Her standing move - set feels ready - made for Smash — all about
precise air dashes which are essential to the Smash landscape, and throw in some assists from Mr. Oshiro, Granny, Theo, Dark Madeline, and some impossible strawberries, and we're halfway up the mountain.
While protagonist Madeline doesn't have the most novel moveset in a platformer (she can grab certain walls and
dash through the
air), the action is
precise, smooth, and unusually, you'll actually care about her journey.