They make convincing arguments for why earnings
potential are better in the long run for indie authors.
Not exact matches
Hayter said that regulation of cryptocurrencies «will
be good in the
long run,» but warned that «unnecessary hoops and bureaucracy» could inhibit the industry's
potential.
But Lee still sees a
potential advantage for Tesla: While the company's «frenetic pace of experimentation
is not the most efficient way to produce cars
in the short
run,» he writes, «it might
be the
best way to learn the lessons Tesla needs to learn to produce cars more efficiently
in the
long run.»
(2) somewhat linked to the previous comment
in that we never seem to
be prepared to hit the ground
running with our
best potential lineup come opening day... it
's become so common,
in recent years, that many fans actually hope we stumble a little
in the first couple games just so it forces Wenger to bring
in reinforcements... unfortunately this can
be problematic, thus one of the most common phrases associated with Wenger, «panic buy»... this situation
is also negatively impacted by the ridiculous policy regarding players who played
in the summer months... right now I
'm watching the Super Cup and not a single player
is unavailable to either manager, including Ronaldo, yet somehow we have a list of players half a mile
long that haven't seen game - time so far this preseason... I can only assume this
is a reactionary policy created due to the multitude of injuries this club has faced over the years... just another sign of the fragility that permeates this club
Of course it would
be silly to suggest that winning any game, cup or otherwise, isn't
good for the club, but let
's remember just how problematic FA Cup success has
been for this club... I
'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I
'm a fan of this club first and foremost, but how bad
are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it
's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith
in those
in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the
potential for unprecedented success... every time we lose the boo - birds
run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it
's not your fault, both sides
are simply overcompensating for the horrible state of affairs that have
been percolating for several years... it
's hard to take the
long view when those
in charge have lied incessantly and refuse to take any responsibilities for their own actions...
in the end, we
are trapped by the same catch - 22 that ManU faced upon Fergie
's exit... less fearful of maintaining the status quo than facing the unknown, which
was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to
be honest, the thing that scares me most
is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players
is more than a little disconcerting
Stralman or Vatanen — I take the younger, more offensively proficient Vatanen even if Stralman
is more solid on D McDonagh or Severson — McDonagh
is the
better player but remember he
is a two - playoff rental Coburn or Greene — I take Greene but I don't perceive a huge difference here Sergachev or Butcher — Butcher
is the
better player right now but Sergachev certainly has massive
potential Girardi or Lovejoy — I take Santini
in the
long run
This
is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it
's former self, only to
be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions
are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense
in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes
in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess
in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself
in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required
in the offensive zone for the new Wenger scheme which requires deft touches, timely
runs to the baseline and consistent crossing, especially when Giroud
was playing and his ratio of scored goals per clear chances
was relatively low (
better last year though)... obviously I like Bellerin
's future prospects, as you can't teach pace, but I do worry that he regressed last season, which
was obvious to Wenger because there
was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling
in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too
long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that
being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka
is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his
long ball play: although I must admit he did get a bit
better during some points
in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis
in a more advanced role on the pitch... as for Coq, he
is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself
in and around the box far too often... let
's face it Wenger
was ready to throw him
in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this
was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive
in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he
's been played out of position far too many times since arriving and that the players
in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence
in Real or the space and protection he receives
in the German National team
's midfield, where teams couldn't afford to focus too heavily on one individual... this player
was a passing «specialist»
long before he arrived
in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components...
in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them
in large part as headless chickens who
are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion
in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would
be Ox due to his
potential as a plausible alternative to Bellerin
in that wing - back position should we continue to use that formation...
in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too
long and he will give the ball up a little too often
in the offensive zone... a fact that
is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and
in many ways most crucially, Giroud, there
is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he
's lack of mobility
is an albatross around the necks of our offence... so when you ask who would
be our
best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place
in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other
was just sold to Juve... man, this
is theraputic because following this team
is like an addiction to heroin without the benefits
The biggest problem has
been wenger for
long time now «project»
run Arsenal football club as an academy and try to prove to everyone else he
is the one who knows
better and try to bring
in kids who have
potential but not ready for 1st team resisting spending money to improve squad depth and cling
in on average players: Iwobi, welbeck, theo, chambers, holding and player other players on wrong position Monreal and not give opportunity to
good footballer Perez and Campell also you have
been holding too much power from transfer, players contracts, arsenal finances as a whole and now all that BS start to backfire
Van Dijk can only do so much by himself, but with his rate of duel wins comparing favourable to his fellow Liverpool defenders, this looks like it has the
potential to
be a
good piece of business
in the
long run.
