Sentences with phrase «powerful normal attacks»

Once a certain amount of chakra is built up through battling or charging with the chakra button, a super move known as «Ultimate Jutsu» can be performed or a state known as «Awakening Mode» that allows a player to perform more powerful normal attacks can be used.

Not exact matches

In this mode, enemies attacks are more powerful than normal.
A new mechanic called weapon arts has been introduced which allows players to perform powerful, weapon specific attacks that deal greater damage than normal attacks.
At a cost of some of the Critical gauge, Brave Edge allows a player to do a normal attack then add in an extra more powerful attack that can sometimes be chained into other extra attacks.
Linking together normal attacks and special moves and even the ultra powerful Critical Arts often feels achievable, where in previous Street Fighter games more advanced combos often felt impossible.
Now, in the normal run of things, the amount of Mana you have is finite, and when it runs out, you can't use your most powerful attacks unless you use a Mana potion.
Witch Time is a slow motion playback that allows you to release powerful attacks to your enemies and bypass their defences which would otherwise be impossible at a normal rate of speed, essentially like slow motion.
Once full, every attack made on monsters will be a powerful rendition of the normal version.
As the name imply, this weapon main form is a great axe with slow but powerful attack (a little faster than the normal great sword) but after a certain charge, you can switch this Axe to a great sword and deliver powerful finisher.
As the symbol of speed and flashy, this type of weapon appear in almost every games require badassery In MHW, beside the normal attack (which already quick and powerful) By hitting R2 you activate the «Demon Mode» where the attack speed is greatly enhanced and the move set is changed drastically, allow you to move like lighting while deliver flurry of slashes to the monster.
Some things have been changed: normal attacks have been slightly buffed (they were pretty much useless in the previous game), while defense - piercing special moves have been vastly nerfed, as they were so completely broken in the previous game that a WarGreymon was a lot more powerful and useful than its Omnimon evolution due to the former having a piercing attack.
Each monster has a variety of actions to take, at least: in addition to normal attacks and the usual kinds of spells, your monsters usually have a set of Special Abilities, which are often either near - useless or game - breakingly - powerful, and cost no MP.
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