Sentences with phrase «positive effects on its players»

Klopp's passion and hunger to win is infectious and has obviously had an extremely positive effect on his players.
It's definitely a good thing, as in moderation gambling can have a lot of positive effects on its players.

Not exact matches

I'd happily see Wenger go because it's the age we live in not because he's past it but because the moment he went the media / sheep fanbase would give the club an easy time / say positive things like Liverpool get currently and that would likely have a positive effect because these things do matter especially in the market for younger players who grow up on media.
Hope he knows and uses it (maybe by adding some players with a psychological effect... positive on our team negative on other teams).
Despite his «no show against Manchester City, Arsenal faring so brightly can be a positive; but, his body language, and the subsequent effect it could have on the mindset of other players is one that needs to be looked into.
However, the confidence that Ozil, Mertesacker and Podolski have gained from their World Cup triumph is certainly going to have a positive effect on the other Arsenal players, and perhaps next season the North London club will regain the league title.
And Bush happily plays a clip of Brazilian fullback Roberto Carlos» famous free kick from a 1997 match against France, where the player used the outside of his left foot — but deployed the «positive» Magnus Effect — to score on an outrageously bending free kick.
In spite of the participants» vast experience and level of skill, the timing training had a positive effect on how well the golfers and soccer players could hit predefined targets, and the stability of their performance.
Instead of focusing on these exercises that don't have any positive effect on athletic performance, baseball players should perform compound lifts.
Causes one of many effects to happen, generally positive to the player that lands on it, determined by a roulette.
«The purpose of these communications is to remind players about their effect on the community and encourage them to have more positive interactions.
There's no question at this point that game play can lead to both positive and negative effects on players, with positive impact outweighing the negative IMHO.
1) CO2 is not rising significantly compared to earlier in the 20th century (Beck, Segalstad, Jaworowski) 2) OK, so CO2 is rising, but human sources are but a minor player (Howard Hayden, Spencer on WUWT) 3) OK, so human CO2 is significant, but its temperature effect is nonexistant (Heinz Hug) 4) OK, so CO2 has a temperature effect, but it is dwarfed by water vapour (Lindzen, Reid Bryson, Tim Ball 5) OK, so the CO2 temperature effect is not completely dwarfed by water vapour, but the sun is much more important (Svensmark, Shaviv, many others) 6) OK, so the solar output has been flat since the 50ies, but there are no net positive feedback (Lindzen again, Spencer again) 7) Actually, there has been no significant global warming (Watts, Singer + more), 8) Hey, all this warming is a) unstoppable anyway (Singer again) b) good for humanity (Michaels).
Technology can only have a positive effect on the market stabilization; preventing any assumed collapse and potentially attracting millions of new players to the market.
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