The game includes unlockable tracks with a Time Trial mode to
practice your lap speed times and a Grand Prix that acts as the main game where you compete in a championship against other AI players.
Not exact matches
Fastest in Friday's opening
practice session, Kyle Busch was the final of 46 cars to make a qualifying run and after his
lap shot to the top of the
speed charts.
He's been gradually building up
speed all week and was fourth in
practice three, although tricky conditions with high winds meant only 14 drivers turned meaningful
laps.
He put in a 39.8902 - second
lap on day four of
practice and a best average
lap speed of 225.619 mph, just behind his experienced team - mates Ryan Hunter - Reay and Marco Andretti.
You can now earn a hefty chunk of R&D points by completing three tests during
practice; track acclimatization asks you to simply drive through a series of gates, awarded points based on your track positioning and
speed; tyre management is all about gauging your ability to look after a set of super-soft tires over the course of a few
laps, which also happens to be a superb tutorial for new players who are a little unsure how to stop their tires becoming useless by the end of a grand prix; and finally there's a qualifying pace test where you simply have to gun it for a few
laps and try to set good
lap times.
Weekend Races: Players can create anything from a short race on a sunny go - karting track, to a full endurance event complete with qualifying and
practice sessions that runs through the night and throws everything Mother Nature has against them.Players can even perform warmup and formation
laps, accelerate the time of day up to 240x
speed, and choose exactly where they want to start on the grid.
After collecting game points on the
practice / qualifying
laps you can modify your car and unlock attributes in Research and Development menu to increase your
speed or handling back on the track, and with over one hundred different selections to make you'll be spoilt for choice.