Sentences with phrase «powerful enemies just»

This allows you to take over powerful enemies just as your character is about to die.

Not exact matches

... Going out and making a lifelong enemy out of a very powerful and influential guy, it's just bizarre because it's not necessary.
Love your husband, love your babies, love the poor, love the orphans, love the widows, love the powerful, love the broken and the hurting, love your friends, love yourself, love your enemies, come to love the whole world in the fullness of God, in the full expression of the woman that he has created you to be, just that, no more, but certainly no less.
The only serious contest lay in the bosses you fight — enemy captains and generals — who are just as powerful as you are.
After wiping the floor with Channing Tatum, Carano is seen in the action filled and very intense trailer kicking an enemy out of a window, snapping someone's neck with her powerful legs, and basically just kicking some serious ass.
And just in time to save the world from total annihilation at the hands of their most powerful enemies yet: the 2000 - foot - tall space gods known as Celestials.
Ever and Damen have traveled through countless past lives and fought off the world's darkest enemies to be together forever, but just as their long - awaited destiny is finally within reach, a powerful curse threatens them.
You can either switch to your powerful mage to dispatch it with magic or just slip into the Shadow Realm with the Devourer in order to outmaneuver your enemy.
No matter what you'll need to combine magic with physical combat, and as enemies grow more powerful you'll also need to invest some points in combat skills, just to pump up your damage output as health bars become larger.
While this does give you a great view of Monkey's incredibly fluid and powerful attack animations, it also leaves you vulnerable to assaults by enemies hovering just out of your vision.
The only serious contest lay in the bosses you fight — enemy captains and generals — who are just as powerful as you are.
Aside from this, the combat was just so smooth that it didn't feel laborious to fight an enemy with a strategy you had used before; dodging the rush of a wraith before casting Yrden and attacking it in corporeal and slowed form never felt repetitive because it felt powerful and deliberate, instead of monotonous.
I never found myself just mashing the attack button to get through enemies because of how helpful and addicting it was to trigger these powerful new takes on Drive forms.
While on a quest to become powerful enough to challenge Mormo you'll play through some mini-dungeons, and again, just like original Zelda games they're full of enemies to overcome and puzzles to solve.
Defeating a tough enemy would almost certainly give you a weapon far more powerful than the one you're using, and that power allows you to find even better weapons just before the one you're using breaks.
There are going to be hundreds of enemies on huge battlefields, players are going to crush through most of these enemies since they mostly exist to just stand around, and occasionally face off with more powerful generals.
It allows the player to be a little more creative with weapons and not just to depend on hugely powerful ones, in turn letting you save those same weapons for bosses and larger enemies.
Where many RPGs have to feign length and content by forcing you to fight battle after battle with the same enemies over and over again to obtain a rare drop or level grind in order to fight a ridiculously powerful monster, Rogue Galaxy has a downright obscene amount of stuff available for you to do, and it just keeps piling on as the game progresses.
Your customized vigilante will evolve and become more powerful when defeating enemies and super villains that will try to change your views, make you insane, create chaos or just get you killed.
Oh, and you can also specifically lock - on to target certain enemies, which is great when taking on a more powerful foe; all of their weaker minions can just get caught up in the aftermath of your attacks.
Figuring out which types of weapons — swords, dual swords, axes, spears, and the curious hook - and - chain kusarigama, along with projectile weapons that are much more powerful than anything Dark Souls and Bloodborne players will be accustomed to — are best suited for certain enemies and your own particular playing style is important, but just as vital is learning how to manage it all.
You can really enjoy putting bullets into certain body parts and just watch the enemy's body reacts to those powerful shots.
The mobile version lets you charge your shots and fire powerful ammo at your enemies just like the original, with the addition of (completely optional) microtransactions that let the time - starved unlock weapons, health boosts and other content without the need to work towards them in - game.
I do not let LA or NO off the hook, but the perception of our allies (and our enemies) is that the government of the most powerful nation on Earth allowed civil society to break down for an extended period of time — and it makes them wonder just how strong we are.
Though just a palette swap of a regular knight enemy, he is significantly more powerful.
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