or see
ports of existing
games like LEGO Worlds finally make it to tablets.
In the
past, Konami, the
game's publisher, has not shed much optimism on the idea
of a
port.
While I suppose we should be thankful that these
games weren't just quick cash - ins for the recent movie release, and I do appreciate the fact that the Wii got a custom - made title rather than a shoddy
port of the PS3 / Xbox 360 titles, ultimately I couldn't get
past the fact that we clearly didn't get the «A team» on this project.
This focus on the
past has resulted in another
of the company's major criticisms, that it relies too much on
porting games ad nauseam.
While it bore the unenviable position
of serving as a side attraction to the
Game Boy Advance
port of Link to the
Past, Four Swords is a fun jaunt in its own right, encouraging players to work together in a truly addictive way while they navigate dungeons.
Being that this is the Overkill
port of Victor Vran, players will receive the
past DLC and expansions that have previously released for the
game.
We're currently creating
games for both AAA console and virtual reality audiences, and in the
past we've worked on critically - acclaimed titles such as Daxter (PSP), God
of War: Chains
of Olympus (PSP), God
of War: Ghost
of Sparta (PSP), Okami (Wii
port), The Order: 1886 (PS4), Deformers (PC, PS4, XB1), and Lone Echo (Oculus Rift).
Looking at all the
past SEGA published Fist
of the North Star video
games makes me want SEGA to
port the 2005 arcade / PlayStation 2
game by Arc System Works.
Another one inquires on whether we'd like Atlus to focus on developing a completely new IP, a mainline numbered
game of their main series, a spin - off
of their main series, a remake
of past games, a
port of already - released
games to new consoles, non-gaming content like anime, or collaborations with other companies.
It didn't receive a Switch iteration until this
past February, possibly in a move by publisher Square Enix to release more
ports of its
games on the platform.
I was definitely not expecting it look better as this is a goddamn handheld were talking about, I got
past the slight framerate hiccups and am enjoying the
game for what it is having not played the
game previously, its great experiencing it for the first time on the Vita and I am actually quite blown away that they are managing to fit all
of these full console
ports of games onto the handheld, something too many people don't seem to appreciate like myself.