At the same time, our company will retain decision - making
power about new developments.
Not exact matches
Parrots will always parrot, they absolutely can not adapt their thoughts or speech even in light of
new information, they do not understand the difference between having influence and having
power, they do not understand that as INFLUENTIAL as Wenger has been at Arsenal over the years, he ultimately does not have the POWER to sign the cheques that bring in players, not Fergie, not Mourinho, not Guardiola have such or ever had such far reaching powers, that a manager, no matter how popular, have to suck up to the guys at the top one way or another, Mourinho lost twice to the ego of the top hierarchy at Chelsea, at Madrid too... No manager can achieve anything tangible under the conditions that Wenger has been working, of course Wenger cares about the finances of the club but like Dein, it's more about a sustainable development and not just shortsighted profit making like Gazidis and Kro
power, they do not understand that as INFLUENTIAL as Wenger has been at Arsenal over the years, he ultimately does not have the
POWER to sign the cheques that bring in players, not Fergie, not Mourinho, not Guardiola have such or ever had such far reaching powers, that a manager, no matter how popular, have to suck up to the guys at the top one way or another, Mourinho lost twice to the ego of the top hierarchy at Chelsea, at Madrid too... No manager can achieve anything tangible under the conditions that Wenger has been working, of course Wenger cares about the finances of the club but like Dein, it's more about a sustainable development and not just shortsighted profit making like Gazidis and Kro
POWER to sign the cheques that bring in players, not Fergie, not Mourinho, not Guardiola have such or ever had such far reaching
powers, that a manager, no matter how popular, have to suck up to the guys at the top one way or another, Mourinho lost twice to the ego of the top hierarchy at Chelsea, at Madrid too... No manager can achieve anything tangible under the conditions that Wenger has been working, of course Wenger cares
about the finances of the club but like Dein, it's more
about a sustainable
development and not just shortsighted profit making like Gazidis and Kroenke.
Energy secretary Chris Huhne has appeared happy to accept the
development of
new nuclear
power stations, however, prompting the committee suspicions
about a ministerial enthusiasm for subtle backing for the nuclear industry.
Cuomo, the evening's first speaker, blended his trademark boasting
about New York's storied progressive past with a showy display of the executive
power he has wielded for nearly eight years and a subtle reminder that as Washington goes, he's been an outsider — at least since he served as Bill Clinton's Housing and Urban
Development secretary.
To the question of need, Clint Plummer, Deepwater Wind's vice president of
development, said yesterday that the Long Island
Power Authority «has been very clear about the need, not for new power islandwide» but for «certain areas where it is very difficult to deliver power to,» referring to the South Fork and western Nassau Co
Power Authority «has been very clear
about the need, not for
new power islandwide» but for «certain areas where it is very difficult to deliver power to,» referring to the South Fork and western Nassau Co
power islandwide» but for «certain areas where it is very difficult to deliver
power to,» referring to the South Fork and western Nassau Co
power to,» referring to the South Fork and western Nassau County.
NASA's Radioisotope
Power System (RPS) program, managed by NASA Glenn Research Center in Cleveland, is funding the development of new, higher efficiency thermoelectric materials that could be incorporated into a next - generation enhanced MMRTG that would provide about 25 percent more power at the start of a typical mission, and 50 percent more power at the end of a mis
Power System (RPS) program, managed by NASA Glenn Research Center in Cleveland, is funding the
development of
new, higher efficiency thermoelectric materials that could be incorporated into a next - generation enhanced MMRTG that would provide
about 25 percent more
power at the start of a typical mission, and 50 percent more power at the end of a mis
power at the start of a typical mission, and 50 percent more
power at the end of a mis
power at the end of a mission.
Dr Bell and Dr Ramachers re-investigated ideas
about the photoelectric effect dating back to Nikola Tesla and Albert Einstein when they considered whether these ideas could be used for modern solar
power generation — leading to the
development of this
new process.
In September last year, the government advised against
new building
developments on coasts threatened by erosion, which raises questions
about the proposed expansion of the Sizewell nuclear
power complex.
«Our breakthrough findings in psoriasis underscore the unique
power of our population approach for tackling the genetics of just
about any common condition, and we hope to push this program forward to identify the gene involved as well as targets for the
development of
new therapies,» said Dr. Kari Stefansson, CEO of deCODE genetics.
Thus, it is essential to have the capacity to scan the environment — learn
about outside concerns and
new developments — and seed the environment — put advocates into positions of
power and influence.
These connections also give schools the capacity to both scan the environment — to learn
about issues, concerns, and
new developments outside the school — and seed the environment — to put insiders and advocates into positions of
power and influence on the outside.
The World Heritage Centre and IUCN received information
about a number of issues related to the management and the state of conservation of the property, namely uncontrolled and unregulated
new buildings on the shores of Lake Elementaita, concerns of the involvement of the Endorois people in the nomination of the Lake Bogoria component and the
development of geothermal
power plants at Lake Bogoria.
• A round - up of the besttools for mobile
development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the
power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's
new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all
about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU
power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking
about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked
Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked
Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the
development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories
about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care
about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally
new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more
new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific
about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
If the U.S. keeps building
new coal - fired
power plants without CCS (a technology still in
development that is intended to take carbon dioxide out of emissions), we can't very well ask or expect other countries (e.g., China) to care much
about the issue, unless they decide to care for their own reasons.
In this debate we often find scientific leftists who are willing to consider the precautionary principle for nuclear
power and global warming suddenly becoming very adventurous
about the effects of
new scientific and industrial
developments on the environment.
Electricity generation from nuclear
power worldwide increases from 2.6 trillion kilowatthours in 2010 to 5.5 trillion kilowatthours in 2040, as concerns
about energy security and greenhouse gas emissions support the
development of
new nuclear generating capacity.
Tuesday, April 23, 7 p.m. Howe Library, 13 South Street Wind
Power and Wildlife Carol Foss,
New Hampshire Audubon's Director of Conservation, will discuss what scientists have learned to date
about wildlife responses to onshore wind energy
development.
Vilma Radvilaite, EWEA's EU Budget and Research Advisor, said
about 50 people attended the seminar which canvassed, among other things,
new funding opportunities for research and
development in the wind
power industry.
Whereas the
power plant supports
about 150 jobs, the
development project would create a total of 2,205
new jobs.
Licensed Trainers of NLP ®, Connie and Michael Brannan's course is designed for anyone, business people, young people, parents, therapists, those interested in self -
development, those curious
about the
power of mind, or those looking for a
new career as an NLP Practitioner.