The phrase
"possibility space" refers to all the different choices or outcomes that could happen in a particular situation. It represents the range of possibilities or options available in a given scenario.
Full definition
This leads to an unhealthy paralysis where even though I might be able to deliver a well polished game, I'm definitely not exploring the full
possibility space of my games.
I couldn't spend a month playing it, I feel like in a couple of 5 minute games I saw at least most of the
entire possibility space there, but it was valuable.
It is difficult to do fuzzy string matching on such a
large possibility space of game titles (with acronyms, abbreviations, series numbering, variations, and misspellings).
But no one can deny that if you sit there for a long time mapping out more and more and more of the
actual possibility space, you're going to just be making better moves.
Managing that
unholy possibility space is a nightmare, and it's that uncontained nightmare that allows Marvel to become what it has.
«Graphic adventure games have always had run of this
broad possibility space with wildly varying settings, tones, and concerns.»
As with any exponentially - expanding possibility tree, no one can really scan the
entire possibility space, or even come close with super-complex games like chess and go.
They allow us to explore
the possibility space around a given starting point.
Knowledge of
possibility spaces and / or tree diagrams would certainly be helpful.
The terms sample space,
possibility space, probability space need to be known.
«With shrinking shelf space, we need new discovery mechanisms, but it is the authors who are showing the publishers the way to explore
the possibility space,» O'Reilly.
«When you deliver a game, and you deliver it for a player, you have to capture what they think is
the possibility space,» added Muzyka.
You have to nail all the features and content that should be in
that possibility space.»
In a team - focused, objective - based FPS, snipers seem only to reduce
the possibility space in which I can be doing cool things.
I'll admit, I don't find too much about Twilight Imperium all that innovative — it's really a game that rests on the breadth of
the possibility space more than any one feature.
Not because you had a creative idea or showed ingenuity, but because you simply explored more of
the possibility space.
It simply means that staring down the barrel of a gun as a default point of view may not leave
your possibility space wide open.
A great paradox of creativity is that a wide - open
possibility space can feel paralyzing, while a fixed set of constraints can liberate an artist to make inspired choices.
The possibility space in Dishonoured is just amazing.»
It feels nice to claim a good gem slot that ends up levering open
the possibility space of play like a crowbar into a treasure chest.
«While that early version of the game was fun, it wasn't until I introduced ideas like portals, side - swapping and teleports that opened up
the possibility space, offering new depth and scope to the puzzles.»
It doesn't change the nature of the game as
a possibility space.
This weekend is no exception, starting out with a fun post from a Splash Damage game designer on Far Cry 2's «
possibility spaces», or something.
What I mean by «crisis management mode» is this whole like block or space of gameplay that is about sort of pruning or tuning your behavior in order to best cope with unanticipated events — sort of... grooming the topology of
the possibility space to try and make the most of whatever is coming down the pipe, like making sure there is always a flat place to put a square in Tetris.
The vastness of the player's
possibility space is daunting, so we find ways to make our stories modular or beat based or systemic.
We decided that this would be an interesting block to expand
the possibility space of what you can do with rotating objects.
What Ben and Roz Zander call «
possibility space».
In
this possibility space, the final works are haunted by the eliminations of all.
This is another way of saying What are the moves we can make in
the possibility space of global warming information mode?
«
Possibility spaces can be difficult to get your head around, but once you learn how to use them, they are a very powerful way to reason, because they allow you to sidestep thinking about causes and effects.»