Sentences with phrase «position around the enemy»

To illustrate, you position yourself around the enemy after which you can choose your abilities or items before you actually make your attacks.

Not exact matches

Before each wave of enemies, lines appear on the screen to telegraph the routes that enemies are going to take around the screen, and those lines are immediately followed by colored boxes that indicate said enemies» starting positions.
Homeworld fits in to the classic style of tower defense games, with towers being locked in to fixed positions around the winding paths that the enemy creeps follow.
iBomber Defense uses a traditional and familiar tower defense style, with enemies following paths set out for them while towers can be positioned and upgraded at fixed locations around the level.
The evolution of the battle system from I am Setsuna means you can now freely move around in the battle field and this lets you strategically position your party around the enemies so you can take them down as quickly as possible while receiving the least amount of damage from them.
Players take command of a force of machines to defeat their enemy, with the iPhone serving as a viewfinder that you have to physically move around to position your forces and aim superweapons.
Players position party members around an enemy in from the flank, front or rear.
The relocation system is a nice way of getting you to move around more rather than sit in a single position and gun down foes, but much of the tension is removed from the game when you realise that all you have to do is get far enough away for the enemy for them to forget about your existence and all of the dead bodies littering the ground.
XP is a very important gameplay mechanic as earning enough XP to level - up to the next level will unlock a skill point in order to afford a new upgrade within your subclass such as upgrading from a magnetic grenade to a voidwall grenade which creates a horizontal wall of burning void light, while Towering Barricade provides a large barrier which is capable of reinforcing a position with cover from enemy fire; Defensive Strike produces an overshield around your character and allied characters following killing an enemy using this melee ability; and much more besides, albeit some upgrades require your character to be levelled up to a specific level before being able to unlock the ability with a skill point.
Child of Light makes a few changes to the basic Grandia system — you only have 2 characters at any one time (Grandia had a 4 person party) but you can swap characters in and out mid-battle with ease, there is no positioning aspect (in Grandia, allies & enemies moved around the battlefield & different attacks had different ranges & areas of effect), ALL attacks can interrupt enemies (in Grandia, only specifically marked interrupt abilities did this), and you have a firefly friend who can slow enemies down.
Sam's suit allows you to slide around battlefields, allowing you to avoid enemy fire and quickly get into better positions for taking on larger opponents.
Once an enemy is spotted, players are able to stealthily move around the enemy and position their party members to get a strategic advantage.
When facing particularly deadly enemies, I found it advantageous to position one partner around a corner and then bait my enemies to come chase me, then filling their faces full of lead as soon as I lured them into the trap.
Ideally, you want to position your units around cover, with full cover completely protecting them from damage so long as it's standing between your unit and the enemy's shots, and half cover having a 50 % chance of protecting units from straight blaster fire if it's in the way.
The player has the capability to speed dash around the arena and dodge the opponent's attacks, and even possibly gaining a position behind the enemy ready to launch an attack from the rear.
Strategies that must be employed by the player in Escape Plan include pushing platforms into position, raising elevators, tilting the Vita to float around obstacles, herding sheep - like creatures into place, cushioning falls with objects from the environment, and even taunting minions into dying by tapping the rear touch pad; the little enemies are incredibly stupid, happy to jump to messy deaths simply to investigate a strange sound.
Even during the daytime, the lanterns located around and inside your ship will give your position away to enemies.
a b c d e f g h i j k l m n o p q r s t u v w x y z