Briefed the command and staff on
potential enemy actions enabling for successful operational planning.
Not exact matches
Any
potential for dramatic tension and imaginative gunplay is squandered by repetitive
enemy encounters, tedious
action, and rudimentary objectives.
I'd pay for a GOOD sequel to The Crystal Bearers, where they take all of the promise the concept of an
action rpg with a character who has telekinesis HAD on paper (and in the awesome cut scenes), and then actually live up to that
potential by letting you DO awesome stuff with TK powers (instead of just levitating
enemies, and throwing them at other
enemies, ad infinitum).
The world is densely packed with treasures and
enemies, which make the game much more
action focused and fills it with layers of
potential strategies and paths, adding greater replayability to the challenge modes.