Once a certain amount of chakra is built up through battling or charging with the chakra button, a super move known as «Ultimate Jutsu» can be performed or a state known as «Awakening Mode» that allows a player to perform more
powerful normal attacks can be used.
Not exact matches
In this mode, enemies
attacks are more
powerful than
normal.
A new mechanic called weapon arts has been introduced which allows players to perform
powerful, weapon specific
attacks that deal greater damage than
normal attacks.
At a cost of some of the Critical gauge, Brave Edge allows a player to do a
normal attack then add in an extra more
powerful attack that can sometimes be chained into other extra
attacks.
Linking together
normal attacks and special moves and even the ultra
powerful Critical Arts often feels achievable, where in previous Street Fighter games more advanced combos often felt impossible.
Now, in the
normal run of things, the amount of Mana you have is finite, and when it runs out, you can't use your most
powerful attacks unless you use a Mana potion.
Witch Time is a slow motion playback that allows you to release
powerful attacks to your enemies and bypass their defences which would otherwise be impossible at a
normal rate of speed, essentially like slow motion.
Once full, every
attack made on monsters will be a
powerful rendition of the
normal version.
As the name imply, this weapon main form is a great axe with slow but
powerful attack (a little faster than the
normal great sword) but after a certain charge, you can switch this Axe to a great sword and deliver
powerful finisher.
As the symbol of speed and flashy, this type of weapon appear in almost every games require badassery In MHW, beside the
normal attack (which already quick and
powerful) By hitting R2 you activate the «Demon Mode» where the
attack speed is greatly enhanced and the move set is changed drastically, allow you to move like lighting while deliver flurry of slashes to the monster.
Some things have been changed:
normal attacks have been slightly buffed (they were pretty much useless in the previous game), while defense - piercing special moves have been vastly nerfed, as they were so completely broken in the previous game that a WarGreymon was a lot more
powerful and useful than its Omnimon evolution due to the former having a piercing
attack.
Each monster has a variety of actions to take, at least: in addition to
normal attacks and the usual kinds of spells, your monsters usually have a set of Special Abilities, which are often either near - useless or game - breakingly -
powerful, and cost no MP.