And, while the
potential complexities of open adoption scared us at one time (and at times still does), we know it
's best for our child and therefore we
are choosing open adoption because we believe it
's best for everyone, especially our child,
in the
long run.
But Killian
is running in a
potential battleground district that Democrat Hillary Clinton
is expected to do
well in, but Republicans have
long sought to flip.
Carl Paladino on a
potential Conservative Party gubernatorial
run in 2014: «If they can't pick a
good Republican candidate who
is qualified and not just another RINO... I may take up (Chairman) Mike
Long on his offer.»
Yet, these small investments with the
potential for a stable return on investment,
in the
long run,
is the
best option.
My guess
is the switch to higher viscosity
is not providing
better protection but reduces the amount of oil lost
in the combustion process.Because it
is thicker less of it blows by into the exhaust.This indirectly lessens the time the engine
is running with less than optimal oil volume.The
potential down side
is at lower ambient temps.the oil will take
longer to circulate through the motor on a cold start.Also a slight decrease
in mpg as stated as the engine works harder to move the thicker oil.Mixing viscosity won't cause any harm.My theory has always
been that 5w30 with 1000 miles on it
is no thicker than 5w20 with 0miles on it.
If it
is,
in fact, trying to drive consumer prices down (and accept short - term losses)
in order to
be the only (or major) supplier of books to consumers and / or reseller of books from publishers, this can
be viewed as predatory pricing — perhaps
good for the consumer
in the very short
run, but less so
in the
long run, since there
are significant fixed costs to establishing a similar e - book / bricks & mortar presence
in the market, particularly
in the light of Amazon's
potential willingness to drop prices enough to make business untenable for the new entrant.
College loans
are worthy investments that give you the
potential to live a
better life
in the
long run.
Long - Term Potential: The Capital One ® Quicksilver ® Cash Rewards Credit Card unfortunately does not hold - up well in the long run, as it is outperformed by other cash back ca
Long - Term
Potential: The Capital One ® Quicksilver ® Cash Rewards Credit Card unfortunately does not hold - up
well in the
long run, as it is outperformed by other cash back ca
long run, as it
is outperformed by other cash back cards.
- the game
's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspect
s shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have
been built up from scratch for this sequel - maximum resolution
is 1080p
in TV mode - a bigger focus for Nintendo
was the 60 frames per second - occasionally the resolution will
be scaled down when there
is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps
in all matches - weapons
were tweaked to let players
be more creative by thinking about unique weapon characteristics and their
best uses - weapons
are designed to
be effective when they
are used during the right occasion - Special weapons
are stronger than the original ones when used
in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step
in the opponent
's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspect
s ink
are reduced from original - you can jump up
in rank if you
're good enough, but only up until
S - you can't jump up from C, B or A to
S + - when you win battles
in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank
is still
S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «
S +1», «
S +2» and so on - maximum number
is «
S +50», but this number will not
be displayed to your opponent - you
are the only one to see it, and you can check it on your own status screen - Ranked Power
is calculated by an algorithm to measure how strong each player
is with minuteness - this will determine if a player
's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspect
s rank
is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and
is more tied into to how
well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time
was changed to two hours - this
was done because the devs expected people to play for an hour or so, but they found people play much
longer - with Salmon
Run, Nintendo considered how to implement a co-op oriented mode
in a player - versus - player type of game - the devs will monitor how users
are playing this mode to see if there
's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspect
s some tweaks they can throw
in - more Salmon
Run maps will
be added
in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards
are changed each time Salmon
Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should
be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected
in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel
's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspect
s story - Nintendo wouldn't say if Marina
is an Octoling, and noted that Inklings
are not paying attention to this too much - Inklings don't care about appearances, as
long as everyone
is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook
are composing their music by themselves - Pearl
is genius artist, but she couldn't find a right partner because she
's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspect
s a bit too edgy - she eventually found Marina as a partner though, and their chemistry
is sparkling right now - Nintendo
is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will
be more than the original - some of the additional stages
are totally new and some will
be arranged stages from the first game - not all original stages will return and they
are choosing stages based on the
potential for them to
be improved - Brella
is shotgun-esque weapon, so the ink hits your opponent more if you
are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there
are more new weapon categories which haven't
been revealed yet - there
are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
In the
long run, the auto industry
's utter financial ruin might have
been the
best thing to happen to them, from a green perspective: they certainly weren't going to get fuel efficiency standards up any time soon without it, and now it
's lead to
potential tailpipe legislation passing — which will force them to clean up their acts.
While the driver may still pay out of pocket, the peace of mind
in having the whole car looked at and
potential future problems covered under insurance may
be better in the
long run.