Sentences with phrase «possible game creation»

Not exact matches

We'll do everything we can to ensure fans meeting people who made the saga possible, some directly involved in the creation proccess, some others who worked on their own about the games with passion.
The range of possible creations is insane (it holds the world record for the most advanced spell creation in a game).
eSports as an industry has come a long way in the last 10 years, growing a lot in size in pretty much every way possible including with the creation of mobile eSports tournaments and games.
Wondering what possible scenarios could possibly arise that could turn Superman into a villain is something that most gamers and comic fans have pondered, since his creation in 1938.
Atelier Sophie: Alchemist of the Mysterious Book is, in every possible way, a triumph of that hard work and vision, and by far becomes the best game in the series with a streamlined battle system, an expanded item creation system, and a surprisingly diverse set of characters telling a genuinely interesting and unique story.
Video game creation has long evolved from the one - man development that was once possible in the early...
The major difference from the creation of previous Sudden Strike games, the production team points out, is that most games today are created for multiple platforms, «which of course makes it necessary to put special effort into each version so that every player gets the best version possible on his / her respective platform.»
Given the variety of situations and locations made possible in a game seen through the eyes of a rat, the developers have instead turned out yet another run of the mill adventure that will do little to save players from the icon - collecting doldrums brought on by countless similar creations.
It's a battle through every possible Halloween staple: zombies supply most of the grunt forces, but the game's three playable leads (including a hilariously gung - ho American cyborg) also face vampires, mummies, Voorheesian thugs, mutant cyborgs, skeletons, and an evil puppeteer and his creation.
Users finalize their creation in the shortest possible time by editing particle effects in - game.
are a vital part of the game creation process... is it possible to discuss why Toxic went over budget (personnel, resources, etc.)?
The result of this thinking was the creation of an incredibly powerful engine that truly empowers the content creators, and gives them as much control and freedom as possible to innovate and create amazing games.
The game design is laid out and we're working on the initial setup of the game mechanics like the combat system so that battles are as intense and engaging as possible and like the character creation process.
Pulling the player into the world as quickly as possible through simple and clear storytelling, or through (in the case of older action titles) addictive mechanics, allows the player to become a part of the game world and take an active role in its creation.
Even so, we pushed the quality far higher than we thought possible, we reinvented our facial and character creation pipelines, built our own performance capture stage, worked with Epic to create groundbreaking performance capture technology and made a game that was double the length of what we expected.
Perfectly suited to the dual - screen handheld device, the game will essentially mirror what was possible on the Wii U version — the 3DS touchscreen acts as your level - designing canvas, while the top screen is your play area, letting Mario jump through whatever dastardly creations you've put in front of him.
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