Not exact matches
Although I will not print any libelous statements
about your product or company, I reserve the right to write anything negative I find
about the product in a fair, courteous, and professional manner, and I am under no obligation to write a glowing,
positive review
about any food
item.
I have received such
positive feedback
about my sale guide, and I am so happy that many of you have found sale
items that you love!!
------ Extra notes: I can't answer
about how Negative Affinity affects Partbreaker and / or Destroyer Oils for SnS, but I'm going to assume that those skill /
item are directly correlated to your raw power as well (though, element / status isn't effected by negative affinity; only
positive with Crit Element / Status)
Our main goal was for people to come to our conference and walk away with actionable steps,
items they can use within their own communities, to help bring
about positive change and promote social justice.
Although fewer principals gave the
items State policies help us to accomplish our school's learning objectives and The state communicates clearly with our district
about educational priorities the highest rating of «strongly agree,» both
items suggest that most principals have
positive views of the state «s role in these areas.
Comparing all responses from both the 2011 - 12 and 2012 - 13 cohorts, the latter exhibited more
positive views
about understanding students» thinking — average (group) responses to every
item were more
positive.
Gullen debriefed with 500 students in various grades who had just taken pilot assessment
items connected to the coming assessments online, asking them what was
positive or difficult
about doing the tests online and what skills they thought students would need to take such tests.
There was also, if memory serves, an experimental propaganda division called the Central Information Service (later to become the COI), which provided
positive, uplifting news
items to national newspapers in order to combat hearsay and harmful disinformation spread
about our overseas forces, and to fill the void left by the blanket news blackouts.
A qualified
positive trainer can then help you come up with a training plan to teach Fluffy to make good choices
about what
items to chew on.
Gear
items are categorised by their respective rarity such as common being an easier to find
item, while rare is harder to find and epic is even better and rarer than rare which is a
positive design choice as it makes the player think
about their decision when regarding a particular gear
item to choose over another.
My only criticism is that I feel like the game could use a slightly more robust tutorial, because there's some important things that it doesn't cover — for example, I only found out
about using provision
items to boost the chance of a
positive outcome from a curio from watching a youtube video.
When a lawyer (or any individual, for that matter) has a strong web profile, there are a lot more
positive items in play — more pages written
about, or referencing — that individual.
I do have one concern
about the «
positive regard» part of 29 as well, namely, it needs to take into account
item 30 — specifically, the therapist's idea of
positive regard might in fact be based on the therapist's values and belief system, and not be
positive according to the client's values and belief system.
Within two hours of engaging in sexual activity, participants completed an online questionnaire assessing the nature of their sexual activity, pillow talk (5
items assessing post-sex communication, e.g., «I expressed some
positive feelings for my partner»), and feelings
about the relationship.
The participants were asked to rate the frequency of received support over the previous week (0: none, 1: once or twice, 2: three or four times, 3: five or six times and 4: more than seven times), along with 22
items that concerned emotional (five
items: e.g., «cheer you up»), esteem (five
items: e.g., «reinforce the
positives»), informational (six
items: e.g., «give you advice
about what to do»), and tangible (six
items: e.g., «help your training») support.
On the TFQ, participants consistently agreed with
positive statements
about team functioning (93 % overall; grand mean = 4.60), with agreement on each of the 14
items above 90 % (
item means ranged from 4.47 to 4.74).
The SDQ asks
about positive or negative attributes in 20
items regarding emotional symptoms, conduct problems, hyperactivity / inattention and peer relationship problems.
The Incope (Bodenmann, 2000) is a questionnaire (5 - point scale) with 23
items (α = 0.80) developed on the basis of the COPE (Carver, Scheier, & Weintraub, 1989) measuring the following subscales such as active problem - solving («I attempt to tackle and solve the problem»),
positive self - verbalization («I persuade myself that I will make it»), rumination («I ruminate for a long time and keep on thinking
about the occurrence»), passivity / evasion («I wait until things change on their own, even if I might be able to do something»), negative emotional expression («I express my feelings without considering what this means for others»), substance use («I consume something that calms me down (cigarettes, alcohol, sweets, tranquiliser»)(α = 0.52 to α = 0.80).
The parenting behaviors are assigned to nine subscales (with
item examples in brackets):
positive parental behavior («I make time to listen to my child, when he / she wants to tell me something»), autonomy («I teach my child that he / she is responsible for his / her own behavior»), rules («I teach my child to obey rules»), monitoring («I keep track of the friends my child is seeing»), discipline («When my child has done something wrong, I punish him / her by taking away something nice [for instance, the child can't watch TV,...]»), harsh punishment («I slap my child when he / she has done something wrong»), ignoring unwanted behavior («When my child does something that is not allowed, I only talk to him / her again when he / she behaves better»), inconsistent discipline («When I have punished my child, it happens that I let my child out of the punishment early»), and material rewarding («I give my child money or a small present when he / she has done something that I am happy
about»).
Talking
about problems has been linked to more
positive mental health outcomes in young people [47 - 49], and this particular
item has previously been shown to a key indicator of mental health status in a sample of Irish adolescents [25].