Sentences with phrase «possible points of attack»

Not exact matches

Dozens of firms rushed to contain the damage from possible security weak points following the anti-secrecy organization's revelations, although some said they needed more detailed information on what the U.S. intelligence agency was up to before they can thwart suspected, but previously hidden attacks.
Agree with Wilshere 8 or maybe even 8.5 — there were points where he didn't have the impact one might have hoped for, but when the team was lagging he gave consistent energy and generally played smart, overall some great competitiveness, a few situations of very high quality control and seeing opportunities for teammates, fighting to win the ball back, but with no crazy reckless tackles or ridiculously ambitious headfirst attacks where he might hurt himself despite minimal possible gain
Whilst it is irrational to directly compare a goalkeeper with an attacking player, it is possible to contrast who offers the most in terms of points creation.
In Score Attack, the goal is to rack up as many points as possible one of ten different stages within a time limit.
Juggling between all of these attacks to cause as much devastation and earn as many points as possible is a ton of fun.
But when the crop circles point to a looming alien attack, Gibson faces another crisis of faith as he and his family bunker down for a possible apocalypse.
The film may not work as a suspense piece, but it's hard not to get swept up in the incessant attack of Guadagnino's camera, which strikes every room and character from as many angles as possible, twisting itself in zooms, abrupt dollies, and barely motivated point - of - view shots.
The P0420 code seems to indicate a few different possible points of failure including faulty fuel injectors, I'm just unsure what my best mode of attack would be (short of taking it in to a mechanic — unless this is necessary).
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
FlatOut 4 delivers a good number of game modes too: by racing variations you've got the pure race mode, the assault mode where guns become available to make the race even chaotic, the carnage mode in which you gain points by causing as much damage as possible, and two variations of time attack.
Players can either take on Time Attack mode, where the goal is to reach the end as quickly as possible, or stunt mode, which lays out a series of stunts that must be pulled off in order to earn points.
The big downside is that you start as the biggest scrub possible with the lamest weapons and perks, whereas the other players have leveled up to a point where they have access to pretty much every gun, plus they know the best places of a map to hide, attack from, or throw grenades at.
Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you're awarded an additional heart, which extends the range of possible actions.
WPS should be disabled and, if possible, the firmware of the access point should be flashed to a distribution that doesn't even support WPS so the attack vector is entirely removed.
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