Do you have
a positive educational games or resource you would like to share?
Not exact matches
While
positive claims have been made about using
games as
educational tools, some question its viability as well.
Participants who had used computer
games in teaching had more
positive attitudes toward the use of
educational computer
games in the classroom than those who had not used
games.
While research on
educational software is still young, increasing evidence points to
positive outcomes for today's students — despite the prevalence of headlines linking video
games to bad behavior or lukewarm learning outcomes.
There's an
educational aspect to the
game as well, and Microsoft Studios» Jorge Neumann spoke about the importance of having
positive attitudes towards conservation embedded within the
game's systems.
Four themes emerged: generalization beyond homework and school - related learning; parents occasionally misinterpreting what it means to be autonomy supportive; strong
positive responses, such as children enjoying homework and becoming more passionate about learning; and parent — child shared enjoyment and persistence in the
educational games that were provided as a way to practice the autonomy supportive parenting style during each week of the intervention.