Sentences with phrase «ports of the past games»

After the recent PS4 ports of the past games, it's really about time for Square Enix to wrap this one up.

Not exact matches

Like I mentioned earlier, it's not perfect by any means — the controllers lack headphone jacks, and I've avoided using the Switch in tabletop mode because of its flimsy kickstand and bottom - facing USB port — but I'm guessing Nintendo will release new - and - improved hardware in a couple of years, as the company has done in the past (think: Game Boy Advance, Nintendo DS).
Crafted by people with experience creating their own fangames in the past and making polished ports of the classic games themselves in more recent years, Sonic Mania is a realization of what Sonic was and what it can still be.
While Beenox has had a spotty past with the Spider - Man games, they have always managed to impress me with their handling of their hand held ports.
I've praised this thing over and over again in the past, so you've probably caught some of what I'm going to say here... but just in case: this is an awesome port that manages to feel like a real video game unlike a lot of board game ports out there.
Also in past Hideki Kamiya of Platinum Games had shown great interest in porting games to Switch.
Their retail success led to Capcom's official stamp on the port of The Legend of Zelda: A Link to the Past and Four Swords to Game Boy Advance in 2002; and its direct involvement in the creation of the critically acclaimed The Legend of Zelda: The Minish Cap for Game Boy Advance in 2004.
Chances are it'll be a port of one of the many, many games that skipped Nintendo's systems these past few years, but we'll have to wait and see.
From Software has successfully corrected its past mistakes with the PC port of Dark Souls II, and given PC gamers a port they deserve.
A lot of the system's past titles have been shoddy ports from previous console versions or new games that don't take advantage of the portable's full potential.
Square Enix has taken to remastering many of its older Dragon Quest games for Nintendo's handhelds over the past few years, and rumor has it that, with the 3DS being able to handle PS1 and PS2 ports, Dragon Warrior VII will be the next one in line.
The same article on IGN also mentioned that Nomura - san wasn't sure on whether there would be a demand for an Xbox One port of the recently - released PS4 remaster of the past Kingdom Hearts games outside of Japan.
Kingdom Hearts III Director Tetsuya Nomura clarifies his statements on the possibility of a Nintendo Switch version of the game, and of an Xbox One port of the remasters of the past titles of the series.
I mean lets review, we've got Mario Kart 7, which a lot of people still play, we've got Super Smash Bros 3DS, we've got both the (currently released) greatest AND (argulably) darkest 3D Zelda games, we've got a port / sequel of the greatest 2D Zelda game — Link to the Past, we've got Hyrule Warriors port which FAR surpasses the WiiU version and now we have this.
While Beenox has had a spotty past with the Spider - Man games, they have always managed to impress me with their handling of their hand held ports.
While there have been numerous ports and remakes of Double Dragon games in the past, including the recent Double Dragon Neon, the developers behind this latest version of the 2nd Double Dragon game have not had prior dealings with the two - player beat - em - up franchise, nor should they ever have had any business adapting the game to begin with; a South Korean developer known for their PC MMORPG series Ragnarok Online, game studio GRAVITY is responsible for this atrocity that has infested the Xbox Live Arcade marketplace on our collective nostalgia in the form of Double Dragon II: Wander of the Dragons.
PS1 and Sega Saturn games have seen many ports to PSP in the past year, with many more to come, even in the face of upcoming downloadable, emulated PS1 games.
While it's never properly graced the Mario games again outside of Super Mario Bros. 2 and its ports, remakes, and the like, it does serve as perhaps one of, if not the earliest of examples of Nintendo's recurring use of mirror dimensions in their games, including The Legend of Zelda: A Link to the Past and Metroid Prime 2: Echoes.
Maybe we can begin to enjoy direct tie ins with big feature titles like LEGO Star Wars did in the past, or see ports of existing games like LEGO Worlds finally make it to tablets.
In the past, Konami, the game's publisher, has not shed much optimism on the idea of a port.
While I suppose we should be thankful that these games weren't just quick cash - ins for the recent movie release, and I do appreciate the fact that the Wii got a custom - made title rather than a shoddy port of the PS3 / Xbox 360 titles, ultimately I couldn't get past the fact that we clearly didn't get the «A team» on this project.
This focus on the past has resulted in another of the company's major criticisms, that it relies too much on porting games ad nauseam.
While it bore the unenviable position of serving as a side attraction to the Game Boy Advance port of Link to the Past, Four Swords is a fun jaunt in its own right, encouraging players to work together in a truly addictive way while they navigate dungeons.
Being that this is the Overkill port of Victor Vran, players will receive the past DLC and expansions that have previously released for the game.
We're currently creating games for both AAA console and virtual reality audiences, and in the past we've worked on critically - acclaimed titles such as Daxter (PSP), God of War: Chains of Olympus (PSP), God of War: Ghost of Sparta (PSP), Okami (Wii port), The Order: 1886 (PS4), Deformers (PC, PS4, XB1), and Lone Echo (Oculus Rift).
Looking at all the past SEGA published Fist of the North Star video games makes me want SEGA to port the 2005 arcade / PlayStation 2 game by Arc System Works.
Another one inquires on whether we'd like Atlus to focus on developing a completely new IP, a mainline numbered game of their main series, a spin - off of their main series, a remake of past games, a port of already - released games to new consoles, non-gaming content like anime, or collaborations with other companies.
It didn't receive a Switch iteration until this past February, possibly in a move by publisher Square Enix to release more ports of its games on the platform.
I was definitely not expecting it look better as this is a goddamn handheld were talking about, I got past the slight framerate hiccups and am enjoying the game for what it is having not played the game previously, its great experiencing it for the first time on the Vita and I am actually quite blown away that they are managing to fit all of these full console ports of games onto the handheld, something too many people don't seem to appreciate like myself.
